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Sound pitch issues #53
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I'm not sure if I can reproduce this. |
I can confirm the issue. Sound effects seem to have a slightly lower pitch than normal. Midi music seems fine though. |
Thanks @Tasosgemah, there's an option in the in-game sound options menu under "options" -> "general" that changes the pitch to something closer to older Doom versions, does that make any difference to you? |
No, I just checked and that option is actually unused in the code.... |
Yeah, like you said, no difference. |
I confirm that issue is stills there. It's a bit frustrating listen game sounds with low pitch. This is Doom 2 for dos with original sound pitch: https://www.youtube.com/watch?v=bAOoJsxgvnI This is from PrBoom (It's commented. Just jump to the video to listen the difference): |
I think I have fixed this in #182 |
Is this fix live yet? I just upgraded and i see no difference. |
@Tasosgemah You would have to build my fork here: https://github.com/vanfanel/libretro-prboom Try 70Hz mode for perfectly smooth movement and correct pitch. |
Ah, i'm not well versed enough to build stuff. I'll wait for an update. |
Like mentioned in #182 , this is either a frontend or audio backend / driver issue, as on my frontend the audio works perfectly fine with whatever framerate. Just to point you in the right direction. |
Comparing the libretro version to Windows, libretro-prboom plays sounds at way too low of a default pitch. Changing the sample rate didn't help, nor did I think it would.
Any ideas?
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