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item_digit.go
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item_digit.go
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package base64Captcha
import (
"bytes"
"encoding/base64"
"fmt"
"image"
"image/color"
"image/png"
"io"
"math"
"math/rand"
)
const (
digitFontWidth = 11
digitFontHeight = 18
digitFontBlackChar = 1
)
// ItemDigit digits captcha Struct
type ItemDigit struct {
width int
height int
*image.Paletted
dotSize int
dotCount int
maxSkew float64
//rng siprng
}
// NewItemDigit create a instance of item-digit
func NewItemDigit(width int, height int, dotCount int, maxSkew float64) *ItemDigit {
itemDigit := &ItemDigit{width: width, height: height, dotCount: dotCount, maxSkew: maxSkew}
//init image.Paletted
itemDigit.Paletted = image.NewPaletted(image.Rect(0, 0, width, height), createRandPaletteColors(dotCount))
return itemDigit
}
func createRandPaletteColors(dotCount int) color.Palette {
p := make([]color.Color, dotCount+1)
// Transparent color.
p[0] = color.RGBA{0xFF, 0xFF, 0xFF, 0x00}
// Primary color.
prim := color.RGBA{
uint8(rand.Intn(129)),
uint8(rand.Intn(129)),
uint8(rand.Intn(129)),
0xFF,
}
if dotCount == 0 {
p[0] = prim
return p
}
p[1] = prim
// Circle colors.
for i := 2; i <= dotCount; i++ {
p[i] = randomBrightness(prim, 255)
}
return p
}
func (m *ItemDigit) calculateSizes(width, height, ncount int) {
// Goal: fit all digits inside the image.
var border int
if width > height {
border = height / 4
} else {
border = width / 4
}
// Convert everything to floats for calculations.
w := float64(width - border*2)
h := float64(height - border*2)
// fw takes into account 1-dot spacing between digits.
fw := float64(digitFontWidth + 1)
fh := float64(digitFontHeight)
nc := float64(ncount)
// Calculate the width of a single digit taking into account only the
// width of the image.
nw := w / nc
// Calculate the height of a digit from this width.
nh := nw * fh / fw
// Digit too high?
if nh > h {
// Fit digits based on height.
nh = h
nw = fw / fh * nh
}
// Calculate dot size.
m.dotSize = int(nh / fh)
if m.dotSize < 1 {
m.dotSize = 1
}
// Save everything, making the actual width smaller by 1 dot to account
// for spacing between digits.
m.width = int(nw) - m.dotSize
m.height = int(nh)
}
func (m *ItemDigit) drawHorizLine(fromX, toX, y int, colorIdx uint8) {
for x := fromX; x <= toX; x++ {
m.SetColorIndex(x, y, colorIdx)
}
}
func (m *ItemDigit) drawCircle(x, y, radius int, colorIdx uint8) {
f := 1 - radius
dfx := 1
dfy := -2 * radius
xo := 0
yo := radius
m.SetColorIndex(x, y+radius, colorIdx)
m.SetColorIndex(x, y-radius, colorIdx)
m.drawHorizLine(x-radius, x+radius, y, colorIdx)
for xo < yo {
if f >= 0 {
yo--
dfy += 2
f += dfy
}
xo++
dfx += 2
f += dfx
m.drawHorizLine(x-xo, x+xo, y+yo, colorIdx)
m.drawHorizLine(x-xo, x+xo, y-yo, colorIdx)
m.drawHorizLine(x-yo, x+yo, y+xo, colorIdx)
m.drawHorizLine(x-yo, x+yo, y-xo, colorIdx)
}
}
func (m *ItemDigit) fillWithCircles(n, maxradius int) {
maxx := m.Bounds().Max.X
maxy := m.Bounds().Max.Y
for i := 0; i < n; i++ {
//colorIdx := uint8(m.rng.Int(1, m.dotCount-1))
colorIdx := uint8(randIntRange(1, m.dotCount-1))
//r := m.rng.Int(1, maxradius)
r := randIntRange(1, maxradius)
//m.drawCircle(m.rng.Int(r, maxx-r), m.rng.Int(r, maxy-r), r, colorIdx)
m.drawCircle(randIntRange(r, maxx-r), randIntRange(r, maxy-r), r, colorIdx)
}
}
func (m *ItemDigit) strikeThrough() {
maxx := m.Bounds().Max.X
maxy := m.Bounds().Max.Y
y := randIntRange(maxy/3, maxy-maxy/3)
amplitude := randFloat64Range(5, 20)
period := randFloat64Range(80, 180)
dx := 2.0 * math.Pi / period
for x := 0; x < maxx; x++ {
xo := amplitude * math.Cos(float64(y)*dx)
yo := amplitude * math.Sin(float64(x)*dx)
for yn := 0; yn < m.dotSize; yn++ {
//r := m.rng.Int(0, m.dotSize)
r := rand.Intn(m.dotSize)
m.drawCircle(x+int(xo), y+int(yo)+(yn*m.dotSize), r/2, 1)
}
}
}
// draw digit
func (m *ItemDigit) drawDigit(digit []byte, x, y int) {
skf := randFloat64Range(-m.maxSkew, m.maxSkew)
xs := float64(x)
r := m.dotSize / 2
y += randIntRange(-r, r)
for yo := 0; yo < digitFontHeight; yo++ {
for xo := 0; xo < digitFontWidth; xo++ {
if digit[yo*digitFontWidth+xo] != digitFontBlackChar {
continue
}
m.drawCircle(x+xo*m.dotSize, y+yo*m.dotSize, r, 1)
}
xs += skf
x = int(xs)
}
}
func (m *ItemDigit) distort(amplude float64, period float64) {
w := m.Bounds().Max.X
h := m.Bounds().Max.Y
oldm := m.Paletted
newm := image.NewPaletted(image.Rect(0, 0, w, h), oldm.Palette)
dx := 2.0 * math.Pi / period
for x := 0; x < w; x++ {
for y := 0; y < h; y++ {
xo := amplude * math.Sin(float64(y)*dx)
yo := amplude * math.Cos(float64(x)*dx)
newm.SetColorIndex(x, y, oldm.ColorIndexAt(x+int(xo), y+int(yo)))
}
}
m.Paletted = newm
}
func randomBrightness(c color.RGBA, max uint8) color.RGBA {
minc := min3(c.R, c.G, c.B)
maxc := max3(c.R, c.G, c.B)
if maxc > max {
return c
}
n := rand.Intn(int(max-maxc)) - int(minc)
return color.RGBA{
uint8(int(c.R) + n),
uint8(int(c.G) + n),
uint8(int(c.B) + n),
uint8(c.A),
}
}
func min3(x, y, z uint8) (m uint8) {
m = x
if y < m {
m = y
}
if z < m {
m = z
}
return
}
func max3(x, y, z uint8) (m uint8) {
m = x
if y > m {
m = y
}
if z > m {
m = z
}
return
}
// EncodeBinary encodes an image to PNG and returns a byte slice.
func (m *ItemDigit) EncodeBinary() []byte {
var buf bytes.Buffer
if err := png.Encode(&buf, m.Paletted); err != nil {
panic(err.Error())
}
return buf.Bytes()
}
// WriteTo writes captcha character in png format into the given io.Writer, and
// returns the number of bytes written and an error if any.
func (m *ItemDigit) WriteTo(w io.Writer) (int64, error) {
n, err := w.Write(m.EncodeBinary())
return int64(n), err
}
// EncodeB64string encodes an image to base64 string
func (m *ItemDigit) EncodeB64string() string {
return fmt.Sprintf("data:%s;base64,%s", MimeTypeImage, base64.StdEncoding.EncodeToString(m.EncodeBinary()))
}