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NotationParser.py
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NotationParser.py
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from ButtonCommandEnum import Command
INPUT_DELAY = 4
def ParseMoveList(moveList:str):
commands = []
tempTiming = None
timingOccurances = 0
for i, moveOrTiming in enumerate(moveList.split(',')):
notationResult = ConvertNotationToCommands(moveOrTiming.strip(), timingOccurances)
timingOccurances = notationResult[1]
commands += notationResult[0]
# print(commands)
return commands
def ConvertNotationToCommands(notation:str, timingOccurances:int):
commands = []
occurances = 0
attackCommands = GetAttackCommands(notation)
if 'recovery' in notation:
commands.append((Command.FullRecovery, 0))
elif 'S!' in notation or 'L!' in notation:
commands.append((Command.FullRecovery, 0))
elif 'nextmove' in notation:
commands.append((Command.Nextmove, 0))
elif 'startup' in notation:
commands.append((Command.Startupmove, 0))
elif 'debug' in notation:
commands.append((Command.HoldBack, 1))
commands.append((Command.HoldDown, 2))
commands.append((Command.ReleaseBack, 2))
commands.append((Command.HoldForward, 2))
commands += attackCommands
commands.append((Command.ReleaseAll, 2))
elif 'dp' in notation:
commands.append((Command.TapForward, 1))
commands.append((Command.TapDown, 1))
commands.append((Command.TapForward, 1))
commands.append((Command.TapDown, 1))
commands += attackCommands
elif 'qcb' in notation:
commands.append((Command.HoldDown, 2))
commands.append((Command.HoldBack, 2))
commands.append((Command.ReleaseDown, 2))
commands += attackCommands
commands.append((Command.ReleaseBack, 2))
elif 'qcf' in notation:
commands.append((Command.HoldDown, 1))
commands.append((Command.HoldForward, 1))
commands.append((Command.ReleaseDown, 1))
commands += attackCommands
commands.append((Command.ReleaseForward, 2))
elif 'pewgf' in notation:
commands.append((Command.TapForward, 0))
commands.append((Command.TapDown, 2))
commands.append((Command.TapForward, 0))
commands += attackCommands
commands.append((Command.ReleaseDown, 1))
elif 'ewgf' in notation:
commands.append((Command.TapForward, 0))
commands.append((Command.HoldDown, 2))
commands.append((Command.TapForward, 1))
commands += attackCommands
commands.append((Command.ReleaseDown, 1))
elif 'iWS' in notation:
commands.append((Command.HoldDown, 0))
commands.append((Command.HoldForward, 2))
commands.append((Command.ReleaseDown, 2))
commands.append((Command.ReleaseForward, 0))
commands.append((Command.Wait, 2))
commands += attackCommands
elif ':' in notation:
waitFrames = int(notation.split('[')[1].split(']')[0])
commands.append((Command.Wait, waitFrames - INPUT_DELAY))
elif 'UF' in notation:
commands.append((Command.HoldForward, 1))
commands.append((Command.HoldUp, 0))
waitFrames = int(notation.split('[')[1].split(']')[0])
commands.append((Command.Wait, waitFrames))
commands.append((Command.ReleaseForward, 1))
commands.append((Command.ReleaseUp, 0))
elif 'ff' in notation:
commands.append((Command.TapForward, 0))
commands.append((Command.HoldForward, 2))
waitFrames = int(notation.split('[')[1].split(']')[0])
commands.append((Command.Wait, 1 + waitFrames ))
commands += attackCommands
commands.append((Command.ReleaseForward, 1))
elif notation.isdigit() and '+' not in notation:
commands.append((Command.Wait, int(notation)))
elif '>' in notation:
occurances = notation.count('>')
for i in range(occurances):
if (i + timingOccurances) % 2 == 0:
commands.append((Command.Recovery, 0))
else:
commands.append((Command.Nextmove, 0))
elif 'wr' in notation:
commands.append((Command.TapForward, 0))
commands.append((Command.Wait, 2))
commands.append((Command.TapForward, 0))
commands.append((Command.Wait, 2))
commands.append((Command.HoldForward, 0))
waitFrames = int(notation.split('[')[1].split(']')[0])
commands.append((Command.Wait, 2 + waitFrames))
commands += attackCommands
commands.append((Command.ReleaseForward, 2))
elif 'rel' in notation:
commands.append((Command.ReleaseAll, 0))
elif '-U' in notation:
commands.append((Command.ReleaseUp, 0))
elif '-D' in notation:
commands.append((Command.ReleaseDown, 0))
elif '-B' in notation:
commands.append((Command.ReleaseBack, 0))
elif '-F' in notation:
commands.append((Command.ReleaseForward, 0))
elif '-R' in notation:
commands.append((Command.ReleaseRage, 0))
else:
if 'u' in notation:
commands.append((Command.TapUp, 0))
if 'd' in notation:
commands.append((Command.TapDown, 0))
if 'b' in notation:
commands.append((Command.TapBack, 0))
if 'f' in notation:
commands.append((Command.TapForward, 0))
if 'U' in notation:
commands.append((Command.HoldUp, 0))
if 'D' in notation:
commands.append((Command.HoldDown, 0))
if 'B' in notation:
commands.append((Command.HoldBack, 0))
if 'F' in notation:
commands.append((Command.HoldForward, 0))
if 'R' in notation:
commands.append((Command.HoldRage, 0))
commands += GetAttackCommands(notation)
return (commands, timingOccurances + occurances)
def GetAttackCommands(notation:str):
commands = []
if '*' in notation:
if '+1' in notation:
commands.append((Command.Hold1, 0))
if '+2' in notation:
commands.append((Command.Hold2, 0))
if '+3' in notation:
commands.append((Command.Hold3, 0))
if '+4' in notation:
commands.append((Command.Hold4, 0))
elif '-' in notation:
if '+1' in notation:
commands.append((Command.Release1, 0))
if '+2' in notation:
commands.append((Command.Release2, 0))
if '+3' in notation:
commands.append((Command.Release3, 0))
if '+4' in notation:
commands.append((Command.Release4, 0))
else:
if '+1' in notation:
commands.append((Command.Tap1, 0))
if '+2' in notation:
commands.append((Command.Tap2, 0))
if '+3' in notation:
commands.append((Command.Tap3, 0))
if '+4' in notation:
commands.append((Command.Tap4, 0))
return commands