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Update to 6.09.
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larzm42 committed Mar 15, 2024
1 parent 94b419b commit 87522b2
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27 changes: 13 additions & 14 deletions gamedata/BaseU.csv

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3 changes: 2 additions & 1 deletion gamedata/attributes_by_spell.csv
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Expand Up @@ -480,6 +480,7 @@ spell_number attribute raw_value end
447 278 85
448 278 61
448 278 103
449 704 4
449 278 14
449 278 62
449 700 4
Expand Down Expand Up @@ -1051,7 +1052,7 @@ spell_number attribute raw_value end
743 617 20
744 703 4096
747 703 6144
747 741 -1
747 741 -2
748 700 4
748 704 4100
748 753 1
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6 changes: 3 additions & 3 deletions gamedata/effects_spells.csv
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Expand Up @@ -1104,7 +1104,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
1102 21 1 Spell 1099 8388608 0 0 0 0 0
1103 10 0 Spell 36028797018963968 8404992 0 0 0 0 0
1104 10 0 Spell 4503599627370496 16384 0 0 0 0 0
1105 10 0 Spell 4 16384 0 5 0 1 0
1105 10 0 Spell 4 16384 10 0 0 1 0
1106 23 0 Spell 4 12583040 0 0 0 0 0
1107 10 0 Spell 72057594037927936 8404992 0 0 0 0 0
1108 10 0 Spell 144115188075855872 8404992 0 0 0 0 0
Expand Down Expand Up @@ -1150,7 +1150,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
1148 23 0 Spell 16 8405120 0 0 0 0 0
1149 1 1 Spell 2134 8388608 0 0 0 0 0
1150 10 0 Spell 4503599627370496 4194432 15 0 0 1 1
1151 10 0 Spell 4 4194304 0 0 0 18 1
1151 10 0 Spell 4 4194304 15 0 0 18 1
1152 95 1 Spell 1 0 0 0 0 0 0
1153 10 0 Spell 2251799813685248 12582912 15 0 0 1 0
1154 10 0 Spell 18014398509481984 16384 0 0 0 0 0
Expand Down Expand Up @@ -1305,7 +1305,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
1303 19 1 Spell 1 8388608 0 0 0 0 0
1304 53 1 Spell 999 9048064 0 0 0 0 0
1305 4 0 Spell 3 8388736 30 0 0 2 1
1306 10 0 Spell 281474976710656 281474985230336 15 0 0 1 1
1306 10 0 Spell 281474976710656 281474989424640 15 0 0 1 1
1307 10 0 Spell 256 140738037940352 20 0 0 1 0
1308 10 0 Spell 256 281474989293696 20 0 0 1 1
1309 11 0 Spell 17179869184 281474985119744 30 0 0 1 0
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1 change: 1 addition & 0 deletions gamedata/itemdescr/CarrionBow.txt
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The Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target. The vine arrows are not very accurate, but they will halt anyone hit and possibly infect them with a carrion seed. If the victim dies during the battle the seed will sprout and reanimate the corpse as a manikin serving the dark God of Asphodel.
2 changes: 1 addition & 1 deletion gamedata/itemdescr/CarrionSeed.txt
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Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life. Soon the recipient becomes feverish and weak. Within months his body withers and dies. Upon death the seed will sprout and reanimate the dead one as a manikin, alive again, but bereft of mind and identity.
Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life. Soon the recipient becomes feverish and weak. Within months his body withers and dies. Upon death the seed will sprout and reanimate the dead one as a manikin, alive again, but bereft of his old identity.
2 changes: 1 addition & 1 deletion gamedata/unitdescr/0499.txt
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When the Devatas and Yakshas of Kailasa were forced to leave the world, their Lord was trapped. Now the Nataraja is free once again to dance the eternal Dance of Death and Birth. The Nataraja is armed with four weapons and has the martial prowess to wield them simultaneously. The Nataraja is surrounded by an aura of celestial fire.
When the Devatas and Yakshas of Kailasa were forced to leave the world, their Lord was trapped. Now the Nataraja is free once again to dance the eternal Dance of Death and Birth. The Nataraja wields an apotropaic trident and burning fires to smite the rakshasas and the wicked of this world. The Nataraja is surrounded by an aura of celestial fire.
2 changes: 1 addition & 1 deletion gamedata/unitdescr/1093.txt
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Unholy rites performed by the Carrion Lords have caused vines and roots to reanimate the bones of dead Hierophants. The unholy power of the Vengeful God has granted the sagittarian carcass magical weapons made of wood and vines. Anyone hit by their arrows will get entangles and possibly infected by a carrion seed. Sagittarian carcasses are holy to the followers of the Vengeful God.
Unholy rites performed by the Carrion Lords have caused vines and roots to reanimate the bones of dead Hierophants. The unholy power of the Vengeful God has granted the sagittarian carcass magical weapons made of wood and vines. Anyone hit by their arrows will get entangled and possibly infected by a carrion seed. Sagittarian carcasses are holy to the followers of the Vengeful God.
2 changes: 1 addition & 1 deletion gamedata/unitdescr/4032.txt
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The Worm Soul is the remains of an Arch Mage adept in Nature Magic that was slain in the dark woods of Asphodel. When the worms and bugs that feed on carrion devoured the corpse, part of the soul merged with the vengeful will of the Carrion Woods transferring its mind and power into the crawling mass feeding on the remains. The writhing mass of worms and bugs houses the lifeforce of the dead mage, but its will and goals have been subsumed that of the Vengeful Woods. Should the Worm Soul be slain in combat, its body will dissolve into a myriad of bugs that will still contain the lifeforce of the mage. If left undisturbed it will not take long for the writhing mass to reform. The Worm Soul can enter the sea and when doing so it will simply make use of shrimps and other underwater bugs instead of the usual beetles and worms.
The Worm Soul is the remains of an Arch Mage adept in Nature Magic that was slain in the dark woods of Asphodel. When the worms and bugs that feed on carrion devoured the corpse, part of the soul merged with the vengeful will of the Carrion Woods transferring its mind and power into the crawling mass feeding on the remains. The writhing mass of worms and bugs houses the life force of the dead mage, but its will and goals have been subsumed by that of the Vengeful Woods. Should the Worm Soul be slain in combat, its body will dissolve into a myriad of bugs that will still contain the life force of the mage. If left undisturbed it will not take long for the writhing mass to reform. The Worm Soul can enter the sea and when doing so it will simply make use of shrimps and other underwater bugs instead of the usual beetles and worms.
2 changes: 1 addition & 1 deletion gamedata/unitdescr/4033.txt
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The Worm Soul is the remains of an Arch Mage adept in Nature Magic that was slain in the dark woods of Asphodel. When the worms and bugs that feed on carrion devoured the corpse, part of the soul merged with the vengeful will of the Carrion Woods transferring its mind and power into the crawling mass feeding on the remains. The writhing mass of worms and bugs houses the lifeforce of the dead mage, but its will and goals have been subsumed that of the Vengeful Woods. Should the Worm Soul be slain in combat, its body will dissolve into a myriad of bugs that will still contain the lifeforce of the mage. If left undisturbed it will not take long for the writhing mass to reform. The Worm Soul can enter the sea and when doing so it will simply make use of shrimps and other underwater bugs instead of the usual beetles and worms.
The Worm Soul is the remains of an Arch Mage adept in Nature Magic that was slain in the dark woods of Asphodel. When the worms and bugs that feed on carrion devoured the corpse, part of the soul merged with the vengeful will of the Carrion Woods transferring its mind and power into the crawling mass feeding on the remains. The writhing mass of worms and bugs houses the life force of the dead mage, but its will and goals have been subsumed by that of the Vengeful Woods. Should the Worm Soul be slain in combat, its body will dissolve into a myriad of bugs that will still contain the life force of the mage. If left undisturbed it will not take long for the writhing mass to reform. The Worm Soul can enter the sea and when doing so it will simply make use of shrimps and other underwater bugs instead of the usual beetles and worms.
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