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This is expected behavior and not easily fixed, or in fact desirable, since it's very useful to be able to set a single parameter value that propagates throughout the shader passes.
It's good practice (but rarely actually done) for shaders to name their parameter variables something unique, like image adjustment's "ia_contrast" instead of just "contrast", since that's very likely to conflict with other shaders. OTOH, multipass shaders are not typically designed around the idea of their individual passes being mix-and-match building blocks, though many people use them that way.
I agree with @hizzlekizzle it's often important to reuse the same parameter within multiple passes, to the proper solution to this in my opinion is to use prefixes like "ia_contrast" instead of just "contrast".
Initially I had the same thought as you @ofry but after using the system for a little bit and understanding how the parameter binding works, it seems best that it works the way it currently does especially because of reuse between passes and because the parameter list is global to the entire preset.
This also avoids the same name appearing in the parameter list for two different things which would make it unclear which is which.
First and foremost consider this:
Description
Can't combinate different SLANG shaders with same name of parameter.
Expected behavior
Shader preset should create. And Retroarch should know which parameter goes to which shader.
Actual behavior
Failed to save such shader preset.
Steps to reproduce the bug
Described in libretro/slang-shaders#142
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
Environment information
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