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Currently, the animation behavior follows the pattern shown on the left. However, I suggest that the behavior depicted on the right would be more natural, particularly when navigating backward in a PGN game.
Left (current): Displays check as soon as the piece leaves its original square.
Right (proposed): Displays check after the piece reaches its destination square.
Code changes required:
Exclude the appending of a new square with the check class until the piece animation has finished.
Your feedback is greatly appreciated.
The text was updated successfully, but these errors were encountered:
Currently, the animation behavior follows the pattern shown on the left. However, I suggest that the behavior depicted on the right would be more natural, particularly when navigating backward in a PGN game.
Left (current): Displays check as soon as the piece leaves its original square.
Right (proposed): Displays check after the piece reaches its destination square.
Code changes required:
Exclude the appending of a new square with the
check
class until the piece animation has finished.Your feedback is greatly appreciated.
The text was updated successfully, but these errors were encountered: