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It looks like it's a Godot bug. Neither handles() nor edit() is called by the engine for our editor plugin, when resources are stored in an array. I noticed it is related to interface/inspector/resources_to_open_in_new_inspector editor setting. If you remove BehaviorTree from that editor setting, it starts working for arrays, but it breaks in normal use.
Godot version
v4.4.beta1.official [d33da79d3]
LimboAI version
v1.2.2 [d3d3295]
LimboAI variant
GDExtension / AssetLib
Issue description
Selecting a BehaviorTree in an exported array from the inspector does not open the LimboAI editor
How to reproduce
Note: Right-clicking and selecting Edit doesn't work either.
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