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I spent a while chasing a bug which turned out to be me thinking a vec4 was a vec3, and it would have tipped me off a lot sooner if (g/vec4 (g/vec4 1.0) 1.0) threw an error (currently it just silently ignores the extra argument)
The text was updated successfully, but these errors were encountered:
I spent a while chasing a bug which turned out to be me thinking a vec4 was a vec3, and it would have tipped me off a lot sooner if
(g/vec4 (g/vec4 1.0) 1.0)
threw an error (currently it just silently ignores the extra argument)The text was updated successfully, but these errors were encountered: