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sheldonlei edited this page Sep 10, 2019
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A modulated version of Auto-rigger will be delivered based on my previous version of the project (AutoRigger 1.4, designed solely for biped character). This new version of autoRigger will allow users to procedurally create working rigs for ideally any types of creature. It has flexible control of input to get custom output rigs.
- week1 -proposal
- week2 -document preparation
- week3 -finger segment
- week4 -hand template (milestone 1)
- week5 -limb segment
- week6 -foot segment
- week7 -leg+arm template (milestone 2)
- week8 -spine segment
- week9 -head segment
- week10 -biped template
- week11 -system integration (milestone 3)
- week12 -UI design
- week13 -debug and improve
- week14 -thanksgiving break
- week15 -animation test
- week16 -final presentation and delivery (milestone 4)
Example:
- base module
- finger module
- limb module
- spine module
- head module
Example:
- hand template (N* finger + 1* base)
- arm template (1* hand + 1* limb)
- leg template (1* foot + 1* limb)
- biped template (2* arm + 2* leg + 1* spine + 1* head)
Modular rigging document:
https://sites.google.com/site/mayariggingwiki/rigging-notes/modular-rigging
Userful modular rigging system:
https://github.com/nilouco/dpAutoRigSystem/tree/master/dpAutoRigSystem