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Dan Says: Can we just pass the entire <Raknet info(SocketDescriptors?)> from the lobby state to the Ingame peer? Then, it would still have the same IP/port. Then, we could still tell it to be host or client then, since the only difference between the clients and the host are the things we make them send. It shouldn't require different Raknet types (maybe).
since we passed IP address from lobby state, if we open a new peer then the ip addr would be different.
maybe make client/server a singleton, I'll work on it.
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