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render_nanomaps.yml
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# GitHub action to autorender nanomaps outside the game
# This kills off the awful verb we have that takes a full 50 seconds and hangs the whole server
# The file names and locations are VERY important here
# DO NOT EDIT THIS UNLESS YOU KNOW WHAT YOU ARE DOING
# -aa
name: 'Render Nanomaps'
on:
push:
branches:
- master
paths:
- 'maps/**'
permissions: {}
jobs:
generate_maps:
permissions:
contents: write # to push to branch
pull-requests: write # to create pull requests (repo-sync/pull-request)
name: 'Generate NanoMaps'
runs-on: ubuntu-20.04
steps:
- name: Clone
uses: actions/checkout@v3
- name: Branch
run: |
git fetch origin
git branch -f nanomaps_generation
git checkout nanomaps_generation
git reset --hard origin/master
- name: Ensure +x on github-actions directory
run: chmod -R +x ./tools/github-actions
- name: Generate Maps
run: './tools/github-actions/nanomap-renderer-invoker.sh'
- name: Commit Maps
run: |
git config --local user.email "[email protected]"
git config --local user.name "NanoMap Generation"
git add .
git commit -m "NanoMap Auto-Update (`date`)" -a || true
git push -f -u origin nanomaps_generation
- name: Create Pull Request
uses: repo-sync/pull-request@v2
with:
source_branch: "nanomaps_generation"
destination_branch: "master"
pr_title: "Automatic NanoMap Update"
pr_body: "This pull request updates the nanomap images to the latest version of the map."
pr_label: "Infrastructure"
pr_allow_empty: false
github_token: ${{ secrets.GITHUB_TOKEN }}