Fix refresh rate for PAL GC games with 60Hz option #311
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Tested with Super Mario Sunshine, currently with the PAL version if you select "60Hz" in-game the core will still lock refresh rate to 50, making the audio awful and the game still running at 50 (25 internally).
I wasn't sure how to handle this so I just checked at how LRPS2 was handling this and it just reports NTSC timing no matter what in
retro_get_system_av_info
, and it seems to work absolutely fine with Dolphin as well. I tried multiple PAL GC and Wii games just to make sure, switching between 50 and 60Hz, I couldn't find any problem, the core properly runs at the correct refresh rate.Also changed
PAL60
core option name toPAL60 (Wii)
to avoid confusion, since this setting only affects Wii games.Fixes #310