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Per world caching? #60

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SilverCory opened this issue Dec 8, 2016 · 3 comments
Open

Per world caching? #60

SilverCory opened this issue Dec 8, 2016 · 3 comments
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@SilverCory
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This could save a lot of hassle and time in the actual processing of code.

Instead of globally caching user<->uuid we'd cache it per world? It would only be used for things such as bans mutes and white lists..?

@viet
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viet commented Dec 15, 2016

Which type of server would need it though? Proxy or Server?

And yeah it sounds like a good idea if Server cluster is the one that uses it.

@SilverCory
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SilverCory commented Dec 19, 2016

No need for a server, literally if a player joins a world cache their name, UUID, IP and whatever else.

Like cache it in the world folder

@viet
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viet commented Dec 20, 2016

Yeah that works.

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