Listed below are the main references used for implementating the post-processing effects.
For a more comprehensive list, see the project proposal.
- Keijiro Takahashi's KinoVignette
- Unity Post-Processing Stack v2's Classic Vignette
- Keijiro Takahashi's KinoBloom
- Unity Post-Processing Stack v2's Bloom
- Marius Bjørge's "Dual filtering" sampling method for image blurring
- Tizian Zeltner's Tone Mapper
- Matt Taylor's "Tone Mapping" blog post
- John Hable's "Filmic Tonemapping with Piecewise Power Curves" blog post
- Playdead's GDC2016 presentation "The Rendering of INSIDE" (slides 19-20)
- Mikkel Gjoel's ShaderToy