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So i've been doing some json parsing for my project and noticed this.
The bug seems to occur after:
you finish a map
retry from the results screen
hit at least one note
press retry (either through hotkey or esc-retry)
hitErrorArray keeps the values from the previous play until the first hit in the new play.
It then continues to report previous values (until you hit something) each retry unless you quit to song select.
Here's a dump from a ws listener, the values are, in order:
sum of hits (miss, 50, 100, 300)
hitErrorArray length
score
I'm on Windows using latest gosu (v1.3.8)
Is this intended?
The text was updated successfully, but these errors were encountered:
So i've been doing some json parsing for my project and noticed this.
The bug seems to occur after:
hitErrorArray
keeps the values from the previous play until the first hit in the new play.It then continues to report previous values (until you hit something) each retry unless you quit to song select.
Here's a dump from a ws listener, the values are, in order:
I'm on Windows using latest gosu (v1.3.8)
Is this intended?
The text was updated successfully, but these errors were encountered: