This package enables self-driving testing of Flutter code on devices and emulators.
It adapts flutter_test results into a format that is compatible with flutter drive
and native Android instrumentation testing.
iOS support is not available yet, but is planned in the future.
Add a dependency on the e2e
package in the
dev_dependencies
section of pubspec.yaml. For plugins, do this in the
pubspec.yaml of the example app.
Invoke E2EWidgetsFlutterBinding.ensureInitialized()
at the start
of a test file, e.g.
import 'package:e2e/e2e.dart';
void main() {
E2EWidgetsFlutterBinding.ensureInitialized();
testWidgets("failing test example", (WidgetTester tester) async {
expect(2 + 2, equals(5));
});
}
It is recommended to put e2e tests in the test/
folder of the app or package.
For example apps, if the e2e test references example app code, it should go in
example/test/
. It is also acceptable to put e2e tests in test_driver/
folder
so that they're alongside the runner app (see below).
E2EWidgetsTestBinding
supports launching the on-device tests with flutter drive
.
Note that the tests don't use the FlutterDriver
API, they use testWidgets
instead.
Put the a file named <package_name>_e2e_test.dart
in the app' test_driver
directory:
import 'dart:async';
import 'package:e2e/e2e_driver.dart' as e2e;
Future<void> main() async => e2e.main();
To run a example app test with Flutter driver:
cd example
flutter drive test/<package_name>_e2e.dart
To test plugin APIs using Flutter driver:
cd example
flutter drive --driver=test_driver/<package_name>_test.dart test/<package_name>_e2e.dart
You can run tests on web in release or profile mode.
First you need to make sure you have downloaded the driver for the browser.
cd example
flutter drive -v --target=test_driver/<package_name>dart -d web-server --release --browser-name=chrome
Create an instrumentation test file in your application's android/app/src/androidTest/java/com/example/myapp/ directory (replacing com, example, and myapp with values from your app's package name). You can name this test file MainActivityTest.java or another name of your choice.
package com.example.myapp;
import androidx.test.rule.ActivityTestRule;
import dev.flutter.plugins.e2e.FlutterTestRunner;
import org.junit.Rule;
import org.junit.runner.RunWith;
@RunWith(FlutterTestRunner.class)
public class MainActivityTest {
@Rule
public ActivityTestRule<MainActivity> rule = new ActivityTestRule<>(MainActivity.class, true, false);
}
Update your application's myapp/android/app/build.gradle to make sure it uses androidx's version of AndroidJUnitRunner and has androidx libraries as a dependency.
android {
...
defaultConfig {
...
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
}
dependencies {
testImplementation 'junit:junit:4.12'
// https://developer.android.com/jetpack/androidx/releases/test/#1.2.0
androidTestImplementation 'androidx.test:runner:1.2.0'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'
}
To e2e test on a local Android device (emulated or physical):
./gradlew app:connectedAndroidTest -Ptarget=`pwd`/../test_driver/<package_name>_e2e.dart
If this is your first time testing with Firebase Test Lab, you'll need to follow the guides in the Firebase test lab documentation to set up a project.
To run an e2e test on Android devices using Firebase Test Lab, use gradle commands to build an instrumentation test for Android.
pushd android
./gradlew app:assembleAndroidTest
./gradlew app:assembleDebug -Ptarget=<path_to_test>.dart
popd
Upload the build apks Firebase Test Lab, making sure to replace <PATH_TO_KEY_FILE>, <PROJECT_NAME>, <RESULTS_BUCKET>, and <RESULTS_DIRECTORY> with your values.
gcloud auth activate-service-account --key-file=<PATH_TO_KEY_FILE>
gcloud --quiet config set project <PROJECT_NAME>
gcloud firebase test android run --type instrumentation \
--app build/app/outputs/apk/debug/app-debug.apk \
--test build/app/outputs/apk/androidTest/debug/app-debug-androidTest.apk\
--timeout 2m \
--results-bucket=<RESULTS_BUCKET> \
--results-dir=<RESULTS_DIRECTORY>
You can pass additional parameters on the command line, such as the devices you want to test on. See gcloud firebase test android run.
You need to change iOS/Podfile
to avoid test target statically linking to the plugins. One way is to
link all of the plugins dynamically:
target 'Runner' do
use_frameworks!
...
end
To e2e test on your iOS device (simulator or real), rebuild your iOS targets with Flutter tool.
flutter build ios -t test_driver/<package_name>_e2e.dart (--simulator)
Open Xcode project (by default, it's ios/Runner.xcodeproj
). Create a test target
(navigating File > New > Target...
and set up the values) and a test file RunnerTests.m
and
change the code. You can change RunnerTests.m
to the name of your choice.
#import <XCTest/XCTest.h>
#import <e2e/E2EIosTest.h>
E2E_IOS_RUNNER(RunnerTests)
Now you can start RunnerTests to kick out e2e tests!