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Lobby and in game should use the same peer #6

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krzyzacy opened this issue Apr 20, 2013 · 3 comments
Open

Lobby and in game should use the same peer #6

krzyzacy opened this issue Apr 20, 2013 · 3 comments

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@krzyzacy
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since we passed IP address from lobby state, if we open a new peer then the ip addr would be different.

maybe make client/server a singleton, I'll work on it.

@krzyzacy
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Widget.hxx: line 550 std::min expected an identifier...

weird bug in zenilib, temp. change the line.

@krzyzacy
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Dan Says: To fix Widget.hxx: always include <zenilib.h> before any Raknet headers.

@krzyzacy
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Dan Says: Can we just pass the entire <Raknet info(SocketDescriptors?)> from the lobby state to the Ingame peer? Then, it would still have the same IP/port. Then, we could still tell it to be host or client then, since the only difference between the clients and the host are the things we make them send. It shouldn't require different Raknet types (maybe).

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