Skip to content

Huge memory leaks produced by publishing/unpublishing camera tracks #420

Open
@VatamanuBogdan

Description

@VatamanuBogdan

Describe the bug
I encountered huge memory leaks (around 50MB) when I attempted to publish -> unpublish camera tracks several times.

SDK Version
2.0.11

iOS Version
Tested on iOS 17 and iOS 15

Xcode Version
Version 15.4 (15F31d)
Swift version: Apple Swift version 5.10

Steps to Reproduce

Demo Application

I created a demo application (two simple screens) where the microphone and camera are enabled/disabled by publishing/unpublishing new tracks. I used this approach and not the canonical one (with track unmute/mute) to highlight the memory leaks problem.
The problem can be replicated by turning the camera on/off multiple times. On every camera switch the memory will increase significantly.

Demo Repository: https://github.com/VatamanuBogdan/livekit.playground/tree/master
Commit: d1c2b043d375a44a63e0df373e531e9dc02cefcd

Steps:

  1. Login into your room using the form found on the Login Screen (you can hardcode the room URL and Token by modifying the values of defaultServerURL and defaultToken constants that can be found at LiveKit-Playground/Utils/Constants.swift )
  2. After you log in with success the Conference Screen will appear and then you should enable -> disable camera by using the Camera toggle button
  3. On every enable -> disable repetition you will see that memory increases drastically see

The entire camera-enabling logic is placed inside ConferenceScreenViewModel.setCamera method.

Code

  1. Initialize a room with the following connect and room options

ConnectOptions

let connectOptions = ConnectOptions(autoSubscribe: false, protocolVersion: .v9)

RoomOptions

let cameraCaptureOptions = CameraCaptureOptions()
let audioCaptureOptions = AudioCaptureOptions()
let videoPublishOptions = VideoPublishOptions(encoding: VideoEncoding(maxBitrate: 2_000_000, maxFps: 30),
                                                                                  simulcast: false,
                                                                                  preferredCodec: VideoCodec.vp8)
let audioPublishOptions = AudioPublishOptions()

let roomOptions = RoomOptions(
          defaultCameraCaptureOptions: cameraCaptureOptions,
          defaultAudioCaptureOptions: audioCaptureOptions,
          defaultVideoPublishOptions: videoPublishOptions,
          defaultAudioPublishOptions: audioPublishOptions,
          adaptiveStream: false,
          dynacast: false,
          reportRemoteTrackStatistics: true
  )
  1. Connect to room
let room = try await room.connect(url: <Server URL>,
                                                          token: <Token>,
                                                          connectOptions: connectOptions,
                                                          roomOptions: roomOptions)
  1. Create and publish a new camera track
let videoTrack = LocalVideoTrack.createCameraTrack()
try await localParticipant.publish(videoTrack: videoTrack)
  1. Unpublish camera track
let cameraPublication = room.localParticipant.firstCameraPublication as! LocalTrackPublication
try await self.localParticipant.unpublish(publication: cameraPublication)
  1. Repeat steps 2 and then 3 several times and you will see that memory increases with every repetition

An important thing to notice is that the following room's option changes increased the amount of leaked memory
from 3 - 4MB to 50MB:
VatamanuBogdan/livekit.playground@d16c937

Expected behavior

After the camera track unpublish the memory should decrease but it remains the same.

Screenshots

Application Screens

Login Screen Conference Screen
login screen conference screen

Memory Usage

Memory-Usage-Screenshot

Every memory increase represents a camera enabling.

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions