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whatsnew.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>FinalBurn Neo - What's New</title>
<meta charset="UTF-8" />
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</style>
</head>
<body>
<div class="outer">
<h2>FinalBurn Neo - What's New</h2>
<p><a href="http://neo-source.com">http://neo-source.com - official site and forums</a></p>
<h3>v1.0.0.0x</h3>
<!-- new features -->
<h4>New features</h4>
<ul>
<li>Run Ahead - reduce emulation latency by a frame [dink]</li>
<li>Rewind - press a button and go back-in-time [dink]</li>
<ul>
<li>Settings; "Input -> Rewind Settings"</li>
<li>Configurable key for Rewind & Rewind Cancel in Game Inputs</li>
<li>or use the hard-coded pg-up key</li>
</ul></li>
<li>Slow-Mo T.A. - slow down emulation for Tool-Assist fun [dink]</li>
<li>Auto-Fire updates: more speed options & Button staggering</li>
<ul><li>...for games like Konami's Track and Field / 88 Games</li></ul>
<li>Add Volume selector to Audio menu [dink]</li>
<li>Add OSD to the DX9 blitters [dink]</li>
<li>Right-Stick Rotary support [pjft]</li>
<ul>
<li>Dec0/Dec8: Heavy Barrel, Midnight Resistance, Gondomania</li>
<li>Konami: Jackal / Top Gunner</li>
<li>Alpha Denshi: Time Soldiers</li>
<li>Seta: Downtown, Caliber 50</li>
<li>SNK: Gwar, TNK3, Ikari Warriors, Victory Road, Bermuda Triangle, SAR, Ikari 3</li>
</ul></li>
<li>Add LUA support [JordiRos]</li>
<li>Enhanced LUA support [NBeing]</li>
<li>Add option: "With NVRAM" to Record from Power-On [dink]</li>
<li>Add color overlay to Navarone [dink]</li>
<li>Support Analog inputs w/Kaillera Netplay [dink]</li>
<li>Ported HardFX Shaders from FC [dink]</li>
<li>PCEngine vdp rework, fixes all previously broken games [dink]</li>
<ul>
<li>Cadash</li>
<li>Niko Niko Pun</li>
<li>Dragon Egg</li>
<li>Ghost House</li>
<li>Air Zonk / PC Denjin - Punkic Cyborgs</li>
<li>Benkei Gaiden</li>
<li>Power Tennis</li>
<li>Xserd</li>
</ul></li>
<li>Megadrive now has a resize window/screen (dip) option for games that use 32col mode (256x224) [dink]</li>
<li>Heiankyo Alien gets full sound with samples [dink]</li>
<li>AVI recording works with FFWD (toggle: shift-f1) [dink]</li>
<li> []</li>
</ul>
<!-- fixes -->
<h4>Fixes</h4>
<ul>
<li>Added "Hap's lsrd fix" to the konami cpu for proper parallax clouds in "Parodius Da!"</li>
<li>Reworked Millipede driver for a better hardware palette emulation [dink]</li>
<li>Fixed and updated the Atari "Rampart" driver, now fully working [dink]</li>
<li>Fixed timer in tlcs90 cpu, fixes tempo in Super Spacefortress Macross [dink]</li>
<li>Fixed SNK Vs. Capcom - Card Fighters 2 on Neogeo Pocket (tlcs900 cpu bugs w/timer and ldcf/andcf/orcf/xorcf16 ops) [dink]</li>
<li>Fixed broken "Unable to go fullscreen" message [dink]</li>
<li>Fixed sprite gaps in The Simpsons, Turtles in Time, and a few other Konami games [dink]</li>
<li>Fixed glitchy scene transitions in Rabio Lepus / Rabbit Punch [dink]</li>
<li>Fixed glitchy scene transitions in Sega System16 game Fantasy Zone [dink]</li>
<li>Fixed XAudio2 plugin volume to be similar to DirectSound [dink]</li>
<li>Fixed Thunder Hoop level 4 crash [Peter Ferrie]</li>
<li>Fixed priority bug in In Your Face proto on Jaleco Megasystem [dink]</li>
<li>Fixed 1-frame of input lag on Midway games [dink]</li>
<li>Fixed sprites in Knuckle Joe [dink]</li>
<li>Fixed sound bugs in Kabuki-Z [dink]</li>
<li>Fixed bug in Battle Bakraid when left in attract mode for a long time [dink]</li>
<li>Fixed a gfx bug in Liquid Kids level 6-1 [dink]</li>
<li>Fixed HOMERUN screen in Baseball Stars Professional on NeoGeo [dink]</li>
<li>Fixed Quinty / Mendel Palace on NES [dink]</li>
<li>Fixed Choplifter and Noboranka on Sega System 1 / 2 [dink]</li>
<li> []</li>
</ul>
<!-- new drivers -->
<h4>New drivers</h4>
<ul>
<li>Added driver for Exerion [iq_132, dink]</li>
<li>Added driver for N.Y. Captor [iq_132, dink]</li>
<li>Added driver for Missile Command and Super Missile Attack [iq_132, dink]</li>
<li>Added driver for Zero Hour w/sound [iq_132, dink, Otto_Pylotte]</li>
<li>Added driver for Aka Zukin by Sigma [iq_132]</li>
<li>Added driver for Terra Cresta, Soldier Girl Amazon, Hore Kids [iq_132, dink]</li>
<li> []</li>
<li>Added driver for Bally Midway MCR-68K system: Arch Rivals, Blasted, Spy Hunter 2, Tri-Sports, Xenophobe, Pigskin 621AD [iq_132, dink]</li>
<li>Added driver for Cave CV1000 system: Ibara, Deathsmiles, DoDonPachi DFK, Espgaluda II, Puzzle! Mushihime-Tama, Muchi Muchi Pork [dink]</li>
<li>Added driver for Exidy 440 system: Cheyenne, Chiller, Crossbow, Hit 'n Miss, Top Secret, Showdown, Yukon [iq_132, dink]</li>
<li>Added driver for SEGA System C-2: Bloxeed, Borench, Columns, Puyo Puyo, Puyo Puyo 2, Ribbit!, Thunder Force AC, etc. [iq_132, dink]</li>
<li>Added driver for Bally Midway "Zwackery" [iq_132, dink]</li>
<li>Added driver for Soft Art Co.'s "Disco Boy" [iq_132]</li>
<li>Added driver for Videa's "GridLee" [iq_132, dink]</li>
<li>Added driver for Jaleco "Field Combat" [iq_132, dink, hap]</li>
<li>Added driver for "Lady Frog" and "Touche Me" [iq_132, dink]</li>
<li>Added driver for "Marble Madness II" [iq_132, Haze]</li>
<li>Added driver for "Power Balls" [iq_132]</li>
<li>Added driver for Taito "Cycle Maabou" and "Sky Destroyer" [iq_132, dink]</li>
<li>Added driver for Taito "Halley's Comet" and "Ben Bero Beh" [iq_132, dink]</li>
<li>Added driver for Tayo "Chinese Hero", "Shanghai Kid" and "Dynamic Sky" [iq_132, dink, barbudreadmon, tumu]</li>
<li>Added driver for Zaccaria "Jack Rabbit" and "Money Money" [iq_132, dink]</li>
</ul>
<!-- new game additions to existing drivers -->
<h4>New additions / updates to existing drivers</h4>
<ul>
<li>Added "Maze Invaders (proto)" and "Warlords" to the Millipede driver [dink]</li>
<li>Added support for 2bpp sprites in PC-Engine emulation [dink]</li>
<li>Added Varia Metal to Metro driver, removed buggy old vmetal driver [iq_132]</li>
<li>Added The Dice Game! on IREM M90 hw [Jonas Jago]</li>
<li>Added Playball! to Williams [?]</li>
<li>Added Mrs. Dynamite by Universal [Marco Kerstens, Sam Grech, Frank Palazzolo]</li>
<li>Added Added Namennayo Cat's to Galaxian driver [dink]</li>
<li>Added Harem to Galaxian driver [dink]</li>
<li>Added Shooting Master to Sega System 1 [dink]</li>
<li> []</li>
<li> []</li>
</ul>
<!-- clones and updated romsets in drivers -->
<h4>Clones and updated romsets in existing drivers</h4>
<ul>
</ul>
<h3>v1.0.0.02</h3>
<!-- fixes and features -->
<h4>Fixes and new features</h4>
<ul>
<li>Game Genie support added to NES, info how to add codes, etc: <a href="https://neo-source.com/index.php?topic=2487.msg32108#msg32108">NES Game Genie Tutorial</a></li>
<li>Fix Japanese text in gameinfo history tab [dink, fusion]</li>
<li>Add big-endian support for most drivers [crystalct]</li>
<li>Fix screen flipping in Basic Blitter [dink]</li>
<li>Modernize ym2151 interface, add buffered mode [dink]</li>
<li>Fixed demon front sometimes loses region setting [dink]</li>
<li>Fixed distortion with LowPass Filter option in some drivers [dink]</li>
<li>Fix Mighty Guy sound emulation [sasuke-arcade]</li>
<li>Add k007452 multiplier/divider, fixes 3d-stages in Contra [furrtek]</li>
<li>Improve cheat.dat subsystem, fix cheats for TMS340x0, e132xs games [dink]</li>
<li>Fix cheat.dat support on non-windows platforms [barbudreadmon]</li>
<li>Fix scfinals on taito f3, m68020 unaligned fetch [dink]</li>
<li>Fix Demon Front forgets it's language [dink]</li>
<li>Fix end-boss in Battlane (flipped double-height sprite) [dink]</li>
<li>Add screen geometry to .dat generation [barbudreadmon]</li>
<li>Fix DAC in Bomber Man World [dink]</li>
<li>Fix Surprise Attack st.4 hang [dink]</li>
<li>Fix Dragon World 3 and PGM 3in1 [eziochiu]</li>
<li>Fix Ecco the Dolphin SMS version [Rupert Carmichael]</li>
<li>Rewrite Sys16b and Sys18 sprite:tilemap priorities [dink]<ul>
<li>Fixes Michael Jackson's Moonwalker</li>
<li>Fixes Alien Syndrome snakey wall slithers on stage 6</li>
<li>Fixes Wally wo Sagase!</li>
</ul></li>
<li>Chase Bombers priority hookups [cam900, dink]</li>
<li>Cheeky Mouse samples created by Otto Pylotte & his Cheeky Mouse PCB</li>
<li>Keeping all romsets up-to-date [JacKc]</li>
<li>Keeping console & 8bit micro homebrew and non-homebrew games up-to-date [Gab75]</li>
<li>Keeping ZX Spectrum library up-to-date [Svipur]</li>
<li>Added Macros for all inputs & checkbox for Auto-Fire [taoenwen]</li>
<li>Heap hunting [dink, barbudreadmon]</li>
<li>Improve hiscore support and add it for more games [barbudreadmon]</li>
<li>Fix some geometry issues in vector games [barbudreadmon]</li>
<li> []</li>
</ul>
<!-- new drivers -->
<h4>New drivers</h4>
<ul>
<li>Added driver for Fairchild Channel F games [iq_132]</li>
<li>Added driver for Seibu SPI games: Raiden Fighters, Raiden Fighters 2 and Jet, Viper Phase 1, E-Jan HS and Senkyu [iq_132]</li>
<li>Added driver for Namco NB-1/NB-1 games: Gun Bullet/Point Blank, Nebulas Ray, The Outfoxies, Mach Breakers, Super World Statium 95-97, Great Sluggers 93-94 [iq_132, dink]</li>
<li>Added driver for Namco NA-1/NA-2 games: Fighter & Attacker, Super World Court, Exvania, Cosmo Gang the Puzzle, Tinkle Pit, Emeraldia, Knuckle Heads, Numan Athletics, X-Day 2, Nettou! Quiz [iq_132, dink]</li>
<li>Added driver for Midway Y-Unit games: NARC, Trog, Smash T.V., High Impact Football, Super High Impact, Strike Force, Terminator 2, Mortal Kombat, Total Carnage [iq_132, dink]</li>
<li>Added driver for Jaleco MegaSystem 32 games: Desert War, Gratia, Tetris Plus, Tetris Plus 2, Best Bout Boxing, PK Soccer V2, P-47 Aces, ... [iq_132]</li>
<li>Added driver for Midway X-Unit: Revolution X [iq_132, dink]</li>
<li>Added driver for Gottlieb's Exterminator [iq_132, dink]</li>
<li>Added driver for Cheese Chase, Stone Ball and Ultimate Tennis on Art & Magic HW [iq_132, dink]</li>
<li>Added driver for Battle Toads [iq_132, dink]</li>
<li>Added driver for Gladiator by Taito/Allumer [iq_132, dink]</li>
<li>Added driver for Land Sea Air Squad / Storming Part & Daikaiju no Gyakushu by Taito [iq_132, dink]</li>
<li>Added driver for Sega System 32 games: Golden Axe 2, Jurassic Park, Rad Mobile, Outrunners, ... [iq_132, dink, barbudreadmon]</li>
</ul>
<!-- new game additions to existing drivers -->
<h4>New additions / updates to existing drivers</h4>
<ul>
<li>Add Rainbow Islands ColorDance + Over The Rainbow song hack by BcnAbel76, Tom [dink]</li>
<li>Add Space Gulls to NES driver [dink]</li>
<li>Add Power Up Baseball to itech32 driver [dink]</li>
</ul>
<!-- clones and updated romsets in drivers -->
<h4>Clones and updated romsets in existing drivers</h4>
<ul>
</ul>
<h3>v0.2.97.44 AKA 1.0.0</h3>
<!-- fixes and features -->
<h4>Fixes and new features</h4>
<ul>
<li>Added macOS build [0xe1f]</li>
<li>Updated SDL build variant [0xe1f]</li>
<li>Added Raspberry Pi build variant [0xe1f]</li>
<li>Fixed crash when selecting Super Speed Race Junior in the Game List [Barry]</li>
<li>Fixed Use / Select buttons were swapped in Dungeons & Dragons - shadow over mystara [barbudreadmon]</li>
<li>DAC: Internalized the stream synchronization, driver callbacks no longer required [dink]</li>
<li>Added ProcessAnalog() to the joyprocess device, for easy analog hookups and scaling during driver development [dink]</li>
<li>Fixed SCI's analog handling so all the sounds can be selected in service mode [dink]</li>
<li>Fixed attract mode in Super Hang-on [dink]</li>
<li>Fixed protection issues (inputs stop responding, etc) after using savestates with Fatal Fury 2 and Super Sidekicks/Tokuten Ou [dink]</li>
<li>Fixed analog paddle input for Player 2 in VS Block Breaker / Saru-Kani-Hamu-Zou [dink]</li>
<li>Fixed CPS-2 default button mappings in games with more than 3 buttons [Barry]</li>
<li>Fixed zipname sort order when parent does not meet filter criteria [Barry]</li>
<li>Added "headache filter" hack/dip option to Cyvern [dink]</li>
<li>Make pgm.zip the BIOS set for dmnfrntpcb, svgpcb, thegladpcb [Barry]</li>
<li>Place favorites at the top of the Kaillera game list for easier game hosting [dink]</li>
<li>Fixed game list sorting with parent/clone games of different manufacturers when using Hardware checkboxes [dink]</li>
<li>Fixed roz-glitch on the side of the screen in Valkyrie (Namco System 2) [dink]</li>
<li>Fixed Player 2 Inputs in Snow Bros. 2 [dink]</li>
<li>Hooked up proper redraw for Data East DEC-0 games to eliminate frame advances when the system requests a window redraw [dink]</li>
<li>Hook up i8035 cpu support in the i8039 core [dink]</li>
<li>Marked Night Slashers as 3 Players, which can be set in the Game Options in Service Mode. The game defaults to 2 players [dink]</li>
<li>Fixed "Bad Hardware" error on some Arkanoid bootlegs with no mcu [dink]</li>
<li>Ported GI SP0256 Speech Processor/Synthesizer and hooked up to Hole Land and Sauro [dink]</li>
<li>Added option to allow selecting a .bmp or .png file to use as the skin when FB Alpha is not playing a game [Barry]</li>
<li>When using Double Size (windowed), run Popeye, Syvalion and Hole Land single sized as they are double-sized to begin with [dink]</li>
<li>Fixed Gigas parent set and marked as working [dink]</li>
<li>Fixed Arcadian/Rapid Hero: "Stage 3" text goes under mothership [dink]</li>
<li>Fixed slight timing issue in Gunnail [dink]</li>
<li>Added layer 0, 1 transmasking / category feature to tilemap system [iq_132]</li>
<li>Added < tilesize column scroll to tilemap system [iq_132]</li>
<li>Added color effect to 1945kiii sprites [AJR, iq_132]</li>
<li>Fixed clicking noise in Syvalion @ the robot-chicken boss [dink]</li>
<li>Fixed glitchy raster effects in Chiki Chiki Boys and Captain Commando on Capcom CPS1 (Draw at VBL instead of end of frame) (1/2) [dink]</li>
<li>Changed CPS-1/2 to run for 262 scanlines and set refresh rate to 59.63Hz (2/2) [Barry]</li>
<li>Changed Super Street Fighter 2 Turbo, Hyper Street Fighter 2, Street Fighter 2 Champion Edition and Street Fighter 2 Hyper Fighting to run at a speed that more closely matches the PCB [Barry, RN]</li>
<li>Fixed in Double Dragon: sprite flickers and crash after the end boss, also improvements for netplay and input recordings [dink]</li>
<li>Fixed graphics corruption in Streets of Rage 2 stage 3 pirate ship scene [dink]</li>
<li>Added Action, Run 'n Gun and Strategy genres to the genre filters [dink]</li>
<li>Endian fixes for the Nec v20-v35 cpu interface, Sega Sys18 Genesis VDP, Raiden II/DX, Zero Team, Dynamite Duke/The Double Dynamites [dink]</li>
<li>Fixed graphics issues in Konami's Escape Kids [dink]</li>
<li>Fixed dips in Toaplan's Knuckle Bash [dink]</li>
<li>Port TMS5110 Speech Synthesizer core to FBAlpha for Bagman [dink]</li>
<li>Fixed 32/64bit state compatibility issue in Gauntlet [dink]</li>
<li>Hook up proper redraw in most Sega/Taito drivers, and other misc drivers to improve input recording and netgame synchronization [dink]</li>
<li>Fixed savestates in Renegade / Kunio Kun [dink]</li>
<li>Expose registers in the Z80 cpu interface [Barry]</li>
<li>Auto-map keyboard controls (for Spectrum, etc) [Barry]</li>
<li>Add "WZ" register support to Z80 core [Kev]</li>
<li>Slight improvement to Omega Fighter (UPL)'s prot [Kale]</li>
<li>Tiny VDP fixes from VDP tests to the SMS VDP [Kev]</li>
<li>Use resnet to calculate Donkey Kong's palette for better looking steel girders [dink]</li>
<li>Fixed Insector-X, Chuka Taisen and certain The New Zealand Story Clones on Taito's The New Zealand Story Hardware [dink]</li>
<li>Worked around a video driver bug that caused a blank screen when switching to fullscreen mode at certain resolutions [dink]</li>
<li>Added CPU_IRQSTATUS_HOLD support and update some buggy opcodes on the m6800 cpu core [dink]</li>
<li>Fixed 2p inputs for Monster Maulers and Martial Champ [dink]</li>
<li>Fixed service mode for all games on Konami Mystic Warriors Hardware [dink]</li>
<li>Sync. romsets with MAME 0.199 [Barry]</li>
<li>Fixed region dips in Batsugun, Dogyuun, V-Five/Grindstormer [dink]</li>
<li>OKI MSM6295 API change: MSM6295Exit, MSM6295Reset and MSM6295Update called without chip# param takes care of all open chips [dink]</li>
<li>Fixed Freeplay and Service Mode in Galaga [dink]</li>
<li>Fixed dips in Side Arms [dink]</li>
<li>Fixed Service Mode, Sprite:Sprite alpha, sprite masking, English voices and end boss issues in Dragon Gun [dink]</li>
<li>Air Buster driver gets a re-write [iq_132, dink (timing)]</li>
<li>Diver Boy driver gets a re-write [iq_132]</li>
<li>Hook up sample player for Crazy Climber, Crazy Kong & Crazy Kong pt.2 [dink]</li>
<li>Re-work 8255ppi to support up to 10 devices [dink]</li>
<li>Fixed bad sprite colors in Contra [dink]</li>
<li>Fixed crash in Shadow Dancer at the boss fight at end of level 2 [dink]</li>
<li>Added alpha transparency effects to Wizard Fire / Dark Seal 2 [dink]</li>
<li>Fixed screen layout issue and clicky samples in Cabal [dink]</li>
<li>M6800-series gets multi-cpu support [dink]</li>
<li>Improved timing for M6800, M6809, M6502 cpu's [dink]</li>
<li>Added M6809GetPrevPC() to M6809 cpu core [dink]</li>
<li>Fixed erratic movement when moving fast while using mouse to control Lightgun/analog games [dink]</li>
<li>Added analog-style paddle inputs to burn_gun device, with velocity [dink]</li>
<li>Added device for common IREM M52-M62 sound hardware [iq_132]</li>
<li>Improvements to vector-based drawing [iq_132, dink]</li>
<li>Added BurnGunDrawTargets() to burn_gun device [dink]</li>
<li>Added ability to unmap memory in the m6502 cpu core [iq_132]</li>
<li>Hook up real C-Chip for Operation Wolf and remove the C-Chip simulation code, big thanks to Caps0ff for dumping this! [dink, Caps0ff]</li>
<li>Work around graphics corruption in the crystal ball in Altered Beast set 8 (parent set) [dink]</li>
<li>Ported SP0250 speech synth core, for Sega G80 [dink]</li>
<li>Added multi-cpu support to the i8039 cpu core (for G80 Vector + Sega's Universal Sound Board emulation) [iq_132]</li>
<li>Fixed some small video issues in Pac-Land [dink]</li>
<li>Fixed sound issues with Space Invaders [iq_132]</li>
<li>Added ability to change the sample playback rate in the sample engine [iq_132]</li>
<li>Upgraded Zodiack driver to use Generic Tilemaps, fixed sound-comms issue, and added bounty2 [iq_132]</li>
<li>Fixed dips and improved timing in Mr. Do's Castle [dink]</li>
<li>Improve soundcpu sync in Nostradamus / remove rom patch [dink]</li>
<li>Added fix for Laser Ghost gun positioning problems [derpy]</li>
<li>Added UI Feature "Show Game list at start-up" under Misc -> Options [dink]</li>
<li>Un-break Twin Hawk / Daisenpu (regression from C-Chip updates) [dink]</li>
<li>Hot-fix Sega MasterSystem's Rainbow Islands to work around a crash in the ending sequence (happens on real HW, too) [dink]</li>
<li>Bank Panic / Combat Hawk driver gets a re-write [iq_132]</li>
<li>SN76496/SN76489 chip now supports up to 8 chips [dink]</li>
<li>Added Bitmap Manager with transparent/scroll copy, clipping, prios, and more [iq_132]</li>
<li>Capcom CPS3: support rowscroll for fg (character) layer, fixes player 2 hit counter in JoJo games. [Haze]</li>
<li>Capcom CPS3: fixed some gfx glitches in the JoJo games, and possibly others [dink]</li>
<li>Capcom CPS3: updated driver to catch up with latest MAME, added a dips to revert to the old glitchy behavior with less sprite lag [MetalliC, dink, barbudreadmon]</li>
<li>Capcom CPS3: added a dips to toggle widescreen mode in sfiii and sfiii2 [barbudreadmon]</li>
<li>Seta 2: updated driver to catch up with latest MAME [Haze, dink, barbudreadmon]</li>
<li>Fixed Pac 'n Pal boot problem [dink]</li>
<li>Fixed flickery main sprite in Ozma Wars [dink]</li>
<li>Added per-chip routing and volume to the Pokey chip [dink]</li>
<li>Slight improvement to Karate Champ's dac [dink]</li>
<li>Fixed dip issues, cpu sync and other misc issues in GAPLUS / Galaga 3 [dink]</li>
<li>Added BurnSoundDCFilter() to burn_sound.cpp/h for games with problematic dac/chips [dink]</li>
<li>Slight improvement to dac sound in Grobda [dink]</li>
<li>Fix sporatic crashes with Garyo Retsuden and Itazura Tenshi [dink]</li>
<li>Fix controls in Moonwar and clone [dink]</li>
<li>Megadrive, set 32column mode defaults (DIPs) to "center" instead of "zoom" [dink]</li>
<li>Set correct hz rate for Deco Cassette, BurgerTime/Bump 'n Jump and Wardner [dink]</li>
<li>Fix priority issues in Gradius II [dink]</li>
<li>Cheat engine: only undo value if cheat is flagged to do so [dink]</li>
<li>Fix L/R volume issue in MSM5205 sound core [dink]</li>
<li>Fix soundcpu breaks on state load w/Darius [dink]</li>
<li>Fix for bad sample address calculation in Irem M90 (Risky Challenge et all) [dink]</li>
<li>Fix for lost cycles in Z80 interface, causing what gets returned by ZetRun() and ZetTotalCycles() to be different. This affected games where a nmi was used to pull each sample from the z80, namely Darius [dink]</li>
<li>IREM M72: Improved DAC Synchroniztion, slight sound quality improvement with DAC sounds, huge improvement when coupled with the Z80 cycle fix above. [dink]</li>
<li>Improvements to the tilemap system: add support for drawing to generic bitmaps, fix bug when setting row/col scroll, disable checks if not in debug for speed, add "dirty" tile drawing manager [iq_132]</li>
<li>Added Atari EEROM (x2212) device [dink]</li>
<li>Fix distorted Kanji text in jojoba's (CPS3) service mode [dink]</li>
<li>Enabled highscore saving for all CPS1/2 [barbudreadmon]</li>
<li>Updates to Boulderdash Part 2's sound section to hopefully fix a hang [dink]</li>
<li>Added BurnSoundClear() to burn_sound.h, include burn_sound.h in burnint.h [dink]</li>
<li>Fix for Driftout titlescreen fade-effect (garbage on screen) [dink]</li>
<li>Fix Metal Freezer Difficulty DIP [gamez fan]</li>
<li>Added fix for sound dies in Boulder Dash [dink]</li>
<li>Fixed some leaky file handles [Kev]</li>
<li>Fixed Kanji text colors in Super World Stadium '92 / '93 [dink]</li>
<li>Updated libpng to 1.6.35 [Barry]</li>
<li>Fixed some GCC 7 warnings and MSYS2 compile [Barry]</li>
<li>add SEK_REG_PPC to SekDbgGetRegister() [dink]</li>
<li>Sync romsets with MAME 0.203 [Barry]</li>
<li>Enable palette viewer for NeoGeo [dink]</li>
<li>Fix for scrolling issue in last level of Earth Joker [Haze]</li>
<li>Speed tweaks for Street Fighter 2: Hyper Fighting to more closely resemble PCB [RagingNoob]</li>
<li>Fix DAC sound in Back Street Soccer [dink]</li>
<li>Fix sprite masking issue in Undercover Cops: Alpha Renewal [dink]</li>
<li>Fix end of level player shadow sprite masking issue in The Simpsons [dink]</li>
<li>Fix input issue in Saturnzi (Saturn), certain moves triggered service mode [dink]</li>
<li>Fixed Donkey Kong II: Jumpman Returns (dkongx) eeprom and savestates issues [dink]</li>
<li>M6502Idle(): return cycles idle'd [dink]</li>
<li>More endian fixes to the 68k cpu interface [dink]</li>
<li>Sync romsets with MAME 0.204 [Barry]</li>
<li>Hook up YM2151 to the BurnTimer (optional), as some games need more precision [dink]</li>
<li>Rewrite/Modernize driver for Green Beret [iq_132]</li>
<li>Fixed Sonic Boom screen flipped [dink]</li>
<li>Slight reduction in tile:sprite lag in Flak Attack / MX5000 [dink]</li>
<li>Add support for HDD images to FBAlpha [Barry]</li>
<li>Remove C++11 dependancies for Killer Instinct [Barry]</li>
<li>Add BurnTrackball device, hook-up Cabal, Centipede and Millipede [dink]</li>
<li>Fix sound pitch in PsikyoSH games (Gunbird 2) [dink]</li>
<li>Update Visual Studio IDE project and support for VS2017 [Kev]</li>
<li>Fixed missing "Insert Coin" message in Fuukifg3 games Asura Blade/Buster [dink]</li>
<li>Port and create interface for YMF262 FM soundcore [dink]</li>
<li>Hook-up YMF262 to Fuukifg3 - fixes missing fm-synth sounds [dink]</li>
<li>Hook-up YMF262 to Tecmosys, fixes sound for Deroon DeroDero and Toukidenshou - Angel Eyes [dink]</li>
<li>Fixed loop sample stop issue in YMZ280b, which caused glitches in Tecmosys games [dink]</li>
<li>Fixed missing half of image in Darkseal's attractmode intro (rowscroll bug) [dink]</li>
<li>Fixed music tempo and savestate issues in Darkseal [dink]</li>
<li>Fixed some issues compiling w/latest official MingW w/GCC 6.3.0 and 8.2.0 (@osdn) [dink]</li>
<li>Sync romsets with MAME 0.205 [Barry]</li>
<li>Add high score saving to Cyber Lip, Ghost Pilots, Last Resort, Metal Slug X and Nam1975 [Riddler]</li>
<li>Update FD1089 decryption to use the Sega key format (Update your romsets!) [Barry]</li>
<li>Fix possible crash in Mazinger Z [dink]</li>
<li>Fix player 2 inputs in Suna's Ultra Baloon [dink]</li>
<li>Fix possible crash and savestate issues in TaitoF3 [dink]</li>
<li>Improve inputs for JoJo and JoJo's Bizarre Adventure [barbudreamon]</li>
<li>Fix crackly sounds in some Puchi Carat tunes [dink]</li>
<li>Fix crackly sounds in Xexex's attract mode during lots of explosions (int16/mixing overflow) [dink]</li>
<li>Fix Tetris the Grand Master 2 - running at half-speed [dink]</li>
<li>Fix missing text in Magical Crystals Bonus game (prio issue) [dink]</li>
<li>Fix possible unwanted frame advance while paused in all Kaneko16 games [dink]</li>
<li>Fix crash loading 1000 Miglia (gtmr) after loading Magical Crystals or Wing Force [dink]</li>
<li>Fix random crash in Mazinger Z [dink]</li>
<li>Fix Taito F3 states, missing graphics after state load from a cold-boot [dink]</li>
<li>Added missing player 2 button #3 to Violence Fight [dink]</li>
<li>Fix NeoGeo memory cards [Barry]</li>
<li>Improved JoJo/JoJoba inputs [barbudreadmon]</li>
<li>Fix 1943 bootlegs protection issue (flashing screen) [dink]</li>
<li>Dragonball Z/Dragonball Z 2, impliment sprite dma - fixes missing/flickering sprites & text, fix service mode (F2) [dink]</li>
<li>Updated Gauntlet protection, game can now progress past level 28 [iq_132]</li>
<li>Finished Carnival (Vic Dual WIP) - fix bugs / add sound [dink]</li>
<li>Neo Geo CD gets dink-style upgrade/fix/rework<ul>
<li>DAO .bin/cue and TruRip (.ccd/.sub/.img [based on Jan Klaassen's work]) support added</li>
<li>Seamless per-game savestates and input config</li>
<li>S.S.RPG, Double Dragon, Last Blade 2 works now</li>
<li>Fast loading times (even faster with F1/ffwd)</li>
<li>Dozens of bugs fixed</li>
<li>Convert your old-style Neo Geo CD .iso + .wav's to .bin/.cue, <a href="http://neo-source.com/index.php?topic=2487.msg26465#msg26465"> <b>>> click for howto <<</b> </a></li>
<li>Big thanks to Silanda and barbudreadmon for bug reports, ideas, talks and HW tests</li>
</ul></li>
<li>Sync romsets with MAME 0.206 [Barry]</li>
<li>Hook up analog dials for Pachinko Sexy Reaction 1 & 2 [dink]</li>
<li>Fix crash issue with Tecmo Bowl when playing via Keyboard [dink]</li>
<li>Add RESET Line to Z80 cpu interface [dink]</li>
<li>Fix graphics issues in Superior Soldiers (background gfx) and Gun Force (titlescreen) on Irem m92 [dink]</li>
<li>Fix Localisation Template [Barry]</li>
<li>Sync romsets with MAME 0.207 [Barry]</li>
<li>Fix 2p controller on Colecovision [dink]</li>
<li>Fix sound in Baseball Stars and NAM-1975 when using alternate MVS bioses [dink]</li>
<li>Update DJ Boy's romsets, convert driver to use Generic Tilemaps, improve cpu sync (fixes lost music during game) [iq_132, dink]</li>
<li>Fixed savestates in Birdie Try [dink]</li>
<li>Slapfight/Alcon, Tiger Heli, Performan, Getstar/Guardian driver re-write [iq_132]</li>
<li>Add Highscore support for all NeoGeo games [Barbudreadmon]</li>
<li>Pound for Pound (IREM) finished and now working [dink]</li>
<li>Hooked-up / ported Z80 CTC and PIO chip emulation for Senjyo and MCR [dink]</li>
<li>Fixed erratic coin inputs with some PGM games [dink]</li>
<li>Sync romsets with MAME 0.208 [Barry]</li>
<li>Add handy BurnDump(fn, buf, bufsize); & BurnDumpLoad(fn, buf, bufsize); to debug builds for driver-dev [dink]</li>
<li>Sync romsets with MAME 0.209 [barbudreadmon]</li>
<li>IPS: fix UI bugs, support patches which grow the romsize on Megadrive [dink]</li>
<li>Support added for Coleco Super Game Module, adding Cold Blood, Frost Bite, Kaboom!, Dragon's Lair SGM, Buck Rogers, Zaxxon SuperGame and Mecha-8 [dink]</li>
<li>Guwange and EspRaDe removed an extra frame of lag [dink]</li>
<li>Fixed level selection DIPs in Trojan clones [dink]</li>
<li>Buffered AY8910 & SN76496/SN76489 sound cores, leading to better fidelity when used as a DAC, nicer driver-frame code and less cpu usage [dink]</li>
<li>Added Sonic to the UI Family Filter [Ryvius86]</li>
<li>Default High-Score saving to ON [Ryvius86]</li>
<li>Update Genres and organized clones on Megadrive [Ryvius86]</li>
<li>Load Game UI/Menu overhaul [Ryvius86]</li>
<li>Load Game UI, Fix scrollbar offset issue [dink]</li>
<li>Save state of filter nodes in the Load Game UI [dink, Ryuvius86]</li>
<li>Fixed music speed in Ikki/Farmer's Rebellion [dink]</li>
<li>Support Visual Studio 2019 [Kev]</li>
<li>Update LibPNG [Kev]</li>
<li>Fix race condition with make -j# on MingW build [superctr]</li>
<li>Added accurate QSound emulation [superctr]</li>
<li>Fixed regional/DIP issue with Lethal Enforcers [dink]</li>
<li>Rewrote the Galaga HW driver & added Xevious [CupcakeFan]</li>
<li>Added option to show/hide Debug Console in Debug builds (Misc -> Options -> Show Debug Console) [dink]</li>
<li>Added support for compiling in Visual Studio 2019 [Kev]</li>
<li>Shot Factory support added to 1942, Bionic Commando, Yie Ar Kung-Fu and SMS [Kev]</li>
<li>Fix sound in Tek-Toy's Bomber on Megadrive [dink]</li>
<li>Add GenericTilemapSetTransSplit() to Generic Tilemaps, see d_holeland.cpp for usage [dink]</li>
<li>Palette Viewer set to Shift-F12 to be similar to Shots Factory Ctrl-F12 [dink]</li>
<li>Mortal Kombat inputs nicely labled [barbudreadmon]</li>
<li>Added handy macros BurnAllocMemIndex() and BurnFreeMemIndex() [dink]</li>
<li>Sega16, Yboard, Xboard complete analog inputs overhaul [dink]</li>
<li>Fixed Battle Bakraid occasionally skipped soundcommands [dink]</li>
<li>Taito F3 games, dip setting for fast/slow tempo for music [dink]</li>
<li>Added proper analog inputs for Outrun, Space Harrier, Hangon/Super Hangon, Enduro Racer, Galaxy Force 2, Gloc, Power Drift, AB Cop, AfterBurner 1 and 2, GP Rider, Racing Hero, Super Monaco GP and ThunderBlade [dink]</li>
<li>Fixed clicks in ESP.Ra.De [dink]</li>
<li>Sync romsets with MAME .210 [barbudreadmon]</li>
<li>Fix jittery sprites in Galaxy Force 2 [dink]</li>
<li>dink vs. barbudreadmon: "Super-Massive Memory Hole" aka address sanitized FBN [dink, barbudreadmon]</li>
<li>Speed up rom scanning [dink]</li>
<li>Generic Tilemaps: fix flipping and clipping and add priority OR mask [iq_132, dink]</li>
<li>Add the Neo Geo multi-button macros for Neo Geo CD [dink]</li>
<li>Reduce input lag for most CPS1 games (sf2, etc) [dink, barbudreadmon]</li>
<li>Mark Michael Jackson's Moonwalker on System18 w/imperfect graphics (sprite/tmap pri system needs rewrite) [dink]</li>
<li>Fix inputs for wofch and wofchdx [barbudreadmon]</li>
<li>Sync romsets with MAME .211 [barbudreadmon]</li>
<li>Improve input recordings with CPS1 & CPS2 games [dink]</li>
<li>Fix audio issue (swapped pcm l/r channels) and quirky vertical scrolling in Konami's Xexex [dink]</li>
<li>Fix music in Sand Scorpion [dink]</li>
<li>Hook-up proper C-Chip dump for Rainbow Islands Extra. Thanks to Kevin Escbach for donating the chip and Caps0ff for dumping it. [Kevin Escbach, Caps0ff]</li>
<li>Fixed Wonder Planet boot issue [dink]</li>
<li>Fixed flipped sprite issue in Vanguard 2 [dink]</li>
<li>Fixed Art of Fighting (Neo Geo CD) freezeup after bonus stage [dink]</li>
<li>Improve analog inputs for ChaseHQ, Battle Shark and Contental Circus [dink]</li>
<li>Taito's Super Chase improvements - sync music, improve steering, cleanup driver [dink]</li>
<li>Include driver status (good/preliminary) when generating .DAT files [barbudreadmon]</li>
<li>Re-work hiscore system using cpu registry [iq_132]</li>
<li>Fix all emulation-related video bugs in Konami's G.I. Joe [dink]</li>
<li>Add support for input recording games from power-on with RTC (clock) chip (PGM, NeoGeo, etc) [dink]</li>
<li>Sync PGM driver with MAME 0.211 [JacKc]</li>
<li>Asterix - fix Konami logo [dink]</li>
<li>Rewrite Dragon Master driver [iq_132]</li>
<li>BurnMalloc() Better debug logging - shows source location, etc when enabled [dink]</li>
<li>Hook-up protection MCU for Bionic Commando [iq_132]</li>
<li>Fix analog batting input in Major League on System 16 [dink]</li>
<li>Improve MCU emulation for Heavy Barrel on dec0, and hook up Birdie Try's MCU. Special thanks to Team Europe and Ivan Vangelista for decapping and dumping Birdie Try's protection MCU [dink]</li>
<li>Make the lightgun gunsight nicer and symmetric [fastpop72]</li>
<li>Hook-up trackball device for Blades of Steel [dink]</li>
<li>Add Analog sensitivity slider/config in inputs editor [dink]</li>
<li>Netgame improvements for: blktiger, gunsmoke, centi/millipede, srumbler: fix bad graphics and disable p2 screen flipping in coctail mode [dink]</li>
<li>Z80/68K cpu interfaces / behind the scenes changes to simplify sending signals to other cpus [dink]</li>
<li>Jaleco Megasystem 1 re-work (st.dragon, rodland and p45 improvement) [dink]</li>
<li>Sync romsets with MAME 0.212 [JacKc]</li>
<li>Fix clipping issue in World Rally 2 [dink]</li>
<li>SMS Fix-a-Thon [Kev, dink]<ul>
<li>Fix all known broken games (SF2, Popeye (GG), Back to the Future 2, T2 and others..)</li>
<li>Support per-line palette changes (For Sonic in water, etc)</li>
<li>Disable sprite limit DIP improves flickering sprites in some games</li>
<li>Improve fidelity for games which use the PSG as a DAC</li>
</ul></li>
<li>Hook up protection MCU for Wyvern F0 [dink]</li>
<li>Add support and options for vertical monitor aspect ratio [tokuio]</li>
<li>Added SDL2 build [kev, grant2258]<li>
<li>Fix crash in Armed Formation [sasuke-arcade]</li>
<li>Fixed Jump Bug stars and sounds [sasuke-arcade]</li>
<li>Fixed many video bugs in Ninja Emaki, Kozure Ookami, Terra Force, Terra Cresta, Kid no Hore, Ufo Robo Dangar and Cosmo Police Galivan [sasuke-arcade]</li>
<li>Fixed / updated Sky Fox (Exerizer): added Japanese version, add missing p2 start, video fixes [sasuke-arcade]</li>
<li>Fixed score display in Finalizer [sasuke-arcade]</li>
<li>Fixed Gradius II video bug displaying character '0' [sasuke-arcade]</li>
<li>Windows UI: move all roms directories under the roms/ directory (defaults for new installations) [dink]</li>
<li>Fixed 2p's Bomb button in Spark Man [dink]</li>
<li>Added hi-res dips for most vector games [barbudreadmon]</li>
<li>Update Neo-Geo UNIBIOS to v4.0 [barbudreadmon]</li>
<li>Add option to enable/disable scan roms @ startup [dink]</li>
<li>Emulate Kick 'n Run MCU [dink]</li>
<li>Dec8 HW: Fix Gondomania, emulate all MCU's from scratch [dink]</li>
<li>Fixed starfield and DIPS in Gaplus [sasuke-arcade]</li>
<li>Fixed frame duping bug in midway T/W Unit [Romhack, dink]</li>
<li>Fixed palette glitch in midway mk2 during intro fadeouts [barbudreadmon]</li>
<li>Fixed audio sync for games using midway dcs [dink]</li>
<li>Fixed Dead Angle missing sounds in non-debug builds [dink]</li>
<li>Added analog support in ghox [dink]</li>
<li>Keeping all romsets up-to-date [JacKc]</li>
<li>Adding tons of homebrew games 'n things to consoles [Gab75]</li>
</ul>
<!-- new drivers -->
<h4>New drivers</h4>
<ul>
<li>Added driver for Flipper Jack [iq_132]</li>
<li>Added driver for Espial and Net Wars [iq_132]</li>
<li>Added driver for Alpine Ski, Bio Attack, Elevator Action, Front Line, Jungle Hunt / Jungle King, Tin Star, Sea Fighter Poseidon, Space Seeker, Space Cruiser, Time Tunnel, Water Ski and Wild Western on Taito's SJ System [iq_132, dink]</li>
<li>Added driver for One Shot One Kill and Mad Donna [iq_132]</li>
<li>Added driver for Miss Bubble 2, Bubble Pong Pong [iq_132]</li>
<li>Added driver for Black Touch '96 [iq_132]</li>
<li>Added driver for Blockade, Blasto, Hustle, CoMOTION and Mine Sweeper [iq_132, dink]</li>
<li>Added driver for Space Firebird [iq_132, dink]</li>
<li>Added driver for Empire City: 1931 / Street Fight [iq_132, dink]</li>
<li>Added driver for Hole Land [iq_132, dink]</li>
<li>Added driver for SunA Goindol [iq_132]</li>
<li>Added driver for Jolly Jogger and Frog & Spiders [iq_132]</li>
<li>Added driver for SpeedBall [iq_132]</li>
<li>Added driver for Ping Pong Masters '93 [iq_132]</li>
<li>Added driver for Bagman, Super Bagman, Botanic, Pickin' and Squash [iq_132]</li>
<li>Added driver for Tag Team and The Big Pro Wrestling by Technos [iq_132]</li>
<li>Added driver for El Fin Del Tiempo (The End of Time) by Niemer [iq_132]</li>
<li>Added driver for Mat Mania/Exciting Hour/Mania Challenge by Technos [iq_132, dink]</li>
<li>Added driver for Super Duck [iq_132]</li>
<li>Added driver for Thunder Ceptor I and II by Namco [iq_132, dink]</li>
<li>Added driver for D-Day by Olympia [iq_132, dink]</li>
<li>Added driver for D-Day by Jaleco [iq_132]</li>
<li>Added driver for Pinball Action [iq_132]</li>
<li>Added driver for Head On Bootleg on Dedicated Hardware [iq_132]</li>
<li>Added driver for Stadium Hero [iq_132]</li>
<li>Added driver for Go 2000 [iq_132]</li>
<li>Added driver for Tempest [dink]</li>
<li>Added driver for Defender, Stargate, Joust, Robotron 2084, Blaster, Sinistar, Jin, Splat, Bubbles and Colony 7 on Williams 6809 Hardware [iq_132, dink]</li>
<li>Added driver for Asteroids, Asteroids Deluxe and Lunar Lander [iq_132, dink]</li>
<li>Added driver for Shisen Sho / Match It [iq_132]</li>
<li>Added driver for Moon Patrol by IREM on M52 hardware [iq_132]</li>
<li>Added driver for Tropical Angel by IREM on M57 hardware [iq_132]</li>
<li>Added driver for Omega Race [iq_132, dink]</li>
<li>Added driver for Star Wars and The Empire Strikes Back [iq_132, dink]</li>
<li>Added driver for 10 Yard Fight on IREM M58 Hardware [iq_132]</li>
<li>Added driver for Gaelco's Target Hits [iq_132]</li>
<li>Added driver for Night Driver by Atari [iq_132]</li>
<li>Added driver for Tank Busters by Valadon Automation [iq_132]</li>
<li>Added driver for Mirage Youjuu Mahjongden [iq_132]</li>
<li>Added driver for Sega's VCO Object/Z80-3D hardware (WIP) for Turbo, Subroc-3d, Buck Rogers/Zoom909 *WIP/Unfinished!* [iq_132]</li>
<li>Added driver for Super Trivia Master and Progressive Music Trivia [iq_132]</li>
<li>Added driver for Tac/Scan, Star Trek, Zektor, Eliminator and Space Fury on Sega's G80 Vector HW [iq_132, dink]</li>
<li>Added driver for Atari's Quantum [iq_132]</li>
<li>Added driver for Atari's Black Widow, Gravitar and Space Duel [iq_132]</li>
<li>Added driver for Atari's Red Baron and Battle Zone [iq_132, dink]</li>
<li>Added driver for Atari's Major Havoc [iq_132]</li>
<li>Added driver for NMK's (Jaleco licensed) Argus, Valtric and Butasan (Pig's and Bomber's) [iq_132, dink]</li>
<li>Added driver for Konami's Dive Bomber Squad prototype [iq_132]</li>
<li>Added driver for Atari's Return of the Jedi [iq_132]</li>
<li>Added driver for Atari's Cloud 9 and Firebeast [iq_132]</li>
<li>Added driver for Atari's Crystal Castles [dink]</li>
<li>Added driver for Hydra and Pit Fighter [iq_132]</li>
<li>Added driver for Badlands [iq_132]</li>
<li>Added driver for Batman [iq_132]</li>
<li>Added driver for Blasteroid [iq_132]</li>
<li>Added driver for Escape from the Planet of the Robot Monsters [iq_132]</li>
<li>Added driver for Klax [iq_132]</li>
<li>Added driver for Off The Wall *WIP/Not working* [iq_132]</li>
<li>Added driver for Ramparts *WIP* [iq_132]</li>
<li>Added driver for Atari Arcade Classics Prototype [iq_132]</li>
<li>Added driver for Relief Pitcher [iq_132]</li>
<li>Added driver for Shuuz [iq_132]</li>
<li>Added driver for Skull and Crossbones [iq_132]</li>
<li>Added driver for Thunder Jaws [iq_132]</li>
<li>Added driver for Toobin' [iq_132]</li>
<li>Added driver for Vindicators [iq_132]</li>
<li>Added driver for Xybots [iq_132]</li>
<li>Finish Midway Wolf Unit emulation, making MK3, UMK3 and Rampage World Tour playable w/sound [Barry, dink, iq_132]</li>
<li>Added driver for Midway T Unit, working games: MK, MK2 [Barry, dink]</li>
<li>Added driver for Incredible Technologies 32/16bit games [iq_132, dink]</li>
<li>Added driver for Taito's Gunbuster [iq_132]</li>
<li>Added driver for Taito's Ground Effects / Super Ground Effects [iq_132, dink]</li>
<li>Added driver for Liberation, Boomer Rang'r and Kamikaze Cabbie by DataEast [iq_132]</li>
<li>Added driver for Taito's Under Fire and Chase Bombers [iq_132, dink]</li>
<li>Added driver for Taito's Qix, Zookeeper, Slither, Space Dungeon, Complex X, Kram and The Electric Yo-Yo [iq_132, dink]</li>
<li>Added driver for Taito's Kiki KaiKai/Knight Boy and Kick and Run/Mexico '86 [iq_132, dink]</li>
<li>Added driver for Senjyo, Baluba-Louk no Densetsu, Starforce/Megaforce [iq_132]</li>
<li>Added driver for Tapper, Timber, Tron, Discs of Tron, Solar Fox, Satan's Hollow, Kick/Kickman, Kozmik Krooz'r, Wacko, Domino Man, Two Tigers, Journey and Demolition Derby on Bally-Midway MCR hardware [iq_132, dink]</li>
<li>Added driver for Spy Hunter, Rampage, Sarge, Star Guards, and Crater Raider on Bally-Midway MCR3 hardware [iq_132, dink]</li>
<li>Re-Write Ghosts'n Goblins driver [dink, iq_132]</li>
<li>Added driver for Berzerk and Frenzy on Stern HW [iq_132, dink]</li>
<li>Added driver for Buggy Challenge by Taito [iq_132]</li>
<li>Added driver for Legionnaire, Heated Barrel, Denjin Makai, Godzilla and SD Gundam Sangokushi Rainbow Tairiku Senki on TAD/Seibu HW [iq_132, dink]</li>
<li>Added driver for Dead Angle [iq_132, dink]</li>
<li>Added driver for King of Boxer / Ring King [iq_132]</li>
<li>Added driver for Akka Arrh [iq_132]</li>
<li>Added driver for Hot-Rod, Gain Ground, Scramble Spirits, Crack Down, Super Masters Golf, Rough Racer, Bonanza Bros., Dynamic Country Club & more on Sega System 24 [iq_132, dink]</li>
<li>Added driver for NES, FDS emulation [dink, kev, iq_132]</li>
<li>Added driver for Super Dodge Ball [iq_132]</li>
<li>Added driver for Express Raider [iq_132]</li>
<li>Added driver for Stunt Air [iq_132]</li>
<li>Added driver for Rabbit [iq_132]</li>
<li>Added driver for Kick Goal, Action Hollywood [iq_132, dink]</li>
<li>Added driver for Dr. Tomy [iq_132]</li>
<li>Added driver for Lethal Crash Race [iq_132]</li>
<li>Added driver for Limenko HW [iq_132]</li>
<li>Added driver for Vamphalf, Boon-ga [iq_132, dink]</li>
<li>Added driver for G-Stream 2020, Crazy War [iq_132]</li>
<li>Added driver for Gal's Panic 3 [iq_132, dink]</li>
<li>Added driver for Tube Panic, Roller Jammer [iq_132]</li>
<li>Added driver for Hyper Duel by Technosoft [iq_132, dink]</li>
<li>Added driver for Eolith, Eolith16 and F2 System (Hyperstone) [iq_132]</li>
<li>Added driver for Shanghai 3, Blocken and Heberpop [iq_132]</li>
<li>Added driver for Neo Geo Pocket and Pocket Color [iq_132, dink]</li>
<li>Added driver for WEC Lemans and Hot Chase [iq_132, dink]</li>
<li>Added driver for Mag Max [iq_132, dink]</li>
<li>Added driver for Jaleco Big Run, Grand Prix Star, Cisco Heat, Wild Pilot [iq_132, dink]</li>
<li>Added driver for ZX Spectrum based games [dink, w/help from Gab75 and Svipur]</li>
</ul>
<!-- new game additions to existing drivers -->
<h4>New additions / updates to existing drivers</h4>
<ul>
<li>Added World Heroes 2 (ALH-006) to the Neo Geo driver [Razoola, Barry]</li>
<li>Added V-Liner (v0.54, v0.7a and 0.7e) to the Neo Geo driver [Razoola, Barry]</li>
<li>Added English fan translations of the following Megadrive games: Battle Golfer Yui, Fushigi no Umi no Nadia, Psy-O-Blade, Rent a Hero, Bishoujo Senshi Sailor Moon and Vixen 357 [barbudreadmon]</li>
<li>Added Streets of Rage 2 Puyo Wars Hack to Megadrive Driver [barbudreadmon]</li>
<li>Added Star Chaser homebrew game to Megadrive Driver [barbudreadmon]</li>
<li>Added Shining Tactics Absolute Final Edition (Hack) to Megadrive [barbudreadmon]</li>
<li>Added English fan translations of the following GameGear games: Lunar - Sanposuru Gakuen, Madou Monogatari I - 3-Tsu no Madoukyuu, Megami Tensei Gaiden - Last Bible S, Phantasy Star Gaiden, Shining Force Gaiden - Final Conflict and Sylvan Tale [barbudreadmon]</li>
<li>Added Ghost Pilots (prototype) to the Neo Geo driver [Razoola, Barry]</li>
<li>Added Royal Stone English translation the SMS/GameGear driver [barbudreadmon]</li>
<li>Added Titan (Pac-Man hack) to the Pac-Man driver [Craig Anstett, CraftyMech, JacKc]</li>
<li>Added Kabuki-Z to the public builds of FB Alpha - somehow this was overlooked, sorry about that! [dink]</li>
<li>Added Twins (booleg of Mega Twins) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, barry]</li>
<li>Added Ikki, Strength and Skill, and Banbam to the Markham driver [iq_132]</li>
<li>Added Toki no Senshi - Chrono Soldier as parent, older version is actually a prototype [Barry]</li>
<li>Added support for Neo-Geo Universe BIOS 3.3 [Razoola, Barry]</li>
<li>Added Neo Geo BIOS (NEO-MVH MV1C, Japan) [Razoola, Barry]</li>
<li>Added Neo Geo BIOS (sp1-u4, US) [ack, Barry]</li>
<li>Added Vindicators II to the Gauntlet driver [iq_132]</li>
<li>Added Street Fighter 2 Red Wave Pt II [okada yuko, Barry]</li>
<li>Added English translations for Sonic Eraser and Barver Battle Saga to the Megadrive driver [barbudreadmon]</li>
<li>Update Deep Dungeon to the latest version on MSX [dink]</li>
<li>Added Danger Tower on MSX [dink]</li>
<li>Added Boxxle, Star Fortress and Module Man on Coleco [dink]</li>
<li>Added Enhanced versions of Super Hangon and Outrun v2.0.2 [dink]</li>
<li>Added Wing Warriors (April 18 2019 version) to SMS [dink]</li>
<li>Added Tanglewood v1.0 and demo to the Megadrive driver [dink]</li>
<li>Added Flight of Pigarus v1.0 by Kagesan to the SMS driver [dink]</li>
<li>Added Blaze On (World), making it the new parent [rtw, The Dumping Union]</li>
<li>Added Ultimate Mortal Kombat 3 Tournament Edition and Ultimate Mortal Kombat 2 Tournament Edition hacks [dink]</li>
<li>Added Waku Waku Ultraman Racing to the Sega System 16B driver [Barry]</li>
<li>Added Kof '98 Plus Final Edition (kof98pfe) & Kof 10th Anniversary (kof10thd) hacks to Neo Geo [barbudreadmon]</li>
<li>Added Pastel Island to SSV (big thanks to Haze!) [dink]</li>
<li>Added Streets of Rage 3 - The Bare Knuckle 3 Project (Hack, July 1, 2017) [Ryvius86]</li>
<li>Added Bare Knuckle 3 Project (World) (Hack by Gsaurus, April 25, 2019) [Ryvius86]</li>
<li>Added Bare Knuckle III (English Hack By Twilight Translations) [Ryuvius86]</li>
<li>Added Xevious and Super Xevious to the Galaga driver [CupcakeFan]</li>
<li>Added Pitapat Puzzle to the Cross Pang HW driver [dink, barbudreadmon, arnoldsecret]</li>
<li>Added Night Knight v1.0.3 to MSX [dink]</li>
<li>Update wofchdx to final edition on CPS-1. [SumavisionQ5]</li>
<li>Update The King of Fighters '96 (The Aniversary Edition 2.0 Final Version 2019-05-30) [SumavisionQ5]</li>
<li>Update The King of Fighters '98 (Combo) Ivex hack - 2018/05/05 version [SumavisionQ5]</li>
<li>Update The King of Fighters '99 Anniversary Edition hack by Yashional - 2017/11/12 Final Version [SumavisionQ5]</li>
<li>update Xi You Shi E Zhuan Super Plus (Qun Mo Luan Wu New 208 Revision) to 2020-05-29 version [JacKc]</li>
<li>Added The Last Blade 2 Team Edition Hack [Combone]</li>
<li>Added GOTVG Multifunction Hacks for Metal Slug 1-5 [SumavisionQ5]</li>
<li>Added Mortal Kombat II Plus (Beta 2, Hack) [Combone]</li>
<li>Added Ultimate Mortal Kombat 3 Cup Edition (Ver. 2019-07-04) (Hack) [Combone]</li>
<li>Added Magic Purple to the Tumbleb driver [dink, iq_132]</li>
<li>Added The King of Fighters 97 Combo hack with Random Select [Combone]</li>
<li>Added The King of Fighters '97 - Combo Training Version 2018 (Hack) [Combone]</li>
<li>Added Super Monaco GP 2019 - HE Returns (30th Anniversary Edition) (Hack By TA_Marcos_Translations) [Combone]</li>
<li>Added Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) [Combone]</li>
<li>Added Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899) [Combone]</li>
<li>Added The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) [Combone]</li>
<li>Added The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) [Combone]</li>
<li>Added The King of Fighters '99 - Remix Pro V2.0 Final (Hack By FCHT - FightChina Hackteam) [Combone]</li>
<li>Added The King of Fighters '99 - Evolution Ultra Remix (Hack By Yashional) [Combone]</li>
<li>Added The King of Fighters '99 - Summer Revolution (Hack By FCHT - FightChina Hack team) [Combone]</li>
<li>Added Streets of Rage 2 - Street Fighter Version 1-4 hacks [Combone]</li>
<li>Added The King of Fighters 2002 Remix Ultra 3.5 - Hack By FCHT [Combone]</li>
<li>Added The King of Fighters '97 (Optimized Edition) [SumavisionQ5]</li>
<li>Added The King of Fighters '97 (Anniversary Edition) - Hack by AndyChan [SumavisionQ5, Taoenwen, JacKc]</li>
<li>Added The King of Fighters '97 (Optimized Edition 2020) [SumavisionQ5, Taoenwen, JacKc]</li>
<li>Added The King of Fighters '97 (Invincible Plus) - Hack by Ice Flame Fantasy [Taoenwen, JacKc]</li>
<li>Added Knights of Valour Super Heroes / Yi Tong Zhong Yuan Qing Ban (2019-5, hack) [HBMAME, JacKc]</li>
<li>Added Knights of Valour Super Heroes / Yi Tong Zhong Yuan Wu Shuang Ban (2019-0, hack) [HBMAME, JacKc]</li>
<li>Added The King of Fighters '98 (Combo Plus, GSC2007 & DREAM) [JacKc, Taoenwen]</li>
<li>Added The King of Fighters 2000 (OTC 2020-05-30, LOUSHI customized version, YZKOF) [Taoenwen, JacKc]</li>
<li>Added Luan Shi Ying Xiong (hack of Knights of Valour Super Heroes Plus, ver. 500) [HBMAME, JacKc]</li>
<li>Added Luan Shi Ying Xiong - Qiu Sheng Zhi Lu (hack of Knights of Valour Super Heroes Plus, ver. 500) [HBMAME, JacKc]</li>
<li>Added Luan Shi Ying Xiong - Qun Xiong Zhu Lu Plus (hack of Knights of Valour Super Heroes Plus, ver. 500) [HBMAME, JacKc]</li>
<li>Added Super Street Fighter II Turbo New Legacy v0.3 Beta (Hack by Born2SPD) [JacKc]</li>
<li>Added Knights of Valour Super Heroes Plus (The Best Firepower In 2020, 2020-02-06) [HBMAME, JacKc]</li>
<li>Added Cadillacs and Dinosaurs (God of War Edition Update 2020-03-25, Ngs) [HBMAME, Taoenwen, JacKc]</li>
<li>Added Tenchi wo Kurau II - Sekiheki no Tatakai (Master Edition Update 2020-02-15, Bindi) [HBMAME, Taoenwen, JacKc]</li>
<li>Added Captain Commando (1 Versus 4 GOTVG) [Taoenwen, JacKc]</li>
<li>Added The King of Fighters 2001 (PS2 Krizalid Edition 2019-12-12, Eddids) [HBMAME, Taoenwen, JacKc]</li>
<li>Added The King of Fighters 2002 (PlayStation 2 v1.0 2018-12-17, EGCG&GSC2007 hack) [HBMAME, Taoenwen, JacKc]</li>
<li>Added Knights of Valour Super Heroes Plus (The Road to Survival True King Version 2018-02-23, FEITIANXUE) [HBMAME, JacKc]</li>
<li>Added Knights of Valour Super Heroes Plus (The Road to Survival True King Version 2020-01-03, FEITIANXUE) [HBMAME, JacKc]</li>
<li>Added missing Gottlieb/Mylstar games in the QBert driver [iq_132, dink]</li>
<li>Added various hacks to dkong driver [HBMAME, barbudreadmon]</li>
</ul>
<!-- clones and updated romsets in drivers -->
<h4>Clones and updated romsets in existing drivers</h4>
<ul>
<li>Added Marvel Super Heroes (951024 Brazil) to the CPS-2 driver [SHVB, The Dumping Union, Barry]</li>
<li>Added Sengoku 3 / Sengoku Densho 2001 (Set 2) to the Neo Geo driver [Barry, Razoola]</li>
<li>Added Final Fight (900405 Japan) to the CPS-1 driver [Barry, bonky0013, Manimani, The Dumping Union]</li>
<li>Added Street Fighter II' - Champion Edition (Level Select bootleg, 920322 USA) to the CPS-1 driver [Barry, hammy, The Dumping Union]</li>
<li>Added Street Fighter II' - Champion Edition (920313 USA bootleg sets 8,9 and 10) to the CPS-1 driver [Barry]</li>
<li>Added Naughty Boy (bootleg, set 2) [f205v, Matteo, JacKc]</li>
<li>Added Donkey Kong Junior (US, bootleg?) [unknown, JacKc]</li>
<li>Added Karate Blazers (Tecmo license) [caius, The Dumping Union, JacKc]</li>
<li>Added Last Mission (World revision 8 ) [caius, The Dumping Union, JacKc]</li>
<li>Added The King of Dragons (ETC 910731) to the CPS-1 driver [Sergio Galiano, Recre_Piscis, Spain, JacKc]</li>
<li>Added Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union, JacKc]</li>
<li>Added Metal Slug 3 (NGM-2560, earlier) [Razoola, JacKc]</li>
<li>Added Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa, JacKc]</li>
<li>Added Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft, JacKc]</li>
<li>Added Jump Coaster (World) [ShouTime, THe Dumping Union, JacKc]</li>
<li>Added Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union, JacKc]</li>
<li>Added Strikers 1945 (World, unprotected) [Blackfish, Brizzo, rtw, JacKc]</li>
<li>Added Raiden DX (Portugal) and Raiden DX (Japan, set 2) [Jorge Silva, Atro, Kravex, JacKc]</li>
<li>Added Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union, JacKc]</li>
<li>Added Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union, JacKc]</li>
<li>Added WWF WrestleFest (US) [SpinalFeyd, The Dumping Union, JacKc]</li>
<li>Added Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casa?a, JacKc]</li>
<li>Added clone of Masterboy [Barry]</li>
<li>Added Strahl (World), making Strahl Japan Sets 1 and 2 clones in the NMK16 driver [dink]</li>
<li>Added Landmaker 2.02O World version [SEGV, Brian Troha]</li>
<li>Added Hacha Mecha Fighter location test prototype [Mike Moffitt, Osso13]</li>
<li>Added bootleg of World Cup '90 (twcup90bb) [Barry, Roberto Fresca, Martin Mejia Britez]</li>
<li>Added clone of Super Street Fighter II - the tournament battle [Barry]</li>
<li>Added clone of Street Fighter 2 [Barry, Erik Preston]</li>
<li>Added clone of Street Fighter 2 [Barry, Chris Gleed]</li>
<li>Added bootleg of Warriors of Fate (wofabl) [Barry]</li>
<li>Added clone of Street Fighter 2 (sf2ea) [Barry]</li>
<li>Added clone of Shinobi (unprotected) [Barry, Brian Troha]</li>
<li>Added clone of X-Men: Children of the Atom to CPS-2 driver [Barry, Brad Hicks]</li>
<li>Added Deroon DeroDero (newer) [Farzeno, The Dumpin Union, arcadez]</li>
<li>Added clone of Laser Ghost (Japan) to System 18 [Barry]</li>
<li>Added 2 bootleg clones of Enduro Racer to the Hang On driver [Barry]</li>
<li>Added G-LOC R360 (Japan) to the Sega Y-Board driver [Barry]</li>
<li>Added prototype of Fantasy Zone to the Sega System 16A driver [Barry]</li>
<li>Added 2 clones of Action Fighter to the Sega System 16A driver [Barry]</li>
<li>Added 4 clones of Action Fighter to the Sega System 16B driver [Barry]</li>
<li>Added clone of Fantasy Zone to the Sega System 16A driver [Barry]</li>
<li>Added Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA) [Stephan Suys, JacKc]</li>
<li>Added clone of Wyvern F-0 [jordigahan, ClawGrip, The Dumping Union, JacKc]</li>
<li>Added bootleg of Puzz Loop 2 (Japan 010226 Phoenix Edition) [JacKc]</li>
<li>Added bootleg of Street Fighter II - The World Warrior (RK bootleg, 910214 etc) [JacKc, dink]</li>
<li>Added Super Cobra (encrypted) [Team Europe, JacKc]</li>
<li>Added Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony, JacKc]</li>
<li>Added Bubble 2000 V1.2 [Kevin Eshbach, The Dumping Union, JacKc]</li>
<li>Added Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union, JacKc]</li>
<li>Added Viewpoint (prototype) to the Neo-Geo driver [Brian Hargrove, JacKc]</li>
<li>Added Moon Cresta (bootleg set 4) [Darran, The Dumping Union, JacKc]</li>
<li>Added Omega (earlier) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added Finalizer - Super Transformation (set 2) [pacman70, JacKc]</li>
<li>Added Karate Champ (US VS version, set 3) [Don Thibert, RColtrane, The Dumping Union, JacKc]</li>
<li>Added Karate Champ (US VS version, set 4) [Don Thibert, RColtrane, The Dumping Union, JacKc]</li>
<li>Added Pang Pom's (Nova) [Hammy, The Dumping Union, JacKc]</li>
<li>Added Raiden (US set 3) [Apocalypse, The Dumpin Union, JacKc]</li>
<li>Added Lethal Enforcers (ver EAD, 11/11/92 10:52) [caius, JacKc]</li>
<li>Added Gals Panic S - Extra Edition (Asia) [Jürgen Probe, JacKc]</li>
<li>Added Double Axle (US) [Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg, The Dumping Union, JacKc]</li>
<li>Added X-Men (4 Players ver JEA) [Artemio Urbina, The Dumping Union, JacKc]</li>
<li>Added Double Dragon II - The Revenge (Japan) [Layer, JacKc]</li>
<li>Added Jiao! Jiao! Jiao! (China, 2P set) [Bill D., The Dumping Union, JacKc]</li>
<li>Added Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) [David Torres, ClawGrip, Recreativas.org, JacKc]</li>
<li>Added Super Cobra (bootleg, set 3) [David Torres, ClawGrip, Recreativas.org, JacKc]</li>
<li>Added Guardian Storm (horizontal, Australia) [xodaraP, dink]</li>
<li>Added Top Secret (Japan, revision B) [FabC, JacKc]</li>
<li>Added Tetris Plus 2 (World, V2.7) [Team Japump!!!, JacKc]</li>
<li>Added Street Fighter: The Movie (v1.14N, Japan) [Jorge Silva, JacKc]</li>
<li>Added Eagle Shot Golf (Japan, bootleg?) [Joshua Inman, JacKc]</li>
<li>Added Klax (Japan, version 4) [farzeno, The Dumping Union, JacKc]</li>
<li>Added U.N. Defense Force: Earth Joker (US / Japan, set 2) [Phil Bennett, JacKc]</li>
<li>Added Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union, JacKc]</li>
<li>Added PuLiRuLa (World, earlier?) [Jorge Silva, JacKc]</li>
<li>Added Soldier Girl Amazon (Tecfri license) [Fredric Sjoholm, JacKc]</li>
<li>Added Phoenix (G. Universal Video bootleg) [VectorGlow, JacKc]</li>
<li>Added Phoenix (Hellomat Automaten bootleg) [unknown, JacKc]</li>
<li>Added Niemer Fenix (Phoenix bootleg) [Clawgrip, JacKc]</li>
<li>Added Marti Colls Zero Time [Clawgrip, JacKc]</li>
<li>Added Add Pac-Man Spanish bootlegs / hacks [Clawgrip, JacKc]</li>
<li>Added Pocket Gal Deluxe (Asia v3.00) [Jorge Silva, JacKc]</li>
<li>Added Vendetta (World, 4 Players, ver. ?) [Jorge Silva, JacKc]</li>
<li>Added Hard Head 2 (v2.0, Music Program v2.0) [Clawgrip, JacKc]</li>
<li>Added 800 Fathoms (older) [ShouTime, The Dumping Union, JacKc]</li>
<li>Added Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) [SumavisionQ5]</li>
<li>Added Defend the Terra Attack on the Red UFO (bootleg, set 2) [anonymous, JacKc]</li>
<li>Added River Patrol (Japan, unprotected) [ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union, JacKc]</li>
<li>Added The Simpsons (4 Players Asia) [Leonard S. Oliveira, JacKc]</li>
<li>Added Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [Tomas Garcia-Meras (ClawGrip), Roberto Fresca, Recreativas.org, The Dumping Union, JacKc]</li>
<li>Added TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, JacKc]</li>
<li>Added Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, JacKc]</li>
<li>Added Raiden II (Korea) [Jorge Silva, JacKc]</li>
<li>Added Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union, JacKc]</li>
<li>Added Commando (bootleg set 3) [Guru, JacKc]</li>
<li>Added Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added Punk Shot (World 2 Players) [frsj8112, JacKc]</li>
<li>Added Block Out (Europe and Oceania) [Clawgrip, Recreativas.org, JacKc]</li>
<li>Added Street Fighter II': Champion Edition (RE, bootleg) [Clawgrip, Hammy, JacKc]</li>
<li>Added Raiden II (Spain) [Jorge Silva, JacKc]</li>
<li>Added Aliens (US, revision H) [JacKc]
<li>Added DonPachi (Japan, ver. 1.01, 95/05/11 satsuei) [pegboy]</li>
<li>Added Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-272) (NGH-272) (Final Edition, location test version) [iq_132, JacKc]</li>
<li>Added Karate Dou (Arfyc bootleg) [Retromaniacs, ArcadeHacker, Recreativas.org, JacKc]</li>
<li>Added Jackie Chan - The Kung-Fu Master (rev 4?) [coolmod, The Dumping Union, JacKc]</li>
<li>Added Shuffleshot (v1.35) [Justin Khan, Aaron Giles, Justin Frankel, Vitorio Miliano, Andrew Eikum, Joseph Boyd, Jonathan Flowers, Ben Lincoln, Philip Bennett, Brandi Ferguson,
Al Kossow, Maxime Croizer, Thomas Summersell, Jeff Battle, Joseph Drilling, Brian Hefele, Christopher Miller, Micheal Drueing, Ryan Winton, Ryan Holtz, Brian Troha]</li>
<li>Added Shuffleshot (v1.38) [Justin Khan, Aaron Giles, Justin Frankel, Vitorio Miliano, Andrew Eikum, Joseph Boyd, Jonathan Flowers, Ben Lincoln, Philip Bennett, Brandi Ferguson,
Al Kossow, Maxime Croizer, Thomas Summersell, Jeff Battle, Joseph Drilling, Brian Hefele, Christopher Miller, Micheal Drueing, Ryan Winton, Ryan Holtz, Brian Troha]</li>
<li>Added Vampire Savior: The Lord of Vampire (Brazil 970519) [Renan Eler, Roberto Louzada, Filipe Nascimento, CPS Raptor group, SHVB, JacKc]</li>
<li>Added Air Duel (US, location test) [halowarrior40, JacKc]</li>
<li>Added Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (set 5) [gc8tech, JacKc]</li>
<li>Added Galaxy X (bootleg of Galaxian) [Andrew Welburn, JacKc]</li>
<li>Added Gun.Smoke (Germany, censored) [Saigononindou, Victor Fernandez (City Game), Jacinto Lozano, JacKc]</li>
<li>Added Moon Cresta (Nichibutsu USA, encrypted) [Pacman70, Asayuki, JacKc]</li>
<li>Added Vanguard (Germany) [Paul Swan, JacKc]</li>
<li>Added Front Line (set 1) [Joe Magiera, The Dumping Union, JacKc]</li>
<li>Added Street Fighter II: The World Warrior (World 910411) [fluxcore, JacKc]</li>
<li>Added Route 16 (Sun Electronics) [Guru, JacKc]</li>
<li>Added X-Men (4 Players ver UEB) [Joe Magiera, The Dumping Union, JacKc]</li>
<li>Added G.I. Joe (US, UAA) [NeTaXe, JacKc]</li>
<li>Added Turbo (encrypted, program 1363-1365 rev C) [Digimon, JacKc]</li>
<li>Added Undercover Cops - Alpha Renewal Version (US) [Brian Troha, The Dumping Union, JacKc]</li>
<li>Added Cobra-Command (World/US) [caius, The Dumping Union, JacKc]</li>
<li>Added Galaxian (René Pierre bootleg) [Michel Blanco, JacKc]</li>
<li>Added Speed Ball (set 2) [Jorge Silva, JacKc]</li>
<li>Added Miss Puzzle (Nudes, less explicit) [Brian Troha, The Dumping Union, JacKc]</li>
<li>Added Final Star Force (World?) [Jorge Silva, JacKc]</li>
<li>Added Puzzli (revision A) [SpinalFeyd, JacKc]</li>
<li>Added Raiden II (easier, US, prototype? 11-16) [neSneSgB, JacKc]</li>
<li>Added Galaktron (Petaco S.A.) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added Ataque Androide - Moon Cresta (FAR S.L. Spanish bootleg) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added added Street Fighter II': Champion Edition (Playmark bootleg, set 2) [f205v, JacKc]</li>
<li>Added Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added Seicross (set 2) [Zab, The Dumping Union, JacKc]</li>
<li>Added Blood Bros. (Korea) [Jorge Silva, JacKc]</li>
<li>Added Sirio II (Calfesa Spanish Moon Cresta bootleg) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added Teenage Mutant Ninja Turtles (US 4 Players, version N) [CoolMod, The Dumping Union, JacKc]</li>
<li>Added Galaxian (Spanish bootleg) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added Dharma Doujou (Germany) [Darksoft, JacKc]</li>
<li>Added Street Fighter II: The World Warrior (USA 920312) [Lions3, JacKc]</li>
<li>Added Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added The End (SegaSA / Sonic) [jordigahan, ClawGrip, JacKc]</li>
<li>Added Time Killers (v1.00) [Brian Troha, The Dumping Union, JacKc]</li>
<li>Added Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip, JacKc]</li>
<li>Added Space Pilot (set 2) [chaneman, JacKc]</li>
<li>Added Denjin Makai (set 1) [caius, The Dumping Union, JacKc]</li>
<li>Added Super Bagman (version 5) [Michel Blanco, JacKc]</li>
</ul>
<h3>v0.2.97.43</h3>
<!-- fixes and features -->
<h4>Fixes and new features</h4>
<ul>
<li>Use real MCU for Tokio [Barry]</li>
<li>Fix state issues with Slap Fight/Tiger Heli [dink]</li>
<li>Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]</li>
<li>Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]</li>
<li>Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]</li>
<li>Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]</li>
<li>Fix B-Wings (Alt) set boot issue [dink]</li>
<li>Fix color issues in Gold Medalist [iq_132]</li>
<li>Z80 Core, small improvement to vector handling [dink]</li>
<li>Parents Only option for driver icons (for systems that have problems with driver icons) [dink]</li>
<li>Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]<ul>
<li>Fixes SFX sounds in Streets of Rage 2</li>
<li>Fixes lead and percussive guitar sounds in Mega Turrican's intro</li>
</ul></li>
<li>Fix crash with NBA Jam Tournament Edition on Megadrive [dink]</li>
<li>Improve 68k timing for Megadrive, fixes... [dink]<ul>
<li>Graphics issues/corruption in Galahad</li>
<li>Flickery separator line in VS mode on Sonic 2 and 3</li>
<li>Fix freeze with Desert Strike on Megadrive</li>
<li>Overall, probably improves everything</li>
</ul></li>
<li>Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]</li>
<li>Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]</li>
<li>Sync. romsets with MAME 0.188 [Barry]</li>
<li>Sync. some romsets with MAME 0.189 [JacKc]</li>
<li>Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]</li>
<li>Fix for replays desynching with games that use SRAM/NVRAM [dink]</li>