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As Hotham's renderer is primarily memory bandwidth bound on the Quest 2, dropping to 16 bit data types will not only improve bandwidth, but in general only use a single instruction, compared to two, when operating on them. This could be a very significant performance increase.
TODO
Modify Vertex struct
Modify asset importer to convert to the correct precision
Modify shaders
The text was updated successfully, but these errors were encountered:
Background
As Hotham's renderer is primarily memory bandwidth bound on the Quest 2, dropping to 16 bit data types will not only improve bandwidth, but in general only use a single instruction, compared to two, when operating on them. This could be a very significant performance increase.
TODO
Vertex
structThe text was updated successfully, but these errors were encountered: