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I would like to know if you are able to make an OpenGL upscaling shader coded for DOSBox Staging 0.81 that uses the xbrz-freescale.glsl file as a base. Thanks!
The text was updated successfully, but these errors were encountered:
I would like to know if you are able to make an OpenGL upscaling shader coded for DOSBox Staging 0.81 that uses the xbrz-freescale.glsl file as a base. Thanks!
The text was updated successfully, but these errors were encountered: