From 8ea2c5fc20e30d39a8b9500a1e00368360ecda90 Mon Sep 17 00:00:00 2001 From: Peter Wang <tjaden@users.sourceforge.net> Date: Sun, 24 Mar 2013 14:27:22 +1100 Subject: [PATCH] Prepare summary of changes for 5.1.6. The formatting is different from previous versions. It's slightly easier for me to edit like this (git log produces 4 space indentation) and I think it looks better anyway. --- docs/src/changes-5.1.txt | 191 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 191 insertions(+) diff --git a/docs/src/changes-5.1.txt b/docs/src/changes-5.1.txt index b3dbbed6da..94d62e43fd 100644 --- a/docs/src/changes-5.1.txt +++ b/docs/src/changes-5.1.txt @@ -4,6 +4,197 @@ See `changes-5.0.txt` for changes in Allegro 5.0.x. These lists serve as summaries; the full histories are in the Subversion repository. +Changes from 5.1.5 to 5.1.6 (March 2013) +======================================== + +The main developers this time were: Trent Gamblin, Paul Suntsov, Peter Wang. + +Core: + + - Fix use of clobbered return value from setlocale() on X11. + + - Register system interface even if no display driver available on Windows. + + - Fix use of double math functions for float arguments (Nick Trout). + +Shaders: + + - Revamped shader API. The shader API is now part of the core library, + and the shader addon removed. + + - Shaders are now a per-bitmap property, set with al_use_shader. + A bitmap without a set shader uses a default shader internally, + that allows Allegro drawing functions to work as in non-programmable + pipeline mode. + + - Shader variable setters operate on the shader of the target bitmap. + + - Rename ALLEGRO_USE_PROGRAMMABLE_PIPELINE to ALLEGRO_PROGRAMMABLE_PIPELINE. + + - Rename al_link_shader to al_build_shader. + + - Remove al_set_shader. + + - Remove the al_set_shader_*_array functions. These functions cannot + be easily (or at all) implemented with the D3D backend. + + - Add al_get_shader_platform and al_get_default_shader_source. + + - Remove al_get_opengl_program_object, al_set_opengl_program_object, + al_get_direct3d_effect, al_set_direct3d_effect. + + - Remove Cg shader backend. + + - Add macros for shader variable names (Jon Rafkind). + +Displays: + + - Made al_get_display_mode return the closest thing to a pixel format + possible with the WGL driver (tobing). + + - Move WGL context destruction out of the message pump thread and into + the user/main thread. + + - Allow command-tab to work in fullscreen window mode on OS X. + + - Remove "user_reload" parameter from al_acknowledge_drawing_resume. + + - Don't crash in al_create_display if there is no display driver. + + - Don't crash at shutdown if there is no display driver (Windows). + + - Don't fail init if both D3D, GL drivers unavailable (Windows). + + - Sync bitmaps before resizing display to prevent changes being lost + after the resize (D3D). + + - Load the D3D9X module during display creation and unload it when the + D3D system shuts down. + + - Run fullscreen toggle on main thread (OS X). + + - Destroy the backbuffer bitmap when destroying the display (OS X). + + - Switch to new NSTrackingArea API (OS X). + + - Set ALLEGRO_NO_PRESERVE_TEXTURE on backbuffer (OpenGL). + +Graphics: + + - Let al_destroy_bitmap implicitly untarget the bitmap on the calling + thread. + + - Fix a bug where bitmap locking may change the target bitmap but + not restore it back to NULL (OpenGL). + + - Use memory bitmap drawing when either bitmap is locked (OpenGL). + + - Fix a crash in D3D destroying sub-bitmaps. + + - Add const qualifiers to glUniform*v() functions (Aaron Bolyard). + +Input: + + - Partially fix mouse buttons "sticking" on Mac, e.g. holding the + mouse and toggling fullscreen window. + + - al_set_mouse_xy on Windows resulted in the mouse getting set to the wrong + position in windowed modes + + - Scale the user supplied mouse cursor if it's too big (Windows). + + - Add key constants for some Android keys, those that are used in Xperia + Play controls. + +Audio addons: + + - Fix PulseAudio driver trying to connect to a non-existent server forever. + + - Avoid memory leaks with audio event source. + + - Use smaller buffer size for OpenSL. + +Image addon: + + - Use Allegro built-in loaders in preference to OS X loaders for BMP/TGA/PCX. + The OS X TGA loader doesn't support alpha and this is also more consistent. + +Font addons: + + - Make al_init_font_addon return success value. + + - Make al_init_ttf_addon return true for subsequent calls. + +Native dialogs addon: + + - Fix a crash on iOS due to threading/TLS issues geting the display + (Nick Trout). + +Primitives addon: + + - Speed up al_triangulate_polygon_with_holes. + + - Speed up drawing of the rounds for polylines. + + - Add custom vertex attributes to the primitives addon. + + - Replace vertex shader binary generated by vsa.exe (removed from DirectX + SDKs for a while now) by that generated by fxc.exe. + + - A minor revamp of the HLSL default shader system in the primitives addon. + + - Fix a few incorrect usages of al_lock_vertex_buffer + + - Disallow 3 component vectors for ALLEGRO_PRIM_TEX_COORD. + + - Add a whole bunch of new ALLEGRO_PRIM_STORAGE values. + + - Primitives addon was ignoring the filter settings of textures in the D3D + backend. + +Android port: + + - Generate KEY_CHAR on Android. + + - Add key constants for Android. + + - Set target bitmap to display backuffer after program is resumed. + + - Use different functions for OpenGL ES 1 and OpenGL ES 2 on Android. + +iOS port: + + - Support stencil buffer on iOS. + + - Remove unnecessary autorelease pools. There was a crash when using + Airplay that goes away without the pools. + + - Make Airplay work the standard way most apps do unless the + Allegro user explicitly creates a display on the second screen. + + - Don't autorotate displays other than device. + + - Fix some threading and memory issues. + +Raspberry Pi port: + + - Allow for color size, depth and stencil sizes. + + - Support al_show_mouse_cursor and al_hide_mouse_cursor. + Disabled as it sometimes ends up stuck on the screen until reboot. + +Examples: + + - New examples: ex_prim_shader, ex_shader_target. + +Other: + + - Various documentation updates. + + - Minor fixes and code refactoring. + + + Changes from 5.1.4 to 5.1.5 (January 2013) ==========================================