forked from kratob/GuiBarHero3
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Ui.lua
743 lines (669 loc) · 21.9 KB
/
Ui.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
local LAYOUT = {
main = { border = 4, alpha = 0.8 },
bar = { height = 12, width = 316, skip = 7, max = 20, dim_alpha = 0.4, speed = 30 },
icon = { height = 20, width = 20, dist = 1, vdist = 4, skip = 8, alpha = 0.7, text_color={1,1,1} },
large_icon = { height = 28, width = 28, dist = 4, skip = 8, max = 9, alpha = 1, dim_alpha = 0.2 },
profile = { height = 20, width = 30, dist = 2, skip = 8, max = 5, font = "Fonts\\FRIZQT__.TTF", font_size = 14, current_color = {1, 1, 1, 1}, color = {.7, .7, .7, .5} },
chord = { height = 8, width = 64, alpha = .7, path = "Interface\\AddOns\\GuiBarHero3\\Textures\\Glow" },
right_note = { height = 16, width = 16, offset = 0, path = "Interface\\AddOns\\GuiBarHero3\\Textures\\Rightarrow" },
left_note = { height = 16, width = 16, offset = -16, path = "Interface\\AddOns\\GuiBarHero3\\Textures\\Leftarrow" },
center_note = { height = 16, width = 16, offset = -8, path = "Interface\\AddOns\\GuiBarHero3\\Textures\\Circle" },
bridge = { x = 20, width = 3, offset = -2.5, color = {1,1,1,.4} },
swing_timer = { height = 8, width = 8, color = {1,1,1,.8}, path = "Interface\\AddOns\\GuiBarHero3\\Textures\\Downarrow" }
}
local MainFrame = {}
local MainFrame_mt = { __index = MainFrame }
local Bar = {}
local Bar_mt = { __index = Bar }
--------------------
-- UI initialization
function MainFrame:Create()
main_frame = {}
setmetatable(main_frame, MainFrame_mt)
main_frame:Initialize()
return main_frame
end
function MainFrame:Initialize()
self:CreateFrame()
self:CreateLeftIconFrame()
self:CreateIconFrame()
self:CreateProfileFrame()
self:CreateBridgeFrame()
self:CreateGcdFrame()
self:CreateSwingTimerFrame()
self.current_bars = {}
self.current_icons = {}
self.spell_nr_by_y = {}
self.visible_bars = 0
self.event_registry = GuiBarHero.EventRegistry:Create(self.frame)
end
function MainFrame:CreateFrame()
local frame = CreateFrame("Frame", "MainFrame", UIParent, BackdropTemplateMixin and "BackdropTemplate")
frame.owner = self
frame:SetWidth(LAYOUT.bar.width + 2 * LAYOUT.main.border)
frame:SetHeight(2 * LAYOUT.main.border + 2 * LAYOUT.bar.skip + LAYOUT.bar.height)
local pos = GuiBarHero.settings:GetPosition()
if pos then
frame:SetPoint(pos.rel_1, UIParent, pos.rel_2, pos.x, pos.y)
else
frame:SetPoint("TOPLEFT", UIParent, "CENTER", - LAYOUT.bar.width / 2 - LAYOUT.main.border, 0)
end
frame:SetClampedToScreen(1)
frame:EnableMouse(1)
frame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = {left = LAYOUT.main.border, right = 4, top = 4, bottom = 4}
})
frame:SetBackdropColor(0,0,0,LAYOUT.main.alpha)
self.frame = frame
frame:SetScript("OnUpdate", main_frame.OnUpdate)
frame:SetScript("OnMouseDown", main_frame.OnMouseDown)
end
function MainFrame:CreateLeftIconFrame()
local left_icon_frame = CreateFrame("Frame", "LeftIconFrame", self.frame)
left_icon_frame.owner = self
left_icon_frame:SetWidth(LAYOUT.icon.width)
left_icon_frame:SetPoint("TOPLEFT", - LAYOUT.icon.dist - LAYOUT.icon.width,
- LAYOUT.main.border - LAYOUT.bar.skip + (LAYOUT.icon.height - LAYOUT.bar.height)/2)
left_icon_frame:SetPoint("BOTTOMLEFT", - LAYOUT.icon.dist - LAYOUT.icon.width,
LAYOUT.main.border + LAYOUT.bar.skip - (LAYOUT.icon.height - LAYOUT.bar.height)/2)
left_icon_frame:EnableMouse(1)
left_icon_frame:SetScript("OnMouseDown", MainFrame.BarClick)
self.left_icon_frame = left_icon_frame
end
function MainFrame:CreateIconFrame()
local icon_frame = CreateFrame("Frame", "IconFrame", self.frame)
icon_frame.owner = self
icon_frame:SetHeight(LAYOUT.large_icon.height)
icon_frame:SetWidth(LAYOUT.large_icon.max * (LAYOUT.large_icon.width + LAYOUT.large_icon.skip) - LAYOUT.large_icon.skip)
icon_frame:EnableMouse(1)
icon_frame.icons = true
icon_frame:SetScript("OnMouseDown", MainFrame.IconClick)
icon_frame:Show()
main_frame.icon_frame = icon_frame
end
function MainFrame:CreateProfileFrame()
local profile_frame = CreateFrame("Frame", "ProfileFrame", self.frame)
profile_frame.owner = self
profile_frame:SetHeight(LAYOUT.profile.height)
profile_frame:SetWidth(LAYOUT.profile.max * (LAYOUT.profile.width + LAYOUT.profile.skip) - LAYOUT.profile.skip)
profile_frame:EnableMouse(1)
profile_frame.profiles = true
profile_frame:SetScript("OnMouseDown", MainFrame.ProfileClick)
self.profile_buttons = {}
for i = 1, LAYOUT.profile.max do
local fs = profile_frame:CreateFontString("FontString", "HIGHLIGHT")
fs:SetFont(LAYOUT.profile.font, LAYOUT.profile.font_size)
fs:SetText("" .. i)
fs:SetPoint("CENTER", profile_frame, "BOTTOMLEFT", (i-1)* (LAYOUT.profile.width + LAYOUT.profile.skip) + LAYOUT.profile.width / 2, LAYOUT.profile.height / 2)
fs:Show()
self.profile_buttons[i] = fs
end
profile_frame:Show()
self.profile_frame = profile_frame
end
function MainFrame:CreateBridgeFrame()
local bridge_frame = CreateFrame("Frame", "BridgeFrame", self.frame)
bridge_frame:SetFrameLevel(5)
bridge_frame:SetWidth(LAYOUT.bridge.width)
bridge_frame:SetPoint("TOPLEFT", LAYOUT.bridge.x + LAYOUT.bridge.offset + LAYOUT.main.border, -LAYOUT.main.border + 1)
bridge_frame:SetPoint("BOTTOMLEFT", LAYOUT.bridge.x + LAYOUT.bridge.offset + LAYOUT.main.border, LAYOUT.main.border - 1)
local tex = bridge_frame:CreateTexture("bridge", OVERLAY)
tex:SetColorTexture(unpack(LAYOUT.bridge.color))
tex:SetAllPoints()
bridge_frame.tex = tex
main_frame.bridge_frame = bridge_frame
end
function MainFrame:CreateGcdFrame()
local gcd_frame = CreateFrame("Frame", "GcdFrame", self.frame)
gcd_frame:SetFrameLevel(5)
gcd_frame:SetWidth(LAYOUT.bridge.width)
local tex = gcd_frame:CreateTexture("gcd", OVERLAY)
tex:SetColorTexture(unpack(LAYOUT.bridge.color))
tex:SetAllPoints()
gcd_frame.tex = tex
main_frame.gcd_frame = gcd_frame
end
function MainFrame:CreateSwingTimerFrame()
local swing_timer_frame = CreateFrame("Frame", "SwingTimerFrame", self.frame)
swing_timer_frame:SetFrameLevel(5)
swing_timer_frame:SetPoint("TOPLEFT", 0, -LAYOUT.main.border + 1)
swing_timer_frame:SetWidth(LAYOUT.bar.width)
swing_timer_frame:SetHeight(LAYOUT.swing_timer.height)
local tex = swing_timer_frame:CreateTexture("swing_timer", OVERLAY)
tex:SetTexture(LAYOUT.swing_timer.path, true)
tex:SetBlendMode("ADD")
tex:SetVertexColor(unpack(LAYOUT.swing_timer.color))
tex:SetDrawLayer("OVERLAY")
tex:SetHeight(LAYOUT.swing_timer.height)
tex:SetWidth(LAYOUT.swing_timer.width)
swing_timer_frame.tex = tex
main_frame.swing_timer_frame = swing_timer_frame
end
-----------------
-- Mouse handlers
function MainFrame:GetRelativeCursorPosition(frame)
local x, y = GetCursorPosition()
local rel_x = (x / frame:GetEffectiveScale() - frame:GetLeft()) / frame:GetWidth()
local rel_y = (y / frame:GetEffectiveScale() - frame:GetBottom()) / frame:GetHeight()
return rel_x, rel_y
end
function MainFrame:IconClick(button)
local rel_x = self.owner:GetRelativeCursorPosition(self)
self = self.owner
local nr = math.ceil(rel_x * LAYOUT.large_icon.max)
self:SpellClick(button, nr, nr, true)
end
function MainFrame:ProfileClick(button)
local rel_x = self.owner:GetRelativeCursorPosition(self)
self = self.owner
local nr = math.ceil(rel_x * LAYOUT.profile.max)
if button == "LeftButton" and nr > 0 and nr <= LAYOUT.profile.max then
GuiBarHero.settings:SetCurrentProfile(nr)
self:RefreshBars()
end
end
function MainFrame:BarClick(button)
local _, rel_y = self.owner:GetRelativeCursorPosition(self)
self = self.owner
nr = self.spell_nr_by_y[math.ceil((1-rel_y) * self.visible_bars)]
insert_nr = self.spell_nr_by_y[math.ceil((1-rel_y) * self.visible_bars + 0.5)]
self:SpellClick(button, nr or 1, insert_nr or 1, false)
end
function MainFrame:SpellClick(button, nr, insert_nr, icons)
local info_type, _, _ = GetCursorInfo()
if info_type then
self:SpellDropped(insert_nr, icons)
elseif button == "RightButton" and IsShiftKeyDown() then
if icons then
GuiBarHero.settings:RemoveIcon(nr)
else
GuiBarHero.settings:RemoveBar(nr)
end
self:RefreshBars()
elseif button == "LeftButton" and IsShiftKeyDown() then
self:PickupSpell(nr, icons)
end
end
function MainFrame:SpellDropped(nr, icons)
local info_type, _, link, spell_id = GetCursorInfo()
local name
if info_type == "spell" then
name = C_Spell.GetSpellInfo(spell_id).name
if name == "Enraged Regeneration" then
name = "Enrage"
end
elseif info_type == "item" then
if link == GetInventoryItemLink("player", GetInventorySlotInfo("Trinket0Slot")) then
name = "Trinket 1"
elseif link == GetInventoryItemLink("player", GetInventorySlotInfo("Trinket1Slot")) then
name = "Trinket 2"
end
if name then
ClearCursor()
end
end
if name then
if icons then
GuiBarHero.settings:SetIcon(nr, name)
else
GuiBarHero.settings:InsertBar(nr, name)
end
self:RefreshBars()
end
end
function MainFrame:PickupSpell(nr, icons)
local name
if icons then
name = GuiBarHero.settings:GetIconSpellName(nr)
else
name = GuiBarHero.settings:GetBarSpellName(nr)
end
if name then
local _, spell_id = GuiBarHero.Utils:FindSpell(name)
if spell_id then
C_Spell.PickupSpell(spell_id)
end
end
end
function MainFrame:OnMouseDown(button)
if button == "LeftButton" then
if (not self.moving) and IsAltKeyDown() then
self.moving = true
self:SetMovable(1)
self:StartMoving()
else
self.moving = false
self:SetMovable(0)
self:StopMovingOrSizing()
local l_rel_1, _, l_rel_2, l_x, l_y = self:GetPoint(1)
GuiBarHero.settings:SetPosition({ rel_1 = l_rel_1, rel_2 = l_rel_2, x = l_x, y = l_y })
end
end
end
-----------------------
-- Manage UI components
function MainFrame:Show()
self.frame:Show()
end
function MainFrame:Hide()
self.frame:Hide()
end
function MainFrame:RefreshBars()
self:RefreshProfileFrame()
self:RefreshIconFrame()
if self.gcd then
self.gcd:Release()
end
self.gcd = GuiBarHero.Gcd:Create(self.gcd_frame)
if self.swing_timer then
self.swing_timer:Release()
end
self.swing_timer = GuiBarHero.SwingTimer:Create(self.swing_timer_frame)
self:SetBars(GuiBarHero.settings:GetBars())
self:SetBars(GuiBarHero.settings:GetIcons(), true)
end
function MainFrame:RefreshProfileFrame()
self.profile_frame:ClearAllPoints()
self.profile_frame:SetPoint("BOTTOMLEFT", LAYOUT.main.border, - LAYOUT.profile.dist - LAYOUT.profile.height)
for i = 1, LAYOUT.profile.max do
self.profile_buttons[i]:SetTextColor(unpack(LAYOUT.profile.color))
end
self.profile_buttons[GuiBarHero.settings:GetCurrentProfile()]:SetTextColor(unpack(LAYOUT.profile.current_color))
end
function MainFrame:RefreshIconFrame()
self.icon_frame:ClearAllPoints()
self.icon_frame:SetPoint("TOPLEFT", LAYOUT.main.border, LAYOUT.large_icon.dist + LAYOUT.large_icon.height)
end
function MainFrame:SetBars(spells, icons)
local current_bars, frame
if icons then
current_bars = self.current_icons
frame = self.icon_frame
else
current_bars = self.current_bars
frame = self.frame
end
local y = 0
for i = 1, LAYOUT.bar.max do
if current_bars[i] then
current_bars[i]:Release()
current_bars[i] = nil
end
if spells[i] then
local _, name = GuiBarHero.Utils:FindSpell(spells[i].name)
if not name and spells[i].name then
local info = GuiBarHero.Config.spells[spells[i].name]
if info and info.alias then
_, name = GuiBarHero.Utils:FindSpell(info.alias)
end
end
if name then
local new_bar = Bar:Aquire(frame, icons, self.event_registry, self.gcd)
if icons then
new_bar:SetIconPosition((i - 1) * (LAYOUT.large_icon.width + LAYOUT.large_icon.skip), 0, LAYOUT.large_icon.width, LAYOUT.large_icon.height)
else
new_bar:SetPosition(LAYOUT.main.border,
- y * (LAYOUT.bar.height + LAYOUT.bar.skip) - LAYOUT.main.border - LAYOUT.bar.skip,
LAYOUT.bar.width, LAYOUT.bar.height)
new_bar:SetIconPosition(-LAYOUT.icon.width - LAYOUT.icon.dist,
- y * (LAYOUT.bar.height + LAYOUT.bar.skip) - LAYOUT.main.border -
LAYOUT.bar.skip + (LAYOUT.icon.height - LAYOUT.bar.height)/2,
LAYOUT.icon.width, LAYOUT.icon.height)
end
new_bar:SetSpell(name, spells[i].alt)
new_bar:Show()
current_bars[i] = new_bar
y = y + 1
if not icons then
self.spell_nr_by_y[y] = i
self.spell_nr_by_y[y + 1] = i + 1
self.visible_bars = y
end
end
end
if spells[i] then last = i end
end
if not icons then
self.frame:SetHeight(math.max(y, 1) * (LAYOUT.bar.height + LAYOUT.bar.skip) + LAYOUT.bar.skip + 2 * LAYOUT.main.border)
end
end
------------
-- Rendering
function MainFrame:OnUpdate()
self = self.owner
self.event_registry:Run()
self:DrawGcd()
self:DrawSwingTimer()
for _, bar in pairs(self.current_bars) do
bar:Draw()
end
for _, bar in pairs(self.current_icons) do
bar:Draw()
end
end
function MainFrame:DrawTimer(frame, away, alpha)
local x = LAYOUT.bridge.x + LAYOUT.main.border + away * LAYOUT.bar.speed - 1.5
if alpha > 0 and x > 0 then
frame.tex:SetVertexColor(1, 1, 1, alpha)
frame:Show()
frame:SetPoint("TOPLEFT", x, -LAYOUT.main.border + 1)
frame:SetPoint("BOTTOMLEFT", x, LAYOUT.main.border - 1)
else
frame:Hide()
end
end
function MainFrame:DrawGcd()
local gcd_away = (self.gcd:GetNext() - GetTime())
local alpha = 1 - math.abs(gcd_away)
local bridge_alpha = math.max(math.min(1 - gcd_away, 1), 0)
self.bridge_frame.tex:SetVertexColor(1, 1, 1, bridge_alpha)
self:DrawTimer(self.gcd_frame, gcd_away, alpha)
end
function MainFrame:DrawSwingTimer()
local swing_away = (self.swing_timer:GetNext() - GetTime())
self.bridge_frame.tex:SetVertexColor(1, 1, 1, bridge_alpha)
local x = LAYOUT.bridge.x + LAYOUT.main.border + swing_away * LAYOUT.bar.speed - LAYOUT.swing_timer.width / 2
local tex = self.swing_timer_frame.tex
if x > 0 then
tex:SetPoint("TOPLEFT", x, 0)
tex:Show()
else
tex:Hide()
end
end
-------
-- Bars
function Bar:Aquire(frame, icon_only, event_registry, gcd)
local pool
if icon_only then
self.icon_pool = self.icon_pool or {}
pool = self.icon_pool
else
self.bar_pool = self.bar_pool or {}
pool = self.bar_pool
end
local bar = table.remove(pool)
if not bar then
bar = Bar:Create(frame, icon_only, event_registry, gcd)
end
return bar
end
function Bar:Release()
self:Hide()
if self.spell then
self.spell:Release()
end
if self.icon_only then
table.insert(self.icon_pool, bar)
else
table.insert(self.bar_pool, bar)
end
end
function Bar:Create(parent, icon_only, event_registry, gcd)
local bar = {}
setmetatable(bar, Bar_mt)
bar:Initialize(parent, icon_only, event_registry, gcd)
return bar
end
function Bar:Initialize(parent, icon_only, event_registry, gcd)
self.event_registry = event_registry
self.gcd = gcd
self.icon_only = icon_only
self.next_note = 0
self.spell_info = GuiBarHero.Config.template.none
self.GUID = UnitGUID("player")
self:CreateFrames(parent)
self:CreateIconTexture()
if not self.icon_only then
self:CreateBarTextures()
end
self:CreateFont()
self:SetPosition(0, 0, 0, 0)
self:Hide()
end
function Bar:CreateFrames(parent)
local frame = CreateFrame("Frame", "Bar", parent)
frame.owner = self
self.frame = frame
local icon_frame = CreateFrame("Frame", "Icon", parent)
icon_frame.owner = self
icon_frame:SetScript("OnEvent", Bar.UpdateIcon)
icon_frame:RegisterEvent("UNIT_INVENTORY_CHANGED")
self.icon_frame = icon_frame
end
function Bar:CreateIconTexture()
self.tex_pool = {}
self.note_tex = nil
local tex = self.icon_frame:CreateTexture("GuiBarTex")
tex:Hide()
tex:SetAllPoints()
tex:SetBlendMode("BLEND")
tex:SetDrawLayer("ARTWORK")
tex:SetVertexColor(1, 1, 1, LAYOUT.icon.alpha)
self.icon_tex = tex
end
function Bar:CreateBarTextures()
local tex = self.frame:CreateTexture("Chord")
tex:SetTexture(LAYOUT.chord.path, true)
tex:SetBlendMode("BLEND")
tex:SetDrawLayer("ARTWORK")
self.chord_tex = tex
tex = self.frame:CreateTexture("Chord dimmed")
tex:SetTexture(LAYOUT.chord.path, true)
tex:SetBlendMode("BLEND")
tex:SetDrawLayer("ARTWORK")
self.dimmed_chord_tex = tex
self.note_tex = self.frame:CreateTexture("Note")
end
function Bar:CreateFont()
local fs = self.icon_frame:CreateFontString("FontString")
fs:SetFont(LAYOUT.profile.font, LAYOUT.profile.font_size)
fs:SetTextColor(unpack(LAYOUT.icon.text_color))
fs:SetShadowColor(0, 0, 0, 1)
fs:SetShadowOffset(1, -1)
fs:SetPoint("CENTER", self.icon_frame, "CENTER", 0, 0)
fs:Hide()
self.icon_text = fs
end
function Bar:RefreshBar()
local r,g,b = unpack(self.spell_info.color)
self.chord_width = math.ceil(LAYOUT.chord.width * self.height / LAYOUT.chord.height)
self.chord_tex:SetHeight(self.height)
self.chord_tex:SetVertexColor(r, g, b, LAYOUT.chord.alpha)
self.dimmed_chord_tex:SetHeight(self.height)
self.dimmed_chord_tex:SetVertexColor(r, g, b, LAYOUT.chord.alpha * LAYOUT.bar.dim_alpha)
if self.note_type then
local scale = self.height / self.note_type.height
self.note_offset = self.note_type.offset * scale
self.note_width = self.note_type.width * scale
tex = self.note_tex
tex:SetTexture(self.note_type.path, true)
tex:SetBlendMode("ADD")
tex:SetVertexColor(unpack(self.spell_info.color))
tex:SetDrawLayer("OVERLAY")
tex:SetHeight(self.height)
tex:SetWidth(self.note_width)
end
end
function Bar:RefreshIcon(_, unit)
local update_spells = true
if self.owner then --called by an event handler
self = self.owner
if unit ~= "player" then return end
update_spells = false
end
if not self.spell_info then return end
if self.spell_info.type == "SLOTITEM" then
self.icon_tex:SetTexture(GetInventoryItemTexture("player", self.spell_info.slot_id))
self.icon_tex:Show()
elseif update_spells then
self.icon_tex:SetTexture(C_Spell.GetSpellTexture(self.spell.spell_id, BOOKTYPE_SPELL))
self.icon_tex:Show()
end
end
function Bar:SetPosition(x, y, width, height)
self.frame:SetPoint("TOPLEFT", x, y)
self.frame:SetWidth(width)
self.frame:SetHeight(height)
self.height = height
self.width = width
end
function Bar:SetIconPosition(x, y, width, height)
self.icon_frame:SetWidth(width)
self.icon_frame:SetHeight(height)
self.icon_frame:SetPoint("TOPLEFT", x, y)
self.icon_text:Hide()
end
function Bar:SetSpell(name, alt)
self.spell = GuiBarHero.Spell:Create(name, alt, self.event_registry, self.gcd)
self.spell_info = self.spell:GetInfo()
local note_type = self.spell_info.note
if note_type == "LEFT" then
self.note_type = LAYOUT.left_note
elseif note_type == "RIGHT" then
self.note_type = LAYOUT.right_note
elseif note_type == "CENTER" then
self.note_type = LAYOUT.center_note
end
if not self.icon_only then
self:RefreshBar()
end
self:RefreshIcon()
end
function Bar:Draw()
local time = GetTime()
local dim_start, dim_end, hidden, bar_start, bar_end, icon_text = self.spell:GetStatus()
if self.icon_only then
local dimmed = (not bar_start) or (dim_start and dim_start <= time) or (dim_end and dim_end > time) or bar_start > time or hidden
self.icon_tex:SetVertexColor(1, 1, 1, dimmed and LAYOUT.large_icon.dim_alpha or LAYOUT.large_icon.alpha )
else
if (not bar_start) or hidden or (bar_end and (bar_end < bar_start)) then
self:DrawEmpty(false)
self:DrawEmpty(true)
else
local note_time
if self.spell_info.note_at_end then
note_time = bar_end or 0
else
note_time = bar_start
end
local note_x = (note_time - time) * LAYOUT.bar.speed + LAYOUT.bridge.x
local x = (bar_start - time) * LAYOUT.bar.speed + LAYOUT.bridge.x
if x <= 0 then
x = 0
end
local x2 = self.width
local x_dim_start = dim_start and (dim_start - time) * LAYOUT.bar.speed + LAYOUT.bridge.x
local x_dim_end = dim_end and (dim_end - time) * LAYOUT.bar.speed + LAYOUT.bridge.x
if bar_end then
x2 = (bar_end - time) * LAYOUT.bar.speed + LAYOUT.bridge.x
if x2 > self.width then
x2 = self.width
end
end
if x_dim_start and x_dim_start > x and x_dim_start < x2 then
-- second half dimmed
self:DrawChord(x, x_dim_start, false)
self:DrawChord(x_dim_start, x2, true)
self:DrawNote(note_x, false)
elseif x_dim_end and x_dim_end > x and x_dim_end < x2 then
-- first half dimmed
self:DrawChord(x, x_dim_end, true)
self:DrawChord(x_dim_end, x2, false)
self:DrawNote(note_x, true)
elseif (x_dim_start and x_dim_start <= x) or (x_dim_end and x_dim_end >= x2) then
-- totally dimmed
self:DrawChord(x, x2, true)
self:DrawEmpty(false)
self:DrawNote(note_x, true)
else
-- not dimmed at all
self:DrawChord(x, x2, false)
self:DrawEmpty(true)
self:DrawNote(note_x, false)
end
end
end
if icon_text then
self.icon_text:SetText(icon_text)
self.icon_text:Show()
else
self.icon_text:Hide()
end
end
function Bar:DrawEmpty(dimmed)
if dimmed then
if self.dimmed_chord_tex then
self.dimmed_chord_tex:Hide()
end
else
if self.chord_tex then
self.chord_tex:Hide()
end
if self.note_tex then
self.note_tex:Hide()
end
end
end
function Bar:DrawChord(start, stop, dimmed)
local w = self.chord_width
local offset = (GetTime() * LAYOUT.bar.speed) % w
local visible_width = stop - start
local tex = nil
if dimmed then
tex = self.dimmed_chord_tex
else
tex = self.chord_tex
end
if visible_width > 0 then
tex:SetPoint("TOPLEFT", start, 0)
tex:SetWidth(visible_width)
tex:SetTexCoord((start + offset) / w, (stop + offset) / w, 0, 1)
tex:Show()
else
tex:Hide()
end
end
function Bar:DrawNote(note, dimmed)
if not self.note_type then return end
local r,g,b = unpack(self.spell_info.color)
local alpha = 1
if dimmed then alpha = LAYOUT.bar.dim_alpha end
local offset = note + self.note_offset
local qleft, qright, tex
tex = self.note_tex
if offset < 0 then
qleft = - offset / self.note_width
tex:SetPoint("TOPLEFT", 0, 0)
else
qleft = 0
tex:SetPoint("TOPLEFT", offset, 0)
end
if offset + self.note_width > self.width then
qright = 0.95 - (offset + self.note_width - self.width) / self.note_width
else
qright = 0.95
end
if qleft >= qright then
tex:Hide()
else
tex:SetTexCoord(qleft, qright, 0, 1)
tex:SetWidth((qright - qleft) * self.note_width)
tex:SetVertexColor(r,g,b,alpha)
tex:Show()
end
end
function Bar:Hide()
self.frame:Hide()
self.icon_frame:Hide()
end
function Bar:Show()
if not self.icon_only then self.frame:Show() end
self.icon_frame:Show()
end
GuiBarHero.MainFrame = MainFrame