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You might want to do a non-skinned hand (I.e., ploys positioned and rotated and attached to bones) to evaluate whether changing the vertices to respond to stretching is particularly costly.
On Mar 12, 2014, at 11:39 AM, Peter Ehrlich [email protected] wrote:
We should be able to sub in a low-poly hand for performance assessment (download speeds, runtime performance)
current status: hand appears to be rigged quite differently, causing spaghetti fingers. Could be a bone-position issue.
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We should be able to sub in a low-poly hand for performance assessment (download speeds, runtime performance)
current status: hand appears to be rigged quite differently, causing spaghetti fingers. Could be a bone-position issue.
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