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环境: Unity 2021.3.11f xLua Lua 5.4 LuaProfiler 最新版本 Unity设置的是 Enter Play Mode,不开启 Reload Domain,不开启Reload Scene 第一次运行正常,关闭Play模式,再次运行,必然崩溃 求解问题如何解决哈~~~
崩溃堆栈:
Received signal SIGSEGV Obtained 44 stack frames 0x00007ffa88aafa12 (xlua) lua_setcstacklimit 0x00007ffa88aac635 (xlua) luaopen_os 0x00007ffa88a9cacc (xlua) lua_setlocal 0x00007ffa88a9d93c (xlua) lua_setlocal 0x00007ffa88a9d7c4 (xlua) lua_setlocal 0x00007ffa88a91e43 (xlua) lua_load 0x00007ffa88a940b9 (xlua) luaL_loadbufferx 0x00007ffa88ac5cb5 (xlua) xluaL_loadbuffer 0x000001f5022dba86 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:xluaL_loadbuffer (intptr,byte[],int,string) 0x000001f5022daf4b (Mono JIT Code) [LuaEnv.cs:262] XLua.LuaEnv:DoString (byte[],string,XLua.LuaTable) 0x000001f5022dabf3 (Mono JIT Code) [LuaEnv.cs:290] XLua.LuaEnv:DoString (string,string,XLua.LuaTable) 0x000001f5ad758cdb (Mono JIT Code) [LuaComponent.cs:86] Game.LuaComponent:PreLoadAll () 0x000001f5ad758aa3 (Mono JIT Code) [LuaComponent.cs:77] Game.LuaComponent:LoadAll () 0x000001f5ad7499fb (Mono JIT Code) [ProcedurePreload.cs:120] Game.ProcedurePreload:PreloadResources () 0x000001f5ad74553b (Mono JIT Code) [ProcedurePreload.cs:58] Game.ProcedurePreload:OnEnter 0x000001f5ad7442b3 (Mono JIT Code) [ProcedureSplash.cs:35] Game.ProcedureSplash:OnUpdate 0x000001f5024146d2 (Mono JIT Code) [Fsm.cs:545] GameFramework.Fsm.Fsm`1<T_REF>:Update (single,single) 0x000001f502413512 (Mono JIT Code) [FsmManager.cs:78] GameFramework.Fsm.FsmManager:Update (single,single) 0x000001f5023ff27f (Mono JIT Code) [GameFrameworkEntry.cs:29] GameFramework.GameFrameworkEntry:Update (single,single) 0x000001f5023feff3 (Mono JIT Code) [BaseComponent.cs:231] UnityGameFramework.Runtime.BaseComponent:Update () 0x000001f5553f3078 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffa893dfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 0x00007ffa8931e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 0x00007ffa8931e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 0x00007ff6b4828164 (Unity) scripting_method_invoke 0x00007ff6b4807a04 (Unity) ScriptingInvocation::Invoke 0x00007ff6b47f0ce4 (Unity) MonoBehaviour::CallMethodIfAvailable 0x00007ff6b47f0dd2 (Unity) MonoBehaviour::CallUpdateMethod 0x00007ff6b42e1ed8 (Unity) BaseBehaviourManager::CommonUpdate<BehaviourManager> 0x00007ff6b42e94ba (Unity) BehaviourManager::Update 0x00007ff6b44fb76d (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward 0x00007ff6b44e1dda (Unity) ExecutePlayerLoop 0x00007ff6b44e1f66 (Unity) ExecutePlayerLoop 0x00007ff6b44e8009 (Unity) PlayerLoop 0x00007ff6b5433d9f (Unity) PlayerLoopController::UpdateScene 0x00007ff6b543203f (Unity) Application::TickTimer 0x00007ff6b588181a (Unity) MainMessageLoop 0x00007ff6b58860cb (Unity) WinMain 0x00007ff6b6c2533e (Unity) __scrt_common_main_seh 0x00007ffb58a07344 (KERNEL32) BaseThreadInitThunk 0x00007ffb593426b1 (ntdll) RtlUserThreadStart
The text was updated successfully, but these errors were encountered:
关闭Enter Play Mode就好了,看起来是不兼容Enter Play Mode。
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环境:
Unity 2021.3.11f
xLua Lua 5.4
LuaProfiler 最新版本
Unity设置的是
Enter Play Mode,不开启 Reload Domain,不开启Reload Scene
第一次运行正常,关闭Play模式,再次运行,必然崩溃
求解问题如何解决哈~~~
崩溃堆栈:
The text was updated successfully, but these errors were encountered: