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C2 Special Combat Moves #197
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thanks for the report. Can you provide the exact instructions to reproduce? |
Use the Misc. Item in the player's inventory to open a menu, click Power Attacks, and pick out Izayoi Moonflower from the list. |
Hi @skiaslu , I did test C2 both Izayoi Moonflower and Mugetsu Bloodmess and I think they work as intended following your description. Can you check wethever one of the latest Artifacts from here works to you. |
Hi. I tried it myself because I was curious. It seems that the scripts for "Mugetsu Bloodmess" and "Izayoi Moonflower" (zzzZMugetsuFC, zzzZIzayoiFC) achieve the continuous attack effect by using the "TapKey" command to press the button obtained with the "GetControl 4" command. The actual code looks like this:
However, if you have not assigned the attack key to any keyboard key, the GetControl command cannot obtain the key code of the mouse button, and the returned key code will be 255, so this effect will not work correctly (The author need to use the GetAltControl2 command in addition to GetControl). Anyway, if you want to use these powers of the mod in xOBSE22.2 or later, it would be a good idea to assign some keyboard key to the attack key in the in-game settings. |
you are right: old code had this This is horrible. I'm not even sure why that was added, it doesn't make any sense |
Hey, good work there. I'd like to report what looks to be an issue between xOBSE and the mod C2 Special Combat Moves. When using the moves "Mugetsu Bloodmess" or "Izayoi Moonflower" there's meant to be a short sequence of the player character unleashing a flurry of strikes on the target, but when using xOBSE no attacks play out and you just stand there in place.
Note that the problem starts with xOBSE 22.2, everything works as intended when using version 22.1 or earlier.
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