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Copy pathPeriodicTask_ThreadPool_WaitState.cs.txt
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PeriodicTask_ThreadPool_WaitState.cs.txt
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace Queue_PeriodicTasks
{
public class DuplicateKeyComparer<TKey>
:
IComparer<TKey> where TKey : IComparable
{
#region IComparer<TKey> Members
public int Compare(TKey x, TKey y)
{
int result = x.CompareTo(y);
if (result == 0)
return 1; // Handle equality as beeing greater
else
return result;
}
#endregion
}
class TimerQueue
{
public static bool RunProgram = true;
public static class_currTimeDate currTimeDate = new class_currTimeDate();
public static class_SortedList_PeriodicTasks SortedList_PeriodicTasks = new class_SortedList_PeriodicTasks();
//public static class_PriorityQueue_PeriodicTasks PriorityQueue_PeriodicTasks = new class_PriorityQueue_PeriodicTasks();
public static class_workerThread[] workerThread = new class_workerThread[2];
public delegate void func_PeriodicTask();
public static class_stack_workerThread_WaitState stack_workerThread_WaitState = new class_stack_workerThread_WaitState();
static void Main(string[] args)
{
Thread[] WorkerThreadsArray = new Thread[2];
for (int i = 0; i < 2; i++)
{
workerThread[i] = new class_workerThread(i);
WorkerThreadsArray[i] = new Thread(new ThreadStart(workerThread[i].run_PeriodicTask));
stack_workerThread_WaitState.Push(i);
}
SortedList_PeriodicTasks.add_PeriodicTask(DateTime.Now.AddSeconds(1), 1, 0, task_printTagNumber1); //Periodic task function 'task_printTagNumber1', executed every 1 second. TagNumber = 0
SortedList_PeriodicTasks.add_PeriodicTask(DateTime.Now.AddSeconds(2), 2, 1, task_printTagNumber2); //Periodic task function 'task_printTagNumber2', executed every 2 second. TagNumber = 1
SortedList_PeriodicTasks.add_PeriodicTask(DateTime.Now.AddSeconds(3), 3, 2, task_printTagNumber3); //Periodic task function 'task_printTagNumber3', executed every 3 second. TagNumber = 2
//PriorityQueue_PeriodicTasks.Add(DateTime.Now.AddSeconds(1), 1, 0, task_printTagNumber1); //Periodic task function 'task_printTagNumber1', executed every 1 second. TagNumber = 0
//PriorityQueue_PeriodicTasks.Add(DateTime.Now.AddSeconds(2), 2, 1, task_printTagNumber2); //Periodic task function 'task_printTagNumber2', executed every 2 seconds. TagNumber = 1
//PriorityQueue_PeriodicTasks.Add(DateTime.Now.AddSeconds(3), 3, 2, task_printTagNumber3); //Periodic task function 'task_printTagNumber3', executed every 3 seconds. TagNumber = 2
Thread Thread_TimerTick = new Thread(new ThreadStart(currTimeDate.TimerTick));
Thread Thread_Queue_PeriodicTask = new Thread(new ThreadStart(SortedList_PeriodicTasks.run_PeriodicTask));
//Thread Thread_Queue_PeriodicTask = new Thread(new ThreadStart(PriorityQueue_PeriodicTasks.run_PeriodicTask));
Thread_Queue_PeriodicTask.Start();
Thread_TimerTick.Start();
foreach (Thread t in WorkerThreadsArray)
t.Start();
if (Convert.ToChar(Console.Read()) == 'q') //Quit all subprocess threads and end the main program
{
RunProgram = false;
workerThread[0].notify();
workerThread[1].notify();
}
Thread_TimerTick.Join();
Thread_Queue_PeriodicTask.Join();
foreach (Thread t in WorkerThreadsArray)
t.Join();
// Join both threads with no timeout
// Run both until done.
// threads have finished at this point.
Console.ReadKey();
}
struct struct_PeriodicTask
{
private DateTime next_trigger_DateTime;
private int TaskPeriod_seconds;
public int tagNumber;
public func_PeriodicTask Execution_Function;
public struct_PeriodicTask(DateTime _next_trigger_DateTime, int _TaskPeriod_seconds, int _tagNumber, func_PeriodicTask _Execution_Function)
{
TaskPeriod_seconds = _TaskPeriod_seconds;
next_trigger_DateTime = _next_trigger_DateTime.AddSeconds(TaskPeriod_seconds);
tagNumber = _tagNumber;
Execution_Function = _Execution_Function;
}
public void set_next_trigger_DateTime(DateTime _next_trigger_DateTime)
{
next_trigger_DateTime = _next_trigger_DateTime;
}
public void set_next_trigger_DateTime()
{
next_trigger_DateTime = next_trigger_DateTime.AddSeconds(TaskPeriod_seconds);
}
public DateTime get_next_trigger_DateTime()
{
return next_trigger_DateTime;
}
};
public class class_PriorityQueue_PeriodicTasks
{
private List<struct_PeriodicTask> PriorityQueue_PeriodicTasks;
private bool isLocked;
private bool PeriodicTimer_timed;
public class_PriorityQueue_PeriodicTasks()
{
PriorityQueue_PeriodicTasks = new List<struct_PeriodicTask>();
isLocked = false;
}
public bool Any()
{
bool _Any;
Monitor.Enter(this); //obtain lock on this object
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
_Any = PriorityQueue_PeriodicTasks.Any();
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
return _Any;
}
public void Add(DateTime _next_trigger_DateTime, int _TaskPeriod_seconds, int _TagNumber, func_PeriodicTask _Execution_Function)
{
int insertPosition = 0;
Monitor.Enter(this); //obtain lock on this object
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
if (_TaskPeriod_seconds <= 0)
Console.WriteLine("TaskPeriod_seconds cannot be equal or lesser than 0");
if (PriorityQueue_PeriodicTasks.Any())
{
foreach(struct_PeriodicTask PeriodicTask in PriorityQueue_PeriodicTasks)
{
if (_next_trigger_DateTime.CompareTo(PeriodicTask.get_next_trigger_DateTime()) > 0)
insertPosition++;
else
break;
}
}
PriorityQueue_PeriodicTasks.Insert(insertPosition, new struct_PeriodicTask(_next_trigger_DateTime, _TaskPeriod_seconds, _TagNumber, _Execution_Function));
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
}
public void RemoveTagNumber(int _TagNumber)
{
int removePosition = 0;
Monitor.Enter(this); //obtain lock on this object
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
if (PriorityQueue_PeriodicTasks.Any())
{
foreach (struct_PeriodicTask PeriodicTask in PriorityQueue_PeriodicTasks)
{
if (PeriodicTask.tagNumber != _TagNumber)
removePosition++;
else
break;
}
if (removePosition < PriorityQueue_PeriodicTasks.Count())
PriorityQueue_PeriodicTasks.RemoveAt(removePosition);
}
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
}
public void run_PeriodicTask()
{
Monitor.Enter(this);
while (RunProgram)
{
if (!PeriodicTimer_timed)
Monitor.Wait(this);
if (!PriorityQueue_PeriodicTasks.Any())
Monitor.Wait(this);
if (!stack_workerThread_WaitState.Any())
Monitor.Wait(this);
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
if (PeriodicTimer_timed)
{
while (PriorityQueue_PeriodicTasks.Any() && currTimeDate.get_curr_DateTime().CompareTo(PriorityQueue_PeriodicTasks.First().get_next_trigger_DateTime()) >= 0 &&
stack_workerThread_WaitState.Any())
{
struct_PeriodicTask _struct_PeriodicTask = PriorityQueue_PeriodicTasks.First();
PriorityQueue_PeriodicTasks.RemoveAt(0);
workerThread[stack_workerThread_WaitState.Pop()].notify(_struct_PeriodicTask.Execution_Function);
_struct_PeriodicTask.set_next_trigger_DateTime();
int insertPosition = 0;
foreach (struct_PeriodicTask _Periodic_Task in PriorityQueue_PeriodicTasks)
{
if (_struct_PeriodicTask.get_next_trigger_DateTime().CompareTo(_Periodic_Task.get_next_trigger_DateTime()) > 0)
insertPosition++;
else
break;
}
PriorityQueue_PeriodicTasks.Insert(insertPosition, _struct_PeriodicTask);
}
if (PriorityQueue_PeriodicTasks.Any() && currTimeDate.get_curr_DateTime().CompareTo(PriorityQueue_PeriodicTasks.FirstOrDefault().get_next_trigger_DateTime()) < 0)
PeriodicTimer_timed = false;
}
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
}
}
Monitor.Exit(this); //release lock on this object
}
public void notify_timed()
{
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
PeriodicTimer_timed = true;
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
public void notify()
{
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
}
public class class_currTimeDate
{
//This class "class_currTimeDate" is for simulation purpose only
//Assuming class_currTimeDate is an accurate system clock, TimerTick() is hardware time ticking
private DateTime curr_DateTime;
private bool isLocked;
public class_currTimeDate()
{
curr_DateTime = DateTime.Now;
isLocked = false;
}
public void TimerTick()
{
while (RunProgram)
{
Thread.Sleep(1000);
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
curr_DateTime = curr_DateTime.AddSeconds(1);
Console.WriteLine("Timer tick... " + curr_DateTime.ToString());
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
SortedList_PeriodicTasks.notify_timed();
//PriorityQueue_PeriodicTasks.notify_timed();
}
}
public DateTime get_curr_DateTime()
{
DateTime _curr_DateTime;
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
_curr_DateTime = curr_DateTime;
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
return _curr_DateTime;
}
}
public class class_SortedList_PeriodicTasks
{
private SortedList<DateTime, struct_PeriodicTask> SortedList_PeriodicTaskes;
private bool isLocked;
private bool PeriodicTimer_timed;
public class_SortedList_PeriodicTasks()
{
SortedList_PeriodicTaskes = new SortedList<DateTime, struct_PeriodicTask>(new DuplicateKeyComparer<DateTime>());
isLocked = false;
PeriodicTimer_timed = false;
}
public void run_PeriodicTask()
{
Monitor.Enter(this);
while (RunProgram)
{
if (!PeriodicTimer_timed)
Monitor.Wait(this);
if (!SortedList_PeriodicTaskes.Any())
Monitor.Wait(this);
if(!stack_workerThread_WaitState.Any())
Monitor.Wait(this);
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
if (PeriodicTimer_timed)
{
while (SortedList_PeriodicTaskes.Any() && currTimeDate.get_curr_DateTime().CompareTo(SortedList_PeriodicTaskes.FirstOrDefault().Key) >= 0 &&
stack_workerThread_WaitState.Any())
{
struct_PeriodicTask _struct_PeriodicTask = SortedList_PeriodicTaskes.ElementAtOrDefault(0).Value;
SortedList_PeriodicTaskes.RemoveAt(0);
workerThread[stack_workerThread_WaitState.Pop()].notify(_struct_PeriodicTask.Execution_Function);
_struct_PeriodicTask.set_next_trigger_DateTime();
SortedList_PeriodicTaskes.Add(_struct_PeriodicTask.get_next_trigger_DateTime(), _struct_PeriodicTask);
}
if(SortedList_PeriodicTaskes.Any() && currTimeDate.get_curr_DateTime().CompareTo(SortedList_PeriodicTaskes.FirstOrDefault().Key) < 0)
PeriodicTimer_timed = false;
}
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
}
}
Monitor.Exit(this); //release lock on this object
}
public void add_PeriodicTask(DateTime _next_trigger_DateTime, int TaskPeriod_seconds, int tagNumber, func_PeriodicTask Execution_Function)
{
Monitor.Enter(this);
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
SortedList_PeriodicTaskes.Add(_next_trigger_DateTime, new struct_PeriodicTask(_next_trigger_DateTime, TaskPeriod_seconds, tagNumber, Execution_Function));
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this);
}
public void notify_timed()
{
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
PeriodicTimer_timed = true;
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
public void notify()
{
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
}
public class class_stack_workerThread_WaitState
{
private Stack<int> queue_workerThread_WaitState;
private bool isLocked;
public class_stack_workerThread_WaitState()
{
queue_workerThread_WaitState = new Stack<int>();
isLocked = false;
}
public bool Any()
{
bool _Any;
Monitor.Enter(this); //obtain lock on this object
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
_Any = queue_workerThread_WaitState.Any();
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
return _Any;
}
public void Push(int WorkerThread_ReadyState_TagNumber)
{
Monitor.Enter(this); //obtain lock on this object
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
queue_workerThread_WaitState.Push(WorkerThread_ReadyState_TagNumber);
}
finally
{
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
}
public int Pop()
{
int TagNumber = 0;
Monitor.Enter(this); //obtain lock on this object
if (!queue_workerThread_WaitState.Any())
Monitor.Wait(this);
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
try
{
if (queue_workerThread_WaitState.Any())
{
TagNumber = queue_workerThread_WaitState.Pop();
}
}
finally
{
isLocked = false;
if (queue_workerThread_WaitState.Any())
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
}
Monitor.Exit(this); //release lock on this object
return TagNumber;
}
}
public class class_workerThread
{
//This class "class_workerThread" is written for simulation purpose only
//Actual task program will stil need to have 'entering wait stage' coding, 'be notified' coding
private bool isLocked;
public int WorkerThread_ID;
private bool PeriodicTimer_timed;
private func_PeriodicTask _PeriodicTask;
public class_workerThread(int _WorkerThread_ID)
{
isLocked = false;
WorkerThread_ID = _WorkerThread_ID;
PeriodicTimer_timed = false;
}
public void run_PeriodicTask()
{
Monitor.Enter(this);
while (RunProgram)
{
if(!PeriodicTimer_timed)
Monitor.Wait(this); //enter WaitSleepJoin state
//if other thread is at present reading / editing this object (isLocked == true), place invoking thread in WaitSleepJoin state
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
Console.Write("Thread " + WorkerThread_ID + " run: ");
if (RunProgram)
_PeriodicTask();
PeriodicTimer_timed = false;
stack_workerThread_WaitState.Push(WorkerThread_ID);
SortedList_PeriodicTasks.notify();
//PriorityQueue_PeriodicTasks.notify();
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
}
Monitor.Exit(this); //release lock on this object
}
public void notify(func_PeriodicTask _func_PeriodicTask)
{
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = true;
_PeriodicTask = _func_PeriodicTask;
PeriodicTimer_timed = true;
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
public void notify()
{
Monitor.Enter(this); //obtain lock on this object
if (isLocked)
Monitor.Wait(this); //enter WaitSleepJoin state
isLocked = false;
Monitor.Pulse(this); //tell waiting thread(if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
}
}
private static void task_printTagNumber1()
{
//for demo purpose
//Periodic task function #1 that will be executed by Task Threads
Console.WriteLine("Running Periodic Task #1");
}
private static void task_printTagNumber2()
{
//for demo purpose
//Periodic task function #2 that will be executed by Task Threads
Console.WriteLine("Running Periodic Task #2");
}
private static void task_printTagNumber3()
{
//for demo purpose
//Periodic task function #3 that will be executed by Task Threads
Console.WriteLine("Running Periodic Task #3");
}
}
}