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Nine-slices are needed for repeated scaling in pixel-art games, they need to be implemented.
Our 2D passes (n-gon and rrect) already take a tiling factor and a sampler that can be used to implement the desired effect (wrap-around, mirror, clamp, etc) without emitting excessive draw calls.
The text was updated successfully, but these errors were encountered:
Nine-slices are needed for repeated scaling in pixel-art games, they need to be implemented.
Our 2D passes (
n-gon
andrrect
) already take a tiling factor and a sampler that can be used to implement the desired effect (wrap-around, mirror, clamp, etc) without emitting excessive draw calls.The text was updated successfully, but these errors were encountered: