-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathraylib.c
743 lines (681 loc) · 26.1 KB
/
raylib.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
#define PRIM_FP_API
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
/* what the hell mingw /usr/share/mingw-w64/include/minwindef.h:73 */
#undef far
#undef near
#include <raylib.h>
#include <raymath.h>
#include "ovm.h"
#define cfloat(x) (float)cdouble(x)
/* a quick and dirty bandade fix until i figure out why my code is failing spectacularly with mkrat_approx() */
#ifdef OLRL_USE_MKRAT_APPROX
#define mkfloat(x) mkrat_approx(x)
#else
word mkfloat(float f) {
int64_t v = 1, m = f < 0;
f = ABS(f);
if (f >= (float)INT64_MAX)
return IFALSE;
while ((float)(f - (int64_t)f) > 0.0) {
f *= 10, v *= 10;
if (v < 0) /* v overflew */
return IFALSE;
}
return mkrat(m ? -f : f, v);
}
#endif
#define v2color(a) (*(Color*)(uint32_t[]){cnum(a)})
#define VOID(exp) {exp; return ITRUE;}
#define SELF(s, exp) {exp; return s;}
#define list2vec2(t) ((Vector2){cfloat(car(t)), cfloat(cadr(t))})
#define list2vec3(t) ((Vector3){cfloat(car(t)), cfloat(cadr(t)), cfloat(caddr(t))})
#define list2vec list2vec2
#define vec2 Vector2
#define vec3 Vector3
#define vec vec2
#define gg(a, b) list_at(a, b-1)
#define vec22list(v) cons(onum(v.x, 1), cons(onum(v.y, 1), INULL));
#define Vec22listH(fcall) { vec2 V = (fcall); return vec22list(V); }
#define with_data(ob, exp) {uint N; void *data = bvlst2ptr(ob, &N); exp;}
#define color2lst(c) \
cons(onum(c.r, 1), \
cons(onum(c.g, 1), \
cons(onum(c.b, 1), \
cons(onum(c.a, 1), INULL)))) /* stairway to heaven */
#define list_ref list_at
#define list2rect(t) ((Rectangle){cfloat(list_at(t, 0)), cfloat(list_at(t, 1)), \
cfloat(list_at(t, 2)), cfloat(list_at(t, 3))})
#define DEREF(T, v) (*(T*)cptr(v))
#define IMG() malloc(sizeof(Image))
#define IMGDO(exp) { \
Image *i = IMG(); \
*i = exp; \
return PTR(i); }
#define rl_not_implemented(f) \
fprintf(stderr, "not-implemented %s (opcode %d)\n", #f, op); \
abort(); \
return IFALSE;
#define cadr(l) car(cdr(l))
#define caddr(l) car(cdr(cdr(l)))
#define cadddr(l) car(cdr(cdr(cdr(l))))
/* i hope the god forsaken compiler optimizes this to a loop */
word
list_at(word l, int n)
{
if (n == 0)
return G(l, 1);
return list_at(G(l, 2), n-1);
}
void
list2data(word l, unsigned char *u, int N)
{
int i;
for (i = 0; i < N; ++i) {
u[i] = cnum(car(l));
l = cdr(l);
}
}
void
list2dataW(word l, uintptr_t *u, int N)
{
int i;
for (i = 0; i < N; ++i) {
u[i] = (uintptr_t)cptr(car(l));
l = cdr(l);
}
}
uint32_t
bvec_len(word bvec)
{
word hdr = header(bvec);
return payl_len(hdr);
}
uint8_t
bvecp(word ob)
{
if (allocp(ob))
ob = V(ob);
return ((hval)ob >> TPOS & 63) == TBVEC;
}
void *
bvlst2ptr(word ob, uint *N)
{
void *ret;
if (bvecp(ob)) {
*N = bvec_len(ob);
ret = malloc(*N);
memcpy(ret, (void*)ob+W, *N);
return ret;
} else { /* list */
*N = llen((word*)ob);
uint8_t *d = malloc(*N);
list2data(ob, d, *N);
return d;
}
}
word
prim_custom(int op, word a, word b, word c)
{
switch (op) {
case 100:
InitWindow(cnum(a), cnum(b), (char*)c+W);
return ITRUE;
case 101:
return WindowShouldClose() ? ITRUE : IFALSE;
case 102:
CloseWindow();
return ITRUE;
case 103: return BOOL(IsWindowReady());
case 104: return BOOL(IsWindowMinimized());
case 105: return BOOL(IsWindowMaximized());
case 106: return BOOL(IsWindowResized());
case 107: return BOOL(IsWindowState(cnum(a)));
case 108: VOID(SetWindowState(cnum(a)));
case 109: VOID(ClearWindowState(cnum(a)));
case 110: VOID(ToggleFullscreen());
case 111: VOID(SetWindowIcon(DEREF(Image, a)));
case 112: VOID(SetWindowTitle((char*)a+W));
case 113: VOID(SetWindowPosition(cnum(a), cnum(b)));
case 114: VOID(SetWindowMonitor(cnum(a)));
case 115: VOID(SetWindowMinSize(cnum(a), cnum(b)));
case 116: VOID(SetWindowSize(cnum(a), cnum(b)));
case 117: return onum((intptr_t)GetWindowHandle(), 1);
case 118: return onum(GetScreenWidth(), 1);
case 119: return onum(GetScreenHeight(), 1);
case 120: return onum(GetMonitorCount(), 1);
case 121: return onum(GetMonitorWidth(cnum(a)), 1);
case 122: return onum(GetMonitorHeight(cnum(a)), 1);
case 123: return onum(GetMonitorPhysicalWidth(cnum(a)), 1);
case 124: return onum(GetMonitorPhysicalHeight(cnum(a)), 1);
case 125: return mkstring((void*)GetMonitorName(cnum(a)));
case 126: return mkstring((void*)GetClipboardText());
case 127: VOID(SetClipboardText((char*)a+W));
case 128: VOID(ShowCursor());
case 129: VOID(HideCursor());
case 130: return BOOL(IsCursorHidden());
case 131: VOID(EnableCursor());
case 132: VOID(DisableCursor());
case 133: return BOOL(IsCursorOnScreen());
case 134: { /* make-color (r g b a) → color */
short R = cnum(list_at(a, 0)), G = cnum(list_at(a, 1)),
B = cnum(list_at(a, 2)), A = cnum(list_at(a, 3));
return onum((uint32_t)(A<<24)|(B<<16)|(G<<8)|R, 4);
}
case 135: VOID(ClearBackground(v2color(a)));
case 136: VOID(BeginDrawing());
case 137: VOID(EndDrawing());
case 138: rl_not_implemented("unreal");
case 139: { /* offset target (rot zoom) a*/
Camera2D cam = {0};
cam.offset = list2vec(a);
cam.target = list2vec(b);
cam.rotation = cfloat(car(c));
cam.zoom = cfloat(cadr(c));
VOID(BeginMode2D(cam));
}
case 140: VOID(EndMode2D());
case 141: case 142: case 143: case 144:
case 145: case 146: case 147: case 148: case 149:
rl_not_implemented("what are you even trying to do");
case 150: VOID(SetTargetFPS(cnum(a)));
case 151: return onum(GetFPS(), 1);
case 152: return mkfloat(GetFrameTime());
case 153: return mkfloat(GetTime());
case 154: {
Vector4 c = ColorNormalize(v2color(cnum(a)));
return cons(mkfloat(c.x),
cons(mkfloat(c.y),
cons(mkfloat(c.z),
cons(mkfloat(c.w), INULL))));
}
case 155: {
Vector3 h = ColorToHSV(v2color(cnum(a)));
return cons(mkfloat(h.x),
cons(mkfloat(h.y),
cons(mkfloat(h.z), INULL)));
}
case 156:
rl_not_implemented(ColorFromHSV);
case 157: {
Color cl = Fade(v2color(cnum(a)), cfloat(b));
return mkint(*(uint32_t*)&cl);
}
case 158: VOID(SetConfigFlags(cnum(a)));
case 159: VOID(SetTraceLogLevel(cnum(a)));
case 160: /* TODO: callback */
rl_not_implemented(SetTraceLogCallback);
case 161: /* TODO: variadic or just lisp-side string-append */
rl_not_implemented(TraceLog);
case 162: VOID(TakeScreenshot(cstr(a)));
case 163: {
FilePathList fpl = LoadDroppedFiles();
word lst = INULL;
uint i;
for (i = 0; i < fpl.count; ++i)
lst = cons(mkstring((void*)fpl.paths[i]), lst);
UnloadDroppedFiles(fpl);
return lst;
}
case 164: VOID(OpenURL(cstr(a)));
case 165: return BOOL(IsKeyPressed(cnum(a)));
case 166: return BOOL(IsKeyDown(cnum(a)));
case 167: return BOOL(IsKeyReleased(cnum(a)));
case 168: return BOOL(IsKeyUp(cnum(a)));
case 169: if (cnum(a)) return onum(GetKeyPressed(), 1); else return onum(GetCharPressed(), 1);
case 170: VOID(SetExitKey(cnum(a)));
case 171: return BOOL(IsGamepadAvailable(cnum(a)));
case 172: return mkstring((void*)GetGamepadName(cnum(a)));
case 173: return BOOL(IsGamepadButtonPressed(cnum(a), cnum(b)));
case 174: return BOOL(IsGamepadButtonDown(cnum(a), cnum(b)));
case 175: return BOOL(IsGamepadButtonReleased(cnum(a), cnum(b)));
case 176: return BOOL(IsGamepadButtonUp(cnum(a), cnum(b)));
case 177: return onum(GetGamepadButtonPressed(), 1);
case 178: return onum(GetGamepadAxisCount(cnum(a)), 1);
case 179: return mkfloat(GetGamepadAxisMovement(cnum(a), cnum(b)));
case 180: return BOOL(IsMouseButtonPressed(cnum(a)));
case 181: return BOOL(IsMouseButtonDown(cnum(a)));
case 182: return BOOL(IsMouseButtonReleased(cnum(a)));
case 183: return BOOL(IsMouseButtonUp(cnum(a)));
case 184: return onum(GetMouseX(), 1);
case 185: return onum(GetMouseY(), 1);
case 186: {
vec pos = GetMousePosition();
return cons(mkfloat(pos.x),
cons(mkfloat(pos.y), INULL)); /* not a pair, so list2vec can be applied */
}
case 187: VOID(SetMousePosition(cnum(a), cnum(b)));
case 188: VOID(SetMouseOffset(cnum(a), cnum(b)));
case 189: VOID(SetMouseScale(cfloat(a), cfloat(b)));
case 190: return mkfloat(GetMouseWheelMove());
case 191: return onum(GetTouchX(), 1);
case 192: return onum(GetTouchY(), 1);
case 193: {
vec pos = GetTouchPosition(cnum(a));
return cons(onum(pos.x, 1), onum(pos.y, 1));
}
case 194: VOID(SetGesturesEnabled(cnum(a)));
case 195: return BOOL(IsGestureDetected(cnum(a)));
case 196: return onum(GetGestureDetected(), 1);
case 197: return onum(GetTouchPointCount(), 1);
case 198: return mkfloat(GetGestureHoldDuration());
case 199: {
vec dv = GetGestureDragVector();
return cons(mkfloat(dv.x), mkfloat(dv.y));
}
case 200: return mkfloat(GetGestureDragAngle());
case 201: {
vec pv = GetGesturePinchVector();
return cons(mkfloat(pv.x), mkfloat(pv.y));
}
case 202: return mkfloat(GetGesturePinchAngle());
case 203: case 204: case 205: case 206: case 207: case 208: rl_not_implemented("these numbers are imaginary");
case 209: VOID(DrawPixel(cnum(a), cnum(b), v2color(c)));
case 210: VOID(DrawPixelV(list2vec2(a), v2color(b)));
case 211: VOID(DrawLineV(list2vec2(a), list2vec(b), v2color(c)));
case 212: VOID(DrawLineEx(list2vec2(a), list2vec(b),
cfloat(gg(c, 1)), v2color(gg(c, 2)))); /* #[x y] #[x y] #[thick color] */
case 213: VOID(DrawLineBezier(list2vec2(a), list2vec(b),
cfloat(gg(c, 1)), v2color(gg(c, 2))));
case 214: { /* (pts) N color */
int i, N = cnum(b);
vec pts[N];
for (i = 0; i < N; ++i)
pts[i] = list2vec(gg(a, i+1));
VOID(DrawLineStrip(pts, N, v2color(c)));
}
case 215: /* pos #[radius startang end-ang segments] color */
VOID(DrawCircleSector(list2vec(a), cfloat(gg(b, 1)), cnum(gg(b, 2)), cnum(gg(b, 3)), cnum(gg(b, 4)), v2color(c)));
case 216: VOID(DrawCircleSectorLines(list2vec(a), cfloat(gg(b, 1)), cnum(gg(b, 2)), cnum(gg(b, 3)), cnum(gg(b, 4)), v2color(c)));
case 217: { /* pos radius #[col1 col2] */
vec pos = list2vec(a);
VOID(DrawCircleGradient(pos.x, pos.y, cfloat(b), v2color(car(c)), v2color(cadr(c))));
}
case 218: VOID(DrawCircleV(list2vec(a), cfloat(b), v2color(c)));
case 219: {
vec pos = list2vec(a);
VOID(DrawCircleLines(pos.x, pos.y, cfloat(b), v2color(c)));
}
case 220: /* center #[inner outer] #[start-ang end-ang segs color] */
VOID(DrawRing(list2vec(a), cfloat(gg(b, 1)), cfloat(gg(b, 2)), cnum(gg(c, 1)), cnum(gg(c, 2)), cnum(gg(c, 3)), v2color(gg(c, 4))));
case 221: VOID(DrawRingLines(list2vec(a), cfloat(gg(b, 1)), cfloat(gg(b, 2)), cnum(gg(c, 1)), cnum(gg(c, 2)), cnum(gg(c, 3)), v2color(gg(c, 4))));
case 222: VOID(DrawRectangleV(list2vec(a), list2vec(b), v2color(c)));
case 223: VOID(DrawRectangleRec(list2rect(a), v2color(b)));
case 224: /* rec or #[rot color] */
VOID(DrawRectanglePro(list2rect(a), list2vec2(b), cfloat(gg(c, 1)), v2color(gg(c, 2))));
case 225: { /* vec #[num num] #[col col] */
vec pos = list2vec(a);
VOID(DrawRectangleGradientV(pos.x, pos.y, cnum(gg(b, 1)), cnum(gg(b, 2)), v2color(gg(c, 1)), v2color(gg(c, 2))));
}
case 226: {
vec pos = list2vec(a);
VOID(DrawRectangleGradientH(pos.x, pos.y, cnum(gg(b, 1)), cnum(gg(b, 2)), v2color(gg(c, 1)), v2color(gg(c, 2))));
}
case 227: VOID(DrawRectangleGradientEx(list2rect(a), v2color(gg(b, 1)), v2color(gg(b, 2)), v2color(gg(c, 1)), v2color(gg(c, 2))));
case 228: VOID(DrawRectangleLinesEx(list2rect(a), cnum(b), v2color(c)));
case 229: VOID(DrawRectangleRounded(list2rect(a), cfloat(gg(b, 1)), cnum(gg(b, 2)), v2color(c)));
case 230: VOID(DrawRectangleRoundedLines(list2rect(a),
cfloat(gg(b, 1)),
cnum(gg(b, 2)),
v2color(c)));
case 231: VOID(DrawTriangle(list2vec(gg(a, 1)), list2vec(gg(a, 2)), list2vec(gg(a, 3)), v2color(b)));
case 232: VOID(DrawTriangleLines(list2vec(gg(a, 1)), list2vec(gg(a, 2)), list2vec(gg(a, 3)), v2color(b)));
case 233: {
int N = cnum(b), i;
Vector2 pts[N];
for (i = 0; i < N; ++i)
pts[i] = list2vec2(gg(a, i+1));
VOID(DrawTriangleFan(pts, N, v2color(c)));
}
case 234: {
int N = cnum(b), i;
Vector2 pts[N];
for (i = 0; i < N; ++i)
pts[i] = list2vec2(gg(a, i+1));
VOID(DrawTriangleStrip(pts, N, v2color(c)));
}
case 235: VOID(DrawPoly(list2vec(a), cnum(gg(b, 1)), cfloat(gg(b, 2)), cfloat(gg(b, 3)), v2color(c)));
/* case 236: VOID(SetShapesTexture(Texture2D texture, Rectangle source)); */
case 237: return BOOL(CheckCollisionRecs(list2rect(a), list2rect(b)));
case 238: return BOOL(CheckCollisionCircles(list2vec(car(a)), cfloat(cadr(a)), list2vec(car(b)), cfloat(cadr(b))));
case 239: return BOOL(CheckCollisionCircleRec(list2vec(a), cfloat(b), list2rect(c)));
case 240: {
Rectangle r = GetCollisionRec(list2rect(a), list2rect(b));
return cons(mkfloat(r.x),
cons(mkfloat(r.y),
cons(mkfloat(r.width),
cons(mkfloat(r.height), INULL))));
}
case 241: return BOOL(CheckCollisionPointRec(list2vec(a), list2rect(b)));
case 242: return BOOL(CheckCollisionPointCircle(list2vec(a), list2vec(b), cfloat(c)));
case 243: return BOOL(CheckCollisionPointTriangle(list2vec(a),
list2vec(list_ref(b, 0)),
list2vec(list_ref(b, 1)),
list2vec(list_ref(b, 2))));
case 244: {
Image *i = malloc(sizeof(Image));
*i = LoadImage(cstr(a));
return PTR(i);
}
case 245: {
Image *i = malloc(sizeof(Image));
with_data(b, *i = LoadImageFromMemory(cstr(a), data, N));
return PTR(i);
}
case 246: VOID(ExportImage(*(Image*)cptr(a), cstr(b)));
case 247: {
Texture2D *t = malloc(sizeof(Texture2D));
*t = LoadTexture(cstr(a));
return PTR(t);
}
case 248: {
Texture2D *texture = malloc(sizeof(Texture2D));
*texture = LoadTextureFromImage(*(Image*)cptr(a));
return PTR(texture);
}
case 249: {
TextureCubemap *t = malloc(sizeof(TextureCubemap));
*t = LoadTextureCubemap(*(Image*)cptr(a), cnum(b));
return PTR(t);
}
case 250: {
UnloadImage(*(Image*)cptr(a));
/* free(cptr(a)); */
}
case 251: {
UnloadTexture(*(Texture2D*)cptr(a));
/* free(cptr(a)); */
}
case 252: {
UnloadRenderTexture(*(RenderTexture2D*)cptr(a));
/* free(cptr(a)); */
}
case 253: {
Image *i = malloc(sizeof(Image));
*i = LoadImageFromScreen();
return PTR(i);
}
case 254: VOID(DrawTextureV(DEREF(Texture2D, a), list2vec(b), v2color(c)));
case 255: VOID(DrawTextureEx(DEREF(Texture2D, a), list2vec(b),
cfloat(list_at(c, 0)),
cfloat(list_at(c, 1)),
v2color(list_at(c, 2))));
case 256: VOID(DrawTextureRec(DEREF(Texture2D, a), list2rect(b), list2vec(car(c)), v2color(cadr(c))));
case 257: VOID(DrawTexturePro(DEREF(Texture2D, a), list2rect(car(b)),
list2rect(cadr(b)), list2vec(car(c)), cfloat(cadr(c)),
v2color(list_at(c, 2))));
case 258: {
Font *f = malloc(sizeof(Font));
*f = GetFontDefault();
return PTR(f);
}
case 259: {
Font *f = malloc(sizeof(Font));
*f = LoadFont(cstr(a));
return PTR(f);
}
case 260: {
Font *f = malloc(sizeof(Font));
int n;
*f = LoadFontEx(cstr(a), cnum(b), &n, cnum(c));
return PTR(f);
}
case 261: {
Font *f = malloc(sizeof(Font));
*f = LoadFontFromImage(DEREF(Image, a), v2color(b), cnum(c));
return PTR(f);
}
case 262: {
UnloadFont(DEREF(Font, a));
/* free(cptr(a)); */
return ITRUE;
}
case 263: {
Font *f = malloc(sizeof(Font));
with_data(b, *f = LoadFontFromMemory(cstr(a), data, N, cnum(car(c)), NULL, cnum(cadr(c))));
return PTR(f);
}
case 264: {
vec pos = list2vec(a);
VOID(DrawFPS(pos.x, pos.y));
}
case 265: {
vec pos = list2vec(b);
VOID(DrawText(cstr(a), pos.x, pos.y, cnum(car(c)), v2color(cadr(c))));
}
case 266:
VOID(DrawTextEx(DEREF(Font, a), cstr(b), list2vec(car(c)), cfloat(cadr(c)),
cfloat(caddr(c)), v2color(cadddr(c))));
case 267: return onum(MeasureText(cstr(a), cnum(b)), 1);
case 268: {
vec s = MeasureTextEx(DEREF(Font, a), cstr(b), cfloat(car(c)), cfloat(cadr(c)));
return cons(onum(s.x, 1), onum(s.y, 1));
}
case 269: VOID(InitAudioDevice());
case 270: VOID(CloseAudioDevice());
case 271: return BOOL(IsAudioDeviceReady());
case 272: VOID(SetMasterVolume(cfloat(a)));
case 273: {
Wave *w = malloc(sizeof(Wave));
*w = LoadWave(cstr(a));
return PTR(w);
}
case 274: {
Sound *s = malloc(sizeof(Sound));
*s = LoadSound(cstr(a));
return PTR(s);
}
case 275: {
Sound *s = malloc(sizeof(Sound));
*s = LoadSoundFromWave(DEREF(Wave, a));
return PTR(s);
}
case 276: VOID(UnloadWave(DEREF(Wave, a)));
case 277: VOID(UnloadSound(DEREF(Sound, a)));
case 278: VOID(ExportWave(DEREF(Wave, a), cstr(b)));
case 279: VOID(PlaySound(DEREF(Sound, a)));
case 280: VOID(PauseSound(DEREF(Sound, a)));
case 281: VOID(ResumeSound(DEREF(Sound, a)));
case 282: VOID(StopSound(DEREF(Sound, a)));
case 283: return BOOL(IsSoundPlaying(DEREF(Sound, a)));
case 284: VOID(SetSoundVolume(DEREF(Sound, a), cfloat(b)));
case 285: VOID(SetSoundPitch(DEREF(Sound, a), cfloat(b)));
case 286: VOID(WaveFormat(cptr(a), cnum(b), cnum(car(c)), cnum(cadr(c))))
case 287: {
Wave *w = malloc(sizeof(Wave));
*w = WaveCopy(DEREF(Wave, a));
return PTR(w);
}
case 288: VOID(WaveCrop(cptr(a), cnum(b), cnum(c)));
case 289: {
Music* m = malloc(sizeof(Music));
*m = LoadMusicStream(cstr(a));
return PTR(m);
}
case 290: VOID(UnloadMusicStream(DEREF(Music, a)));
case 291: VOID(PlayMusicStream(DEREF(Music, a)));
case 292: VOID(UpdateMusicStream(DEREF(Music, a)));
case 293: VOID(StopMusicStream(DEREF(Music, a)));
case 294: VOID(PauseMusicStream(DEREF(Music, a)));
case 295: VOID(ResumeMusicStream(DEREF(Music, a)));
case 296: return BOOL(IsMusicStreamPlaying(DEREF(Music, a)));
case 297: VOID(SetMusicVolume(DEREF(Music, a), cfloat(b)))
case 298: VOID(SetMusicPitch(DEREF(Music, a), cfloat(b)))
case 299: return mkfloat(GetMusicTimeLength(DEREF(Music, a)));
case 300: return mkfloat(GetMusicTimePlayed(DEREF(Music, a)));
case 301: {
Music *m = malloc(sizeof(Music));
with_data(b, *m = LoadMusicStreamFromMemory(cstr(a), data, N));
/* i don't know if i should free(d)
TODO: look into LoadMusicStreamFromMemory if it copies *d */
return PTR(m);
}
case 302: {
Wave *w = malloc(sizeof(Wave));
with_data(b, *w = LoadWaveFromMemory(cstr(a), data, N));
return PTR(w);
}
case 303: {
Vector2 m = GetMouseDelta();
return cons(mkfloat(m.x), mkfloat(m.y));
}
case 304: VOID(SetTextureFilter(DEREF(Texture2D, a), cnum(b)));
/* new api5 fixtures */
case 305: return BOOL(IsWindowFullscreen());
case 306: return BOOL(IsWindowHidden());
case 307: return BOOL(IsWindowMaximized());
case 308: return BOOL(IsWindowFocused());
case 309: VOID(ToggleBorderlessWindowed());
case 310: VOID(MaximizeWindow());
case 311: VOID(MinimizeWindow());
case 312: VOID(RestoreWindow());
case 313: {
// i have NOT tested that
uint i, N = llen((word*)a);
uintptr_t *d = malloc(N);
Image *imgs = malloc(N*sizeof(Image));
list2dataW(a, d, N);
for (i = 0; i < N; ++i)
imgs[i] = DEREF(Image, list_ref(a, i));
SetWindowIcons(imgs, N);
free(imgs);
free(d);
}
case 314: VOID(SetWindowMaxSize(cnum(a), cnum(b)));
case 315: VOID(SetWindowOpacity(cfloat(a)));
case 316: VOID(SetWindowFocused());
case 317: return onum(GetRenderWidth(), 1);
case 318: return onum(GetRenderHeight(), 1);
case 319: return onum(GetCurrentMonitor(), 1);
case 320: return vec22list(GetMonitorPosition(cnum(a)));
case 321: return onum(GetMonitorRefreshRate(cnum(a)), 1);
case 322: return vec22list(GetWindowPosition());
case 323: return vec22list(GetWindowScaleDPI());
case 324: VOID(EnableEventWaiting());
case 325: VOID(DisableEventWaiting());
case 326: VOID(BeginScissorMode(cnum(car(a)), cnum(cdr(a)), cnum(car(b)), cnum(cdr(b))));
case 327: VOID(EndScissorMode());
case 328: VOID(SwapScreenBuffer());
case 329: VOID(PollInputEvents());
case 330: VOID(WaitTime(cnum(a)));
case 331: VOID(SetRandomSeed(cnum(a)));
case 332: return onum(GetRandomValue(cnum(a), cnum(b)), 1);
case 333: {
word l = INULL;
uint n = cnum(a);
int *vs = LoadRandomSequence(n, cnum(b), cnum(c));
while (n--)
l = cons(onum(vs[n], 1), l);
UnloadRandomSequence(vs);
return l;
}
case 334: VOID(SetMouseCursor(cnum(a)));
case 335: IMGDO(GenImageColor(cnum(a), cnum(b), v2color(c)));
case 336: IMGDO(GenImageGradientLinear(cnum(car(a)), cnum(cdr(b)),
cnum(b), v2color(car(c)),
v2color(cdr(c))));
case 337: IMGDO(GenImageGradientRadial(cnum(car(a)), cnum(cdr(a)),
cfloat(b), v2color(car(c)), v2color(cdr(c))));
case 338: IMGDO(GenImageGradientSquare(cnum(car(a)), cnum(cdr(a)),
cfloat(b), v2color(car(c)), v2color(cdr(c))));
case 339: IMGDO(GenImageChecked(cnum(car(a)), cnum(cdr(a)),
cnum(car(b)), cnum(cdr(b)), v2color(car(c)),
v2color(cdr(c))));
case 340: {
Image *i = IMG();
uint N;
i->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
i->width = cnum(a);
i->height = cnum(b);
i->data = bvlst2ptr(c, &N);
i->mipmaps = 1;
if ((int)N != i->width*i->height*4) {
free(i->data);
TraceLog(LOG_ERROR, "invalid data for prim 340");
return IFALSE;
}
return PTR(i);
}
case 341: SELF(a, ImageFormat(cptr(a), cnum(b)));
case 342: SELF(a, ImageToPOT(cptr(a), v2color(b)));
case 343: SELF(a, ImageAlphaCrop(cptr(a), cfloat(b)));
case 344: SELF(a, ImageAlphaClear(cptr(a), v2color(b), cfloat(c)));
case 345: SELF(a, ImageAlphaMask(cptr(a), DEREF(Image, b)));
case 346: SELF(a, ImageAlphaPremultiply(cptr(a)));
case 347: SELF(a, ImageBlurGaussian(cptr(a), cnum(b)));
case 348: SELF(a, ImageResize(cptr(a), cnum(b), cnum(c)));
case 349: SELF(a, ImageResizeNN(cptr(a), cnum(b), cnum(c)));
case 350: SELF(a, ImageMipmaps(cptr(a)));
case 351: SELF(a, ImageDither(cptr(a), cnum(car(b)), cnum(cdr(b)), cnum(car(c)), cnum(cdr(c))));
case 352: SELF(a, ImageFlipVertical(cptr(a)));
case 353: SELF(a, ImageFlipHorizontal(cptr(a)));
case 354: SELF(a, ImageRotate(cptr(a), cnum(b)));
case 355: SELF(a, ImageRotateCW(cptr(a)));
case 356: SELF(a, ImageRotateCCW(cptr(a)));
case 357: SELF(a, ImageColorTint(cptr(a), v2color(b)));
case 358: SELF(a, ImageColorInvert(cptr(a)));
case 359: SELF(a, ImageColorGrayscale(cptr(a)));
case 360: SELF(a, ImageColorContrast(cptr(a), cfloat(b)));
case 361: SELF(a, ImageColorBrightness(cptr(a), cnum(b)));
case 362: SELF(a, ImageColorReplace(cptr(a), v2color(b), v2color(c)));
case 363: {
word l = INULL;
Image i = DEREF(Image, a);
Color *c = LoadImageColors(i);
int n = i.width * i.height;
while (n--)
l = cons(color2lst(c[n]), l);
UnloadImageColors(c);
return l;
};
case 364: {
int n;
word l = INULL;
Color *c = LoadImagePalette(DEREF(Image, a), cnum(b), &n);
while (n--)
l = cons(color2lst(c[n]), l);
UnloadImagePalette(c);
return l;
};
/*-- raymath --*/
case 500: return mkfloat(Clamp(cfloat(a), cfloat(b), cfloat(c)));
case 501: return mkfloat(Lerp(cfloat(a), cfloat(b), cfloat(c)));
case 502: return mkfloat(Normalize(cfloat(a), cfloat(b), cfloat(c)));
case 503: return mkfloat(Remap(cfloat(a), cfloat(b), cfloat(car(c)), cfloat(cadr(c)), cfloat(caddr(c))));
case 504: return mkfloat(Wrap(cfloat(a), cfloat(b), cfloat(c)));
case 505: Vec22listH(Vector2Zero());
case 506: Vec22listH(Vector2One());
case 507: Vec22listH(Vector2Add(list2vec(a), list2vec(b)));
case 508: Vec22listH(Vector2AddValue(list2vec(a), cfloat(b)));
case 509: Vec22listH(Vector2Subtract(list2vec(a), list2vec(b)));
case 510: Vec22listH(Vector2SubtractValue(list2vec(a), cfloat(b)));
case 511: return mkfloat(Vector2Length(list2vec(a)));
case 512: return mkfloat(Vector2LengthSqr(list2vec(a)));
case 513: return mkfloat(Vector2DotProduct(list2vec(a), list2vec(b)));
case 514: return mkfloat(Vector2Distance(list2vec(a), list2vec(b)));
case 515: return mkfloat(Vector2DistanceSqr(list2vec(a), list2vec(b)));
case 516: return mkfloat(Vector2Angle(list2vec(a), list2vec(b)));
case 517: return mkfloat(Vector2LineAngle(list2vec(a), list2vec(b)));
case 518: Vec22listH(Vector2Scale(list2vec(a), cfloat(b)));
case 519: Vec22listH(Vector2Multiply(list2vec(a), list2vec(b)));
case 520: Vec22listH(Vector2Negate(list2vec(a)));
case 521: Vec22listH(Vector2Divide(list2vec(a), list2vec(b)));
case 522: Vec22listH(Vector2Normalize(list2vec(a)));
/* case 523: Vec22listH(Vector2Transform(Vector2 v, Matrix mat)); */
case 524: Vec22listH(Vector2Lerp(list2vec(a), list2vec(b), cfloat(c)));
case 525: Vec22listH(Vector2Reflect(list2vec(a), list2vec(b)));
case 526: Vec22listH(Vector2Min(list2vec(a), list2vec(b)));
case 527: Vec22listH(Vector2Max(list2vec(a), list2vec(b)));
case 528: Vec22listH(Vector2Rotate(list2vec(a), cfloat(b)));
case 529: Vec22listH(Vector2MoveTowards(list2vec(a), list2vec(b), cfloat(c)));
case 530: Vec22listH(Vector2Invert(list2vec(a)));
case 531: Vec22listH(Vector2Clamp(list2vec(a), list2vec(b), list2vec(c)));
case 532: Vec22listH(Vector2ClampValue(list2vec(a), cfloat(b), cfloat(c)));
case 533: return BOOL(Vector2Equals(list2vec(a), list2vec(b)));
case 534: Vec22listH(Vector2Refract(list2vec(a), list2vec(b), cfloat(c)));
}
return IFALSE;
}
#undef PRIM_FP_API // shits fucked