We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
This could save a lot of hassle and time in the actual processing of code.
Instead of globally caching user<->uuid we'd cache it per world? It would only be used for things such as bans mutes and white lists..?
The text was updated successfully, but these errors were encountered:
Which type of server would need it though? Proxy or Server?
And yeah it sounds like a good idea if Server cluster is the one that uses it.
Sorry, something went wrong.
No need for a server, literally if a player joins a world cache their name, UUID, IP and whatever else.
Like cache it in the world folder
Yeah that works.
No branches or pull requests
This could save a lot of hassle and time in the actual processing of code.
Instead of globally caching user<->uuid we'd cache it per world? It would only be used for things such as bans mutes and white lists..?
The text was updated successfully, but these errors were encountered: