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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Particles2D",
"class": "BounceEffect",
"language": "GDScript",
"path": "res://entities/bounce_effect/bounce_effect.gd"
}, {
"base": "KinematicBody2D",
"class": "Die",
"language": "GDScript",
"path": "res://entities/die/die.gd"
}, {
"base": "YSort",
"class": "DieSpawer",
"language": "GDScript",
"path": "res://entities/die_spawner/die_spawner.gd"
}, {
"base": "HBoxContainer",
"class": "EndingBio",
"language": "GDScript",
"path": "res://gui/ending_bio/ending_bio.gd"
}, {
"base": "Node2D",
"class": "FloatingNumber",
"language": "GDScript",
"path": "res://entities/floating_number/floating_number.gd"
}, {
"base": "YSort",
"class": "FloatingNumberSpawner",
"language": "GDScript",
"path": "res://entities/floating_number_spawner/floating_number_spawner.gd"
}, {
"base": "Node",
"class": "GameManager",
"language": "GDScript",
"path": "res://entities/game_manager/game_manager.gd"
}, {
"base": "Reference",
"class": "Opponent",
"language": "GDScript",
"path": "res://utils/opponent.gd"
} ]
_global_script_class_icons={
"BounceEffect": "",
"Die": "",
"DieSpawer": "",
"EndingBio": "",
"FloatingNumber": "",
"FloatingNumberSpawner": "",
"GameManager": "",
"Opponent": ""
}
[application]
config/name="The House Always Wins"
config/description="Control fate by shifting the odds in your favour!
Originally developed for the GMTK Game Jam 2022 by Ruxaroh and Krobbizoid."
run/main_scene="res://scenes/disclaimer/disclaimer.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="sloogat/the_house_always_wins"
boot_splash/bg_color=Color( 0.0431373, 0.00392157, 0.0313726, 1 )
config/icon="res://resources/textures/icon.png"
config/macos_native_icon="res://resources/textures/icon.icns"
config/windows_native_icon="res://resources/textures/icon.ico"
[audio]
default_bus_layout="res://resources/audio_bus_layouts/default_bus_layout.tres"
[autoload]
ClackCache="*res://global/clack_cache.tscn"
EventBus="*res://global/event_bus.tscn"
GameData="*res://global/game_data.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=960
window/size/test_height=540
window/stretch/mode="2d"
window/stretch/aspect="keep"
[logging]
file_logging/enable_file_logging.pc=false
[physics]
common/enable_pause_aware_picking=true
3d/active_soft_world=false
[rendering]
2d/options/use_nvidia_rect_flicker_workaround=true
environment/default_clear_color=Color( 0.180392, 0.14902, 0.301961, 1 )
environment/default_environment="res://resources/environments/default_env.tres"