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sheldonlei edited this page Sep 10, 2019 · 8 revisions

A modulated version of Auto-rigger will be delivered based on my previous version of the project (AutoRigger 1.4, designed solely for biped character). This new version of autoRigger will allow users to procedurally create working rigs for ideally any types of creature. It has flexible control of input to get custom output rigs.

16-Week schedule (8/19/19-12/14/19):

  • week1 -proposal
  • week2 -document preparation
  • week3 -finger segment
  • week4 -hand template (milestone 1)
  • week5 -limb segment
  • week6 -foot segment
  • week7 -leg+arm template (milestone 2)
  • week8 -spine segment
  • week9 -head segment
  • week10 -biped template
  • week11 -system integration (milestone 3)
  • week12 -UI design
  • week13 -debug and improve
  • week14 -thanksgiving break
  • week15 -animation test
  • week16 -final presentation and delivery (milestone 4)

System Overview:

Module: the basic blocks that build the rig

Example:

  • base module
  • finger module
  • limb module
  • spine module
  • head module

Template: the commonly used rig segment that consists of more than one module

Example:

  • hand template (N* finger + 1* base)
  • arm template (1* hand + 1* limb)
  • leg template (1* foot + 1* limb)
  • biped template (2* arm + 2* leg + 1* spine + 1* head)

Reference:

Modular rigging document:

https://sites.google.com/site/mayariggingwiki/rigging-notes/modular-rigging

https://sites.google.com/site/mayariggingwiki/rigging-notes/modular-rigging/modular-procedural-rigging

Userful modular rigging system:

https://github.com/nilouco/dpAutoRigSystem/tree/master/dpAutoRigSystem

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