You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are some short-term fixes for the Rewind crash, but the long term solutions involve understanding why the serialization routine in combination with Rewind crashes in only some situations.
On the MAME end, there may be clues in the history for specific drivers.
On the serialization implementation end, radius posits:
you could detect if it's rewinding by checking if it's serializing every frame I guess I bet the problem is serializing at the first few frames
make it return false in the first 10 secs or whtever
if that's the case try to find a decent workaround 😛
maybe check the data I guess the size or data are null when you call retro serialize on one of those games
in such a case
return false
The text was updated successfully, but these errors were encountered:
Previous discussion:
There are some short-term fixes for the Rewind crash, but the long term solutions involve understanding why the serialization routine in combination with Rewind crashes in only some situations.
On the MAME end, there may be clues in the history for specific drivers.
On the serialization implementation end, radius posits:
The text was updated successfully, but these errors were encountered: