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When loading a ROM on the 3DS, the core will usually crash with an ARM11 exception. It looks like this is related to loading NstDatabase: it fails with 354fa2f, and earlier commits will fail in the same way if NstDatabase.xml is in the system directory.
So it seems that the 3DS build can't handle opening the XML database regardless of whether it's compiled directly in, or loaded externally. Many games will fail to operate correctly without the XML database, so simply choosing not to load it is not exactly a great option.
I'd also like to know if any other less powerful platforms have this problem.
When loading a ROM on the 3DS, the core will usually crash with an ARM11 exception. It looks like this is related to loading NstDatabase: it fails with 354fa2f, and earlier commits will fail in the same way if NstDatabase.xml is in the system directory.
Here's the dump:
I've attached the raw file, too.
crash_dump_00000014.dmp.zip
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