Optimistic client movement #118
Labels
game:core
Core mechanics on the client and server
needs investigation
This issue needs further investigation
type:perf
Regarding performance and optimization
Consider an accurate way to render the client ahead of the server to mask input delay.
This is a major change, and it requires reworking a lot of internal systems.
🔵 Client Tick
🟢 Server Tick
✏️ Notes
useSnakesOnScreen
hook. It should replace the snake entry for the client with the local version.The text was updated successfully, but these errors were encountered: