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Yes, CFW is needed to export data from RAM or savedata.
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Your
main
savedata can be exported using any save manager. This is used to obtain accurate shiny rolls from Pokédex completion and Shiny Charm. Update this save file if you complete more Pokédex entries. -
Your MMO and MO block can be added in several ways. This must be from while you are in Jubilife Village.
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If you are exporting your
main
savedata each time, the program will fetch the save block from the save file if nommo.bin
ormo.bin
exists. -
It is also possible to read these MMO blocks separately. Export block key
7799EB86
and name thismmo.bin
. Export block key1E0F1BA3
and name thismo.bin
.
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Your MO block and MMO block can be exported as a combined file named
combo.bin
. This should include the0x190
bytes of the MO block immediately followed by the0x3980
bytes of the MMO block. This is only available if dumped from RAM, which is not covered here. -
Dumping from RAM is not covered here.
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Place your
main
savedata and optionalmmo.bin
/mo.bin
orcombo.bin
in the directory like so. -
The program first checks for the presence of the
combo.bin
file, then themmo.bin
andmo.bin
files, then pulls from the save file. -
It is possible to have the program check a single spawner by adding a file named
spawner.json
into the directory. It should be formatted thusly:{ "Seed": 16045686375800883966, "Species": 393, "BaseCount": 10, "BaseTable": "0xD50704A9B3BC059C", "BonusCount": 7, "BonusTable": "0x4D93B808270B420B" }
Example output from PermuteMMO:
Spawner 10 at (754.6, 44.0, 568.85) shows Kricketot
SpawnInfo { BaseCount = 8, BonusCount = 6, BaseTable = 10966396905780186375, BonusTable = 17605661661388701891, Type = MMO, HasBase = True, HasBonus = True }
* A2|A1|A1|G1|G1|G1|SB >>> Bonus Spawn1 = Kricketune (F): 12 *(^12) -- NOT ALPHA -- Timid, multi :(
* A4|G1|G1|G1|SB >>> Bonus Spawn2 = Kricketune (M): 9 *(^14) -- NOT ALPHA -- Timid, multi :(
Spawner 12 at (454.8, 59.2, 346.7) shows Bronzor
SpawnInfo { BaseCount = 10, BonusCount = 7, BaseTable = 11703510605404349505, BonusTable = 14695981039346656837, Type = MMO, HasBase = True, HasBonus = False }
* A2|A3 >>> Spawn3 = Bronzor: 17 *(^ 3) -- NOT ALPHA
* A2|A4 >>> Spawn3 = Bronzor: 17 *(^ 3) -- NOT ALPHA
- The coordinates
(754.6, 44.0, 568.85)
are in(x, y, z)
format. Look at the first and last coordinate values;y
is the distance off the ground and is not represented on a 2D map. Each map is 1024 x 1024 in the (x, z) directions, and(0, 0)
is the top left of the map. - SpawnInfo shows the size of the outbreak as well as which encounter tables it draws from.
- Following the paths requires at least a basic understanding of how MMO permutation RNG works.
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A
is for advances.A1
means to clear 1 Pokémon.A2
means to clear 2 Pokémon at once.- For multiple advances, it is suggested to engage Pokémon in battle and either defeat or capture multiple before leaving the battle.
- Timid species such as Starly cannot be multi-battled; many others can be multi-battled if stunned with items prior to sending out your Pokémon.
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G
is for ghost spawns.G2
in this case means to remove 2 spawns in any way (when the first wave is down to the last 4 spawns, multi-battling no longer matters), leave, and return.- This refers to the mechanic where if the first wave of the outbreak has fewer than 4 Pokémon remaining, leaving the area and returning advances the seed for ghost spawns that are not populated in game.
- You can set a flag marker and travel at least 120 meters away. You can also fast travel to a nearby camp that is farther than that just to be sure.
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SB
is for start bonus. Clear everything remaining in the first wave in any way desired to start the bonus wave. -
Bonus Spawn3
in this case means that when the bonus wave spawns the first 4 Pokémon, the 3rd one is expected to be shiny. -
Bronzor: 17 *(^ 3)
denotes that this is a shiny Bronzor that required 17 shiny rolls and the final Pokémon will have a xor value of 3. A xor value of 0 will be denoted with a■
; this means it can appear as square shiny in future games that allow it.
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Spawner at (266.5, 69.8, 907.6) shows Clefairy
SpawnInfo { BaseCount = 12, BonusCount = 0, BaseTable = 35, BonusTable = 0, Type = Outbreak, HasBase = True, HasBonus = False }
* A1|A1|A1|A1|A1 >>> Spawn1 = Clefairy (F): 25 *(^12) -- NOT ALPHA -- TIMID, NOT MULTI
* A1|A1|A1|A1|A2 >>> Spawn1 = Clefairy (F): 25 *(^12) -- NOT ALPHA -- Timid, multi :(
* A1|A1|A1|A1|A3 >>> Spawn1 = Clefairy (F): 25 *(^12) -- NOT ALPHA -- Timid, multi :(
* A1|A1|A1|A1|A4 >>> Spawn1 = Clefairy (F): 25 *(^12) -- NOT ALPHA -- Timid, multi :(
* A1|A2|A2|A1|A2 >>> Spawn2 = Clefairy (F): 26 *(^ 1) -- NOT ALPHA -- Timid, multi :(
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Timid, multi :(
means the path requires multibattling with a timid species as the predominant spawn. This path can still be possible if the first few spawns generate enough aggressive species or alpha Pokémon to multibattle. This is not tracked by the program and you will have to check yourself. In this case, a Mass Outbreak cannot spawn anything except the original species, so the last 4 paths are not possible through normal gameplay. -
TIMID, NOT MULTI
means this is a possible path with a timid Pokémon.