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In #gpu > vello adding wgpu texture buffers to scene, Chad suggested a new variant of Brush for this use case.
I think that is likely to be the best API, due to the other constraints on the Scene API (namely that we have chosen to make it independent of wgpu, for any consumers who use Vello without using wgpu directly)
The text was updated successfully, but these errors were encountered:
There have been repeated requests for supporting using a wgpu
Texture
within a VelloScene
, such as #660.We did implement a targeted fix for this in #636.
In #gpu > vello adding wgpu texture buffers to scene, Chad suggested a new variant of Brush for this use case.
I think that is likely to be the best API, due to the other constraints on the
Scene
API (namely that we have chosen to make it independent of wgpu, for any consumers who use Vello without using wgpu directly)The text was updated successfully, but these errors were encountered: