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Uniform for core vertical frequency #411

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anikom15 opened this issue Apr 28, 2023 · 2 comments
Open

Uniform for core vertical frequency #411

anikom15 opened this issue Apr 28, 2023 · 2 comments

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@anikom15
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Currently there is no way for shaders to keep track of real-time. The easiest way to do this would be to compare frequency with FrameCount.

@kokoko3k
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How would you compare framecount with, say, 30hz, and what info would it give you?

@hizzlekizzle
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I would prefer to have something like real time in ms. I've long wanted to deprecate FrameCount and replace it with something like:

vec4 time = vec4(framecount, oscillator, real time, TBD);

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