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Ability to disable plugin management. #273
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+1 for this! |
"Would it be possible to add a button that opens the plugins folder" "and maybe a checkbox for manual management?" |
UPDATE: Having looked into this I realize the second "checkbox control per mod" isn't as easy to implement as I first thought. It will require a workaround of how mods are incorporated into csgosl so that each mods config files are stored per mod, not just crammed together as today. The below will remain the wanted way to solve this but I will have to look into this further and it will require more work. Have not received an answer. To sum it up the following features will be added (please respond if this is not what you want):
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Can you, for the love of everything in this world, make it in some way that an update on the app or server doesn't update the sourcemod? I have SM with the new syntax and every time an update happens, it breaks the smlibs cause of the older version. And the cfgs as well. I had to rename the addons folder before the update but when the client gui updated, I thought that it won't mess with the files, because is not a server update, but it did, and I was wasting time cause I couldn't compile my plugin and I didn't know where was the problem. |
Sorry for not noticing your post, here goes... What do you mean "I have SM with the new syntax"? Is this the unstable branch? I always just use the stable/latest. I know it would be nice to have some kind of "differential update" but as I've explained before, csgosl is mainly intended for people who don't manually edit stuff. Allowing that kind of control requires a completely different packaging which I unfortunately don't have the time to implement. In your case, wouldn't it be enough to just copy the entire addons folder outside of csgosl/server/csgo and after the update simply copy it back? Not sure I understand your setup though. |
I am using SourceMod version 1.10, and the smLib updated for that version here: https://codeload.github.com/bcserv/smlib/zip/refs/heads/transitional_syntax
This is what I have been doing it since I found out this override problem, but sometimes I don't know what it triggers it |
I like to edit the code some of the mods that are included in csgosl, however, whenever I update, it breaks all of them. Also, the checkboxes for the plugins are a bit confusing when I can manage them my self.
Would it be possible to add a button that opens the plugins folder, and maybe a checkbox for manual management?
Thanks, csgosl has been a joy to use otherwise.
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