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Hi, thank you for this interesting work! Your results for object removal are great, compared to other methods.
I would like to ask, how to get the depth while rendering the new scene after removal. Is there some implementation? Currently I use only monocular depth estimation from the rgb renders, but it is less precise than direct implementation in rendering pipeline.
Thank you.
The text was updated successfully, but these errors were encountered:
Hi, thank you for this interesting work! Your results for object removal are great, compared to other methods.
I would like to ask, how to get the depth while rendering the new scene after removal. Is there some implementation? Currently I use only monocular depth estimation from the rgb renders, but it is less precise than direct implementation in rendering pipeline.
Hi, thank you for this interesting work! Your results for object removal are great, compared to other methods.
I would like to ask, how to get the depth while rendering the new scene after removal. Is there some implementation? Currently I use only monocular depth estimation from the rgb renders, but it is less precise than direct implementation in rendering pipeline.
Thank you.
The text was updated successfully, but these errors were encountered: