You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Read all the information from the DisplayCAL forum and I still don't understand the recommendation to use the Windows built in sRGB profile as the display profile.
dwm_lut applies the lut to everything displayed on screen but color managed apps would still benefit from an sRGB profile created for the display with DisplayCAL no?
My reasoning is a program needs to know some display characteristics to render stuff correctly otherwise they assume some standard and a sort of reference display and squeeze all pixels displayed into that standard. In most cases they assume a 1:1000 contrast a gamma 2.2 or sRGB tone curve ..., obviously a display is from factory most of the time different than this assumed common denominator standard.
So wouldn't it make sense to create a display profile aka. sRGB in DisplayCAL use it as default ICC profile generate 3DLUT from it with a preferred gamma of 2.2 as an example and apply the 3DLUT with dwm_lut?
My only concern with this approach is vcgt that might be applied 2x (Display CAL profile loader + dwm_lut), not sure if it would be the case. I could set tone curve as measured in DisplayCAL when creating the profile to avoid this.
What are your thoughts on this topic?
My aim is to give apps info about the display like contrast white point and so on via ICC so they don't assume stuff while globally applying a 3dlut on top.
It would just be something like a pixel value going from:
0.2343 -> 0.2143 (what the app thinks it should be in sRGB --> 0.2142 (what the actual lut applied would show at the end)
My concern is app doing this
In file 0.2343 -> 0.2452 (some assumptions in the app without profile) -> 0.2243 final value based on wrong value from the app when dwm_lut is applied.
Hope you get the example and looking forward to your answer.
The text was updated successfully, but these errors were encountered:
Read all the information from the DisplayCAL forum and I still don't understand the recommendation to use the Windows built in sRGB profile as the display profile.
dwm_lut applies the lut to everything displayed on screen but color managed apps would still benefit from an sRGB profile created for the display with DisplayCAL no?
My reasoning is a program needs to know some display characteristics to render stuff correctly otherwise they assume some standard and a sort of reference display and squeeze all pixels displayed into that standard. In most cases they assume a 1:1000 contrast a gamma 2.2 or sRGB tone curve ..., obviously a display is from factory most of the time different than this assumed common denominator standard.
So wouldn't it make sense to create a display profile aka. sRGB in DisplayCAL use it as default ICC profile generate 3DLUT from it with a preferred gamma of 2.2 as an example and apply the 3DLUT with dwm_lut?
My only concern with this approach is vcgt that might be applied 2x (Display CAL profile loader + dwm_lut), not sure if it would be the case. I could set tone curve as measured in DisplayCAL when creating the profile to avoid this.
What are your thoughts on this topic?
My aim is to give apps info about the display like contrast white point and so on via ICC so they don't assume stuff while globally applying a 3dlut on top.
It would just be something like a pixel value going from:
0.2343 -> 0.2143 (what the app thinks it should be in sRGB --> 0.2142 (what the actual lut applied would show at the end)
My concern is app doing this
In file 0.2343 -> 0.2452 (some assumptions in the app without profile) -> 0.2243 final value based on wrong value from the app when dwm_lut is applied.
Hope you get the example and looking forward to your answer.
The text was updated successfully, but these errors were encountered: