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Zero Point 2 (zeropnt2): reload issue #1253
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Lethalj returns the value here mame2003-plus-libretro/src/vidhrdw/lethalj_vidhrdw.c Lines 48 to 74 in 379c0e9
Would have to determine what value forces a reload. And check against a threshold. |
I should also mention that Zero Point 2 has a dipswitch to disable the need for reloading. If getting reload to work for that game is too much of a hassle, disabling reload is a good option. That makes the game play like the first Zero Point anyway. EDIT: and in Lethal Justice, reloading appears to be isolated to the corners of the screen instead of the whole border. |
863389f resolved the issues with |
Appears to be game specific, thanks for linking a good resource. |
Hi again,
The two games mentioned in the title work very well in this emulator aside from reload issues. I get shots registered on the edges of the screen when trying to reload in both of these games for the vast majority of reload attempts. It will work occasionally, but I can't pinpoint the conditions.
It doesn't appear that newer MAME versions introduced any fixes for this particular issue for these two games, so hopefully this doesn't require any back-porting to fix 😊
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