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And will fail because the 0.0 is output as 0, and according to thismax requires a float. There also doesn't seem to be any casting functions to manually work around this for the time being.
The text was updated successfully, but these errors were encountered:
This shader:
is output as:
And will fail because the
0.0
is output as0
, and according to thismax
requires a float. There also doesn't seem to be any casting functions to manually work around this for the time being.The text was updated successfully, but these errors were encountered: