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I want to avoid using a fixed version string in code such as : AddText(string.Format("\t\t'{0}/Redist/MSVC/14.16.27012/x64/Microsoft.VC141.CRT/msvcp{1}.dll'\n", @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC", platformVersionNumber));
the redist version is diffirent from ToolChainVersion.
The text was updated successfully, but these errors were encountered:
The easiest way would probably to use a base path from some registry value and then search relative to that location. May not work for all situations but it's what UnrealEngine does internally as well. I'd recommend just taking a look at UnrealBuildTool/Platform/Windows/VCEnvironment.cs in UnrealEngine for reference.
I want to avoid using a fixed version string in code such as :
AddText(string.Format("\t\t'{0}/Redist/MSVC/14.16.27012/x64/Microsoft.VC141.CRT/msvcp{1}.dll'\n", @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC", platformVersionNumber));
the redist version is diffirent from ToolChainVersion.
The text was updated successfully, but these errors were encountered: