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This might be too niche of an approach, but I use geometry nodes and collection Boolean to mimic CSG brush modeling in blender, and as a result, I tend to have structures built with a lot of loose cubes that are fused into a single mesh later.
Currently, DreamUV doesn't appear to allow editing multiple objects at the same time and to extend UVs between those objects.
Would it be possible to have the relevant tools support selecting faces from multiple objects?
The text was updated successfully, but these errors were encountered:
This might be too niche of an approach, but I use geometry nodes and collection Boolean to mimic CSG brush modeling in blender, and as a result, I tend to have structures built with a lot of loose cubes that are fused into a single mesh later.
Currently, DreamUV doesn't appear to allow editing multiple objects at the same time and to extend UVs between those objects.
Would it be possible to have the relevant tools support selecting faces from multiple objects?
The text was updated successfully, but these errors were encountered: