Closed
Description
Is there any way that I can run the microphone track and preview it before joining to any room?
I am able to do it with camera by creating local track and starting it, but for audio track it looks like I need it to publish it first to the room which is something I don't really want.
Would be nice that when I start the microphone/audio local track it actually launches the microphone and I am able to read it's buffers.
let localAudioTrack = LocalAudioTrack.createTrack()
try await localAudioTrack.start()
AudioManager.shared.add(localAudioRenderer: self)
The code above does not render any buffers until I publish it to a room.
I can also confirm that my microphone is not enabled as I cannot see the orange dot on my iPhone