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Uh, I think browsers should definitely be able to handle 10k boxes. Do you have some sort of way to showcase your problem online? I'd be happy to take a quick look if you want.
there were examples https://lo-th.github.io/phy/index.html?E=physx#million
And to improve the performance:
-simplification of the collider mesh (the simpler and smaller the mesh and the number of vertices) - the faster the calculations.
-solid primitives are easier to calculate than composite ones from triangles
-simulation step
-CCD... etc
My goal is to use ammo.js build a slightly larger physical scene: about 10000 boxes. (Maybe not so much, but the more the better)
But it's obvious that Browsers can't afford it.
So I want to ask you for help:
Thank you in advance. : )
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