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autoscend_header.ash
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// This is the primary header file for autoscend.
// All potentially cross-dependent functions should be defined here such that we can use them from
// other scripts without the circular dependency issue. Thanks Ultibot for the advice regarding this.
// All functions that are defined outside of autoscend must include a note regarding where they come from
// Seriously, it\'s rude not to.
// Question Functions
// Denoted as L<classification>[<path>]_<name>:
// <classification>: Level to be used (Numeric, X for any). A for entire ascension.
// <classification>: M for most of ascension, "sc" for Seal Clubber only
// <path>: [optional] indicates path to be used in. ex. "ed" for ed
// Usually separated with _
########################################################################################################
//auto_record.ash is used to define records. allowing us to then define functions that return said records.
import <autoscend/autoscend_record.ash>
########################################################################################################
//Defined in autoscend.ash
void initializeSettings();
void initializeSession();
int auto_advToReserve();
boolean auto_unreservedAdvRemaining();
boolean LX_burnDelay();
boolean LX_calculateTheUniverse(boolean speculative);
boolean tophatMaker();
boolean LX_doVacation();
boolean auto_doTempleSummit();
void initializeDay(int day);
boolean dailyEvents();
boolean Lsc_flyerSeals();
boolean councilMaintenance();
boolean adventureFailureHandler();
void beatenUpResolution();
int speculative_pool_skill();
boolean autosellCrap();
void print_header();
void resetState();
boolean doTasks();
void auto_begin();
void print_help_text();
void sad_times();
void safe_preference_reset_wrapper(int level);
########################################################################################################
//Defined in autoscend/iotms/clan.ash
int[item] auto_get_clan_lounge();
boolean handleFaxMonster(monster enemy);
boolean handleFaxMonster(monster enemy, string option);
boolean handleFaxMonster(monster enemy, boolean fightIt);
boolean handleFaxMonster(monster enemy, boolean fightIt, string option);
boolean checkFax(monster enemy);
boolean [location] get_floundry_locations();
int changeClan(string clanName);
int changeClan(int toClan);
int changeClan();
int hotTubSoaksRemaining();
boolean isHotTubAvailable();
int doHottub();
boolean isSpeakeasyDrink(item drink);
boolean canDrinkSpeakeasyDrink(item drink);
boolean drinkSpeakeasyDrink(item drink);
boolean drinkSpeakeasyDrink(string drink);
boolean zataraAvailable();
boolean zataraSeaside(string who);
boolean zataraClanmate();
boolean eatFancyDog(string dog);
boolean auto_floundryUse();
boolean auto_floundryAction();
boolean auto_floundryAction(item it);
########################################################################################################
//Defined in autoscend/iotms/auto_elementalPlanes.ash
item[element] getCharterIndexable();
boolean elementalPlanes_access(element ele);
boolean elementalPlanes_takeJob(element ele);
########################################################################################################
//Defined in autoscend/iotms/auto_eudora.ash
boolean eudora_available();
boolean[item] eudora_initializeSettings();
item eudora_current();
int[item] eudora_xiblaxian();
########################################################################################################
//Defined in autoscend/iotms/mr2007.ash
boolean auto_hasNavelRing();
int auto_navelFreeRunChance();
########################################################################################################
//Defined in autoscend/iotms/mr2011.ash
boolean isClipartItem(item it);
boolean hasLegionKnife();
boolean pullLegionKnife();
########################################################################################################
//Defined in autoscend/iotms/mr2012.ash
void auto_reagnimatedGetPart(int choice);
boolean handleRainDoh();
########################################################################################################
//Defined in autoscend/iotms/mr2013.ash
void makeStartingSmiths();
boolean didWePlantHere(location loc);
void trickMafiaAboutFlorist();
void oldPeoplePlantStuff();
########################################################################################################
//Defined in autoscend/iotms/mr2014.ash
boolean handleBjornify(familiar fam);
boolean considerGrimstoneGolem(boolean bjornCrown);
boolean dna_startAcquire();
boolean dna_generic();
boolean dna_sorceressTest();
boolean dna_bedtime();
boolean LX_ornateDowsingRod(boolean doing_desert_now);
boolean LX_ornateDowsingRod();
boolean fancyOilPainting();
int turkeyBooze();
int amountTurkeyBooze();
monster icehouseMonster();
boolean icehouseUserErrorProtection();
########################################################################################################
//Defined in autoscend/iotms/mr2015.ash
boolean auto_haveLovebugs();
boolean mayo_acquireMayo(item it);
boolean auto_barrelPrayers();
boolean auto_mayoItems();
boolean chateaumantegna_available();
void chateaumantegna_useDesk();
boolean chateaumantegna_havePainting();
boolean chateaumantegna_usePainting(string option);
boolean chateaumantegna_usePainting();
boolean[item] chateaumantegna_decorations();
void chateaumantegna_buyStuff(item toBuy);
boolean chateaumantegna_nightstandSet();
boolean chateauPainting();
boolean deck_available();
int deck_draws_left();
boolean deck_draw();
boolean deck_cheat(string cheat);
boolean deck_useScheme(string action);
boolean adjustEdHat(string goal);
boolean resolveSixthDMT();
void doghouseChoiceHandler(int choice);
########################################################################################################
//Defined in autoscend/iotms/mr2016.ash
boolean snojoFightAvailable();
boolean auto_haveSourceTerminal();
boolean isOverdueDigitize();
boolean auto_sourceTerminalRequest(string request);
boolean auto_sourceTerminalExtrude(string request);
int auto_sourceTerminalExtrudeLeft();
boolean auto_sourceTerminalEnhance(string request);
int auto_sourceTerminalEnhanceLeft();
int[string] auto_sourceTerminalMissing();
int[string] auto_sourceTerminalStatus();
boolean auto_sourceTerminalEducate(skill first, skill second);
boolean auto_sourceTerminalEducate(skill first);
boolean auto_haveWitchess();
boolean auto_advWitchess(string target);
boolean auto_advWitchess(string target, string option);
int auto_advWitchessTargets(string target);
boolean witchessFights();
item auto_bestBadge();
boolean auto_doPrecinct();
boolean expectGhostReport();
boolean haveGhostReport();
boolean LX_ghostBusting();
int timeSpinnerRemaining();
int timeSpinnerRemaining(boolean verify);
boolean timeSpinnerGet(string goal);
boolean timeSpinnerConsume(item goal);
boolean timeSpinnerAdventure();
boolean timeSpinnerAdventure(string option);
boolean canTimeSpinnerMonster(monster mon);
boolean timeSpinnerCombat(monster goal);
boolean timeSpinnerCombat(monster goal, boolean speculative);
boolean timeSpinnerCombat(monster goal, string option, boolean speculative);
void auto_chapeau();
boolean rethinkingCandyList();
boolean rethinkingCandy(effect acquire);
boolean rethinkingCandy(effect acquire, boolean simulate);
########################################################################################################
//Defined in autoscend/iotms/mr2017.ash
boolean auto_checkFamiliarMummery(familiar fam);
boolean mummifyFamiliar(familiar fam, string bonus);
boolean mummifyFamiliar(familiar fam);
boolean mummifyFamiliar();
boolean pantogramPants();
boolean pantogramPants(stat st, element el, int hpmp, int meatItemStats, int misc);
boolean loveTunnelAcquire(boolean enforcer, stat statItem, boolean engineer, int loveEffect, boolean equivocator, int giftItem);
boolean loveTunnelAcquire(boolean enforcer, stat statItem, boolean engineer, int loveEffect, boolean equivocator, int giftItem, string option);
boolean kgbWasteClicks();
string kgbKnownEffects();
boolean kgbTryEffect(effect ef);
boolean kgbDiscovery();
int kgb_tabCount(string page);
int kgb_tabHeight(string page);
boolean kgbSetup();
boolean kgb_getMartini();
boolean kgb_getMartini(string page);
boolean kgb_getMartini(string page, boolean dontCare);
boolean kgbDial(int dial, int curVal, int target);
boolean solveKGBMastermind();
boolean getSpaceJelly();
boolean haveAsdonBuff();
boolean asdonBuff(string goal);
boolean canAsdonBuff(effect goal);
boolean asdonBuff(effect goal);
boolean asdonAutoFeed();
boolean asdonAutoFeed(int goal);
boolean asdonFeed(item it, int qty);
boolean asdonFeed(item it);
boolean asdonCanMissile();
boolean isHorseryAvailable();
int horseCost();
string horseNormalize(string horseText);
boolean getHorse(string type);
void horseDefault();
void horseMaintain();
void horseNone();
void horseNormal();
void horseDark();
void horseCrazy();
void horsePale();
boolean horsePreAdventure();
boolean auto_haveGenieBottleOrPocketWishes();
int auto_wishesAvailable();
boolean makeGenieWish(string wish);
boolean makeGenieWish(effect eff);
boolean canGenieCombat(monster mon);
boolean makeGenieCombat(monster mon, string option);
boolean makeGenieCombat(monster mon);
boolean makeGeniePocket();
boolean spacegateVaccineAvailable();
boolean spacegateVaccineAvailable(effect ef);
boolean spacegateVaccine(effect ef);
boolean auto_hasMeteorLore();
int auto_meteorShowersUsed();
int auto_meteorShowersAvailable();
int auto_macroMeteoritesUsed();
int auto_macrometeoritesAvailable();
int auto_meteoriteAdesUsed();
########################################################################################################
//Defined in autoscend/iotms/mr2018.ash
boolean isjanuaryToteAvailable();
int januaryToteTurnsLeft(item it);
boolean januaryToteAcquire(item it);
int auto_godLobsterFightsRemaining();
boolean godLobsterCombat();
boolean godLobsterCombat(item it);
boolean godLobsterCombat(item it, int goal);
boolean godLobsterCombat(item it, int goal, string option);
boolean fantasyRealmAvailable();
int fantasyBanditsFought();
boolean acquiredFantasyRealmToken();
boolean fantasyRealmToken();
boolean songboomSetting(string goal);
boolean songboomSetting(int option);
void auto_setSongboom();
int catBurglarHeistsLeft();
boolean catBurglarHeist(item it);
item[monster] catBurglarHeistDesires();
boolean catBurglarHeist();
boolean cheeseWarMachine(int stats, int it, int eff, int potion);
boolean neverendingPartyCombat();
int neverendingPartyRemainingFreeFights();
boolean neverendingPartyAvailable();
string auto_latteDropName(location l);
boolean auto_latteDropAvailable(location l);
boolean auto_latteDropWanted(location l);
string auto_latteTranslate(string ingredient);
boolean auto_latteRefill(string want1, string want2, string want3, boolean force);
boolean auto_latteRefill(string want1, string want2, string want3);
boolean auto_latteRefill(string want1, string want2, boolean force);
boolean auto_latteRefill(string want1, string want2);
boolean auto_latteRefill(string want1, boolean force);
boolean auto_latteRefill(string want1);
boolean auto_latteRefill();
boolean auto_haveVotingBooth();
boolean auto_voteSetup();
boolean auto_voteSetup(int candidate);
boolean auto_voteSetup(int candidate, int first, int second);
boolean auto_voteMonster();
boolean auto_voteMonster(boolean freeMon);
boolean auto_voteMonster(boolean freeMon, location loc);
boolean fightClubNap();
boolean fightClubSpa();
boolean fightClubSpa(effect eff);
boolean fightClubSpa(int option);
boolean fightClubStats();
boolean isTallGrassAvailable();
int pokeFertilizerAmountAvailable();
boolean isPokeFertilizerAvailable();
boolean haveAnyPokeFamiliarEquipment();
boolean pokeFertilizeAndHarvest();
########################################################################################################
//Defined in autoscend/iotms/mr2019.ash
int auto_sausageEaten();
int auto_sausageLeftToday();
int auto_sausageUnitsNeededForSausage(int numSaus);
int auto_sausageMeatPasteNeededForSausage(int numSaus);
int auto_sausageFightsToday();
boolean auto_sausageBlocked();
boolean auto_sausageWanted();
boolean auto_sausageGrind(int numSaus);
boolean auto_sausageGrind(int numSaus, boolean failIfCantMakeAll);
boolean auto_sausageEatEmUp(int maxToEat);
boolean auto_sausageEatEmUp();
boolean auto_haveKramcoSausageOMatic();
boolean auto_sausageGoblin();
boolean auto_sausageGoblin(location loc);
boolean auto_sausageGoblin(location loc, string option);
boolean pirateRealmAvailable();
boolean LX_unlockPirateRealm();
boolean auto_saberChoice(string choice);
boolean auto_saberDailyUpgrade(int day);
monster auto_saberCurrentMonster();
int auto_saberChargesAvailable();
string auto_combatSaberBanish();
string auto_combatSaberCopy();
string auto_combatSaberYR();
skill auto_spoonCombatSkill();
string auto_spoonGetDesiredSign();
void auto_spoonTuneConfirm();
boolean auto_spoonReadyToTuneMoon();
boolean auto_spoonTuneMoon();
boolean auto_beachCombAvailable();
int auto_beachCombHeadNumFrom(string name);
effect auto_beachCombHeadEffectFromNum(int num);
effect auto_beachCombHeadEffect(string name);
boolean auto_canBeachCombHead(string name);
boolean auto_beachCombHead(string name);
int auto_beachCombFreeUsesLeft();
boolean auto_beachUseFreeCombs();
boolean auto_campawayAvailable();
boolean auto_campawayGrabBuffs();
boolean auto_havePillKeeper();
int auto_pillKeeperUses();
boolean auto_pillKeeperFreeUseAvailable();
boolean auto_pillKeeperAvailable();
boolean auto_pillKeeper(int pill);
boolean auto_pillKeeper(string pill);
void auto_deliberate_pizza();
boolean auto_changeSnapperPhylum(phylum toChange);
void auto_snapperPreAdventure(location loc);
########################################################################################################
//Defined in autoscend/iotms/mr2020.ash
boolean auto_haveBirdADayCalendar();
boolean auto_birdOfTheDay();
boolean auto_birdIsValid();
float auto_birdModifier(string mod);
float auto_favoriteBirdModifier(string mod);
int auto_birdsSought();
int auto_birdsLeftToday();
boolean auto_birdCanSeek();
boolean auto_favoriteBirdCanSeek();
boolean auto_hasPowerfulGlove();
int auto_powerfulGloveCharges();
boolean auto_powerfulGloveNoncombatSkill(skill sk);
int auto_powerfulGloveReplacesAvailable(boolean inCombat);
int auto_powerfulGloveReplacesAvailable();
boolean auto_powerfulGloveNoncombat();
boolean auto_powerfulGloveStats();
boolean auto_wantToEquipPowerfulGlove();
boolean auto_willEquipPowerfulGlove();
boolean auto_forceEquipPowerfulGlove();
void auto_burnPowerfulGloveCharges();
boolean auto_canFightPiranhaPlant();
boolean auto_canTendMushroomGarden();
int auto_piranhaPlantFightsRemaining();
boolean auto_mushroomGardenHandler();
void mushroomGardenChoiceHandler(int choice);
boolean auto_getGuzzlrCocktailSet();
boolean auto_canCamelSpit();
boolean auto_latheHardwood(item toLathe);
boolean auto_latheAppropriateWeapon();
boolean auto_hasCargoShorts();
int auto_cargoShortsGetPocket(item i);
int auto_cargoShortsGetPocket(monster m);
int auto_cargoShortsGetPocket(effect e);
boolean auto_cargoShortsCanOpenPocket();
boolean auto_cargoShortsCanOpenPocket(int pocket);
boolean auto_cargoShortsCanOpenPocket(item i);
boolean auto_cargoShortsCanOpenPocket(monster m);
boolean auto_cargoShortsCanOpenPocket(effect e);
boolean auto_cargoShortsCanOpenPocket(stat s);
boolean auto_cargoShortsCanOpenPocket(string s);
boolean auto_cargoShortsOpenPocket(int pocket);
boolean auto_cargoShortsOpenPocket(item i);
boolean auto_cargoShortsOpenPocket(monster m, boolean speculative);
boolean auto_cargoShortsOpenPocket(effect e);
boolean auto_cargoShortsOpenPocket(stat e);
boolean auto_cargoShortsOpenPocket(string s);
boolean auto_canMapTheMonsters();
boolean auto_mapTheMonsters();
void cartographyChoiceHandler(int choice);
boolean auto_hasRetrocape();
boolean auto_configureRetrocape(string hero, string tag);
boolean auto_handleRetrocape();
boolean auto_buyCrimboCommerceMallItem();
########################################################################################################
//Defined in autoscend/iotms/mr2021.ash
boolean auto_haveCrystalBall();
monster crystalBallMonster(location loc);
boolean auto_forceHandleCrystalBall(location loc);
void simulatePreAdvForCrystalBall(location place);
boolean auto_haveEmotionChipSkills();
boolean auto_canFeelEnvy();
boolean auto_canFeelHatred();
boolean auto_canFeelNostalgic();
boolean auto_canFeelPride();
boolean auto_canFeelSuperior();
boolean auto_canFeelLonely();
boolean auto_canFeelExcitement();
boolean auto_canFeelNervous();
boolean auto_canFeelPeaceful();
boolean auto_haveBackupCamera();
void auto_enableBackupCameraReverser();
int auto_backupUsesLeft();
boolean auto_backupTarget();
boolean auto_backupToYourLastEnemy(location loc);
boolean auto_harvestBatteries();
int batteryPoints(item battery);
int totalBatteryPoints();
boolean batteryCombine(item battery);
boolean batteryCombine(item battery, boolean simulate);
boolean can_get_battery(item target);
boolean auto_getBattery(item target);
boolean have_fireworks_shop();
boolean auto_buyFireworksHat();
boolean auto_haveFireExtinguisher();
int auto_fireExtinguisherCharges();
string auto_FireExtinguisherCombatString(location place);
boolean auto_canExtinguisherBeRefilled();
boolean auto_haveColdMedCabinet();
int auto_CMCconsultsLeft();
boolean auto_CMCconsultAvailable();
void auto_CMCconsult();
########################################################################################################
//Defined in autoscend/iotms/mr2022.ash
boolean auto_haveCursedMagnifyingGlass();
boolean auto_voidMonster();
boolean auto_voidMonster(location loc);
boolean auto_haveCosmicBowlingBall();
string auto_bowlingBallCombatString(location place, boolean speculation);
boolean auto_haveCombatLoversLocket();
int auto_CombatLoversLocketCharges();
boolean auto_haveReminiscedMonster(monster mon);
boolean auto_monsterInLocket(monster mon);
boolean auto_fightLocketMonster(monster mon, boolean speculative);
boolean auto_haveGreyGoose();
int gooseExpectedDrones();
boolean dronesOut();
void prioritizeGoose();
boolean auto_haveMaydayContract();
boolean auto_canUseJuneCleaver();
boolean auto_juneCleaverAdventure();
void juneCleaverChoiceHandler(int choice);
boolean canUseSweatpants();
int getSweat();
void sweatpantsPreAdventure();
boolean auto_hasStillSuit();
int auto_expectedStillsuitAdvs();
void utilizeStillsuit();
boolean auto_hasParka();
boolean auto_configureParka(string tag);
boolean auto_handleParka();
int auto_ParkaSpikeForcesLeft();
boolean auto_hasAutumnaton();
boolean auto_autumnatonCanAdv(location canAdventureInloc);
boolean auto_autumnatonReadyToQuest();
location auto_autumnatonQuestingIn();
boolean auto_autumnatonCheckForUpgrade(string upgrade);
boolean auto_sendAutumnaton(location loc);
boolean auto_autumnatonQuest();
boolean auto_hasSpeakEasy();
int auto_remainingSpeakeasyFreeFights();
boolean speakeasyCombat();
boolean auto_haveTrainSet();
void auto_modifyTrainSet(int one, int two, int three, int four, int five, int six, int seven, int eight);
void auto_checkTrainSet();
########################################################################################################
//Defined in autoscend/iotms/mr2023.ash
boolean auto_haveRockGarden();
void rockGardenEnd();
void pickRocks();
boolean wantToThrowGravel(location loc, monster enemy);
boolean auto_haveSITCourse();
void auto_SITCourse();
location auto_availableBrickRift();
int auto_neededShadowBricks();
boolean auto_havePayPhone();
boolean auto_getPhoneQuest();
boolean auto_doPhoneQuest();
boolean auto_haveMonkeyPaw();
int auto_monkeyPawWishesLeft();
boolean auto_makeMonkeyPawWish(effect wish);
boolean auto_makeMonkeyPawWish(item wish);
boolean auto_makeMonkeyPawWish(string wish);
boolean auto_haveCincho();
int auto_currentCinch();
int auto_cinchFromRestN(int n);
int auto_cinchFromNextRest();
int auto_cinchAfterNextRest();
boolean auto_nextRestOverCinch();
boolean auto_getCinch(int goal);
boolean shouldCinchoConfetti();
int auto_totalCinchLeft();
int auto_cinchForcesLeft();
boolean auto_have2002Catalog();
int remainingCatalogCredits();
int remainingCatalogCredits();
boolean auto_haveIdolMicrophone();
void auto_buyFrom2002MrStore();
void auto_useBlackMonolith();
boolean auto_haveAugustScepter();
void auto_scepterSkills();
void auto_lostStomach();
boolean auto_haveBofa();
boolean auto_canHabitat();
boolean auto_habitatTarget(monster target);
int auto_habitatFightsLeft();
monster auto_habitatMonster();
boolean auto_canCircadianRhythm();
boolean auto_circadianRhythmTarget(monster target);
boolean auto_circadianRhythmTarget(phylum target);
boolean auto_haveJillOfAllTrades();
void auto_handleJillOfAllTrades();
boolean auto_haveBurningLeaves();
boolean auto_burnLeaves();
boolean auto_haveCCSC();
boolean auto_handleCCSC();
void auto_useWardrobe();
########################################################################################################
//Defined in autoscend/iotms/mr2024.ash
boolean consumeBlackAndWhiteApronKit();
boolean auto_haveSpringShoes();
boolean auto_haveAprilingBandHelmet();
boolean auto_getAprilingBandItems();
boolean auto_playAprilSax();
boolean auto_playAprilTuba();
boolean auto_setAprilBandNonCombat();
boolean auto_setAprilBandCombat();
boolean auto_setAprilBandDrops();
int auto_AprilSaxLuckyLeft();
int auto_AprilTubaForcesLeft();
boolean auto_haveDarts();
void dartChoiceHandler(int choice, string[int] options);
int dartBullseyeChance();
int dartELRcd();
skill dartSkill();
boolean dartEleDmg();
boolean auto_haveMayamCalendar();
boolean auto_MayamIsUsed(string glyph);
boolean auto_MayamAllUsed();
boolean auto_MayamClaimStinkBomb();
boolean auto_MayamClaimBelt();
boolean auto_MayamClaimWhatever();
boolean auto_MayamClaimAll();
boolean auto_haveRoman();
boolean auto_haveBatWings();
boolean auto_canLeapBridge();
boolean auto_haveSeptEmberCenser();
int remainingEmbers();
void auto_buyFromSeptEmberStore();
boolean auto_haveTearawayPants();
########################################################################################################
//Defined in autoscend/iotms/mr2025.ash
boolean auto_haveMcHugeLargeSkis();
boolean auto_equipAllMcHugeLarge();
boolean auto_openMcLargeHugeSkis();
int auto_McLargeHugeForcesLeft();
########################################################################################################
//Defined in autoscend/paths/actually_ed_the_undying.ash
boolean isActuallyEd();
int ed_spleen_limit();
void ed_initializeSettings();
void ed_initializeSession();
void ed_terminateSession();
void ed_initializeDay(int day);
boolean L13_ed_towerHandler();
boolean L13_ed_councilWarehouse();
boolean handleServant(servant who);
boolean handleServant(string name);
boolean ed_doResting();
boolean ed_buySkills();
boolean ed_eatStuff();
skill ed_nextUpgrade();
int ed_KaCost(skill upgrade);
boolean ed_needShop();
boolean ed_shopping();
void ed_handleAdventureServant(location loc);
boolean L1_ed_island();
boolean L1_ed_islandFallback();
boolean L9_ed_chasmStart();
boolean ed_DelayNC_DailyDungeon();
boolean ed_DelayNC(int potential_dmg);
boolean ed_DelayNC(float potential_dmg_percent);
boolean edUnderworldAdv();
boolean edAcquireHP();
boolean edAcquireHP(int goal);
boolean LM_edTheUndying();
void edUnderworldChoiceHandler(int choice);
########################################################################################################
//Defined in autoscend/paths/avant_guard.ash
boolean in_avantGuard();
void ag_initializeSettings();
void ag_pulls();
void ag_bgChat();
monster ag_bgToChat();
boolean LM_avantGuard();
boolean ag_is_bodyguard();
########################################################################################################
//Defined in autoscend/paths/avatar_of_boris.ash
boolean is_boris();
void borisTrusty();
boolean borisAdjustML();
void boris_initializeSettings();
void boris_initializeDay(int day);
void boris_buySkills();
boolean borisDemandSandwich(boolean immediately);
void borisWastedMP();
boolean borisAcquireHP(int goal);
boolean LM_boris();
########################################################################################################
//Defined in autoscend/paths/avatar_of_jarlsberg.ash
boolean is_jarlsberg();
void jarlsberg_initializeSettings();
void jarlsberg_initializeDay(int day);
void jalrsberg_buySkills();
boolean LM_jarlsberg();
########################################################################################################
//Defined in autoscend/paths/avatar_of_sneaky_pete.ash
boolean is_pete();
void pete_initializeSettings();
void pete_initializeDay(int day);
void pete_buySkills();
int pete_peelOutRemaining();
boolean LM_pete();
########################################################################################################
//Defined in autoscend/paths/avatar_of_west_of_loathing.ash
boolean in_awol();
boolean awol_initializeSettings();
void awol_useStuff();
effect awol_walkBuff();
boolean awol_buySkills();
########################################################################################################
//Defined in autoscend/paths/avatar_of_shadows_over_loathing.ash
boolean in_aosol();
boolean aosol_initializeSettings();
void aosol_unCurse();
boolean aosol_buySkills();
boolean auto_pigSkinnerAcquireHP(int goal);
boolean auto_cheeseWizardAcquireHP(int goal);
boolean auto_jazzAgentAcquireHP(int goal);
########################################################################################################
//Defined in autoscend/paths/bees_hate_you.ash
boolean in_bhy();
void bhy_initializeSettings();
boolean bhy_usable(string str);
boolean bhy_is_item_valid(item it);
boolean LM_bhy();
boolean L13_bhy_towerFinal();
########################################################################################################
//Defined in autoscend/paths/bugbear_invasion.ash
boolean in_bugbear();
void bugbear_initializeSettings();
boolean LX_bugbearInvasion();
boolean LX_bugbearInvasionFinale();
########################################################################################################
//Defined in autoscend/paths/casual.ash
boolean inAftercore();
boolean inPostRonin();
void casualCheck();
boolean L8_slopeCasual();
boolean LM_canInteract();
########################################################################################################
//Defined in autoscend/paths/community_service.ash
boolean in_community();
########################################################################################################
//Defined in autoscend/paths/dark_gyffte.ash
boolean in_darkGyffte();
void bat_initializeSettings();
boolean bat_wantHowl(location loc);
boolean bat_formNone();
boolean bat_formWolf(boolean speculative);
boolean bat_formWolf();
boolean bat_formMist(boolean speculative);
boolean bat_formMist();
boolean bat_formBats(boolean speculative);
boolean bat_formBats();
void bat_clearForms();
boolean bat_switchForm(effect form, boolean speculative);
boolean bat_switchForm(effect form);
boolean bat_formPreAdventure();
void bat_initializeSession();
void bat_terminateSession();
void bat_initializeDay(int day);
int bat_maxHPCost(skill sk);
int bat_baseHP();
int bat_remainingBaseHP();
boolean[skill] bat_desiredSkills(int hpLeft);
boolean[skill] bat_desiredSkills(int hpLeft, boolean[skill] forcedPicks);
void bat_reallyPickSkills(int hpLeft);
void bat_reallyPickSkills(int hpLeft, boolean[skill] requiredSkills);
boolean bat_shouldPickSkills(int hpLeft);
boolean bat_haveEnsorcelee();
phylum bat_ensorceledMonster();
boolean bat_shouldEnsorcel(monster m);
int bat_creatable_amount(item desired);
boolean bat_multicraft(string mode, boolean [item] options);
boolean bat_cook(item desired);
boolean bat_consumption();
boolean bat_skillValid(skill sk);
boolean bat_tryBloodBank();
boolean LM_batpath();
########################################################################################################
//Defined in autoscend/paths/disguises_delimit.ash
boolean in_fotd();
void fotd_initializeSettings();
boolean fotd_gameWarden();
########################################################################################################
//Defined in autoscend/paths/fall_of_the_dinosaurs.ash
boolean in_disguises();
void disguises_initializeSettings();
########################################################################################################
//Defined in autoscend/paths/g_lover.ash
boolean in_glover();
void glover_initializeDay(int day);
void glover_initializeSettings();
boolean glover_usable(string it);
boolean glover_usable(effect eff);
boolean LM_glover();
########################################################################################################
//Defined in autoscend/paths/gelatinous_noob.ash
boolean in_gnoob();
void gnoob_startAscension(string page);
int gnoobAbsorbCost(item it);
void gnoob_buySkills();
string[item] gnoob_lister(string goal);
int gnoob_absorbsLeft();
string[item] gnoob_lister();
boolean LM_gnoob();
########################################################################################################
//Defined in autoscend/paths/grey_goo.ash
boolean in_ggoo();
boolean LA_grey_goo_tasks();
########################################################################################################
//Defined in autoscend/paths/heavy_rains.ash
boolean in_heavyrains();
void heavyrains_initializeSettings();
void heavyrains_initializeDay(int day);
void heavyrains_doBedtime();
boolean heavyrains_buySkills();
boolean rainManSummon(monster target, boolean speculative);
boolean L13_heavyrains_towerFinal();
########################################################################################################
//Defined in autoscend/paths/heavy_rains.ash
boolean in_iluh();
boolean iluh_foodConsumable(string str);
boolean iluh_famAllowed(string fam);
void iluh_buyEquiq();
void iluh_pulls();
########################################################################################################
//Defined in autoscend/paths/kingdom_of_exploathing.ash
boolean in_koe();
boolean koe_initializeSettings();
int koe_rmi_count();
boolean koe_acquire_rmi();
boolean koe_NeedWhitePixels();
boolean LX_koeInvaderHandler();
item koe_L12FoodSelect();
void koe_RationingOutDestruction();
boolean L12_koe_clearBattlefield();
boolean L12_koe_finalizeWar();
boolean L13_koe_towerNSNagamar();
########################################################################################################
//Defined in autoscend/paths/kolhs.ash
boolean in_kolhs();
boolean kolhs_mandatorySchool();
void kolhs_initializeSettings();
void kolhs_closetDrink();
void kolhs_consume();
void kolhs_preadv(location place);
boolean LX_kolhs_visitYearbookClub();
boolean LX_kolhs_yearbookCameraGet();
boolean LX_kolhs_yearbookCameraQuest();
boolean LX_kolhs_school();
void kolhsChoiceHandler(int choice);
boolean LM_kolhs();
########################################################################################################
//Defined in autoscend/paths/legacy_of_loathing.ash
boolean in_lol();
void lol_initializeSettings();
boolean lol_buyReplicas();
void auto_LegacyOfLoathingDailies();
item auto_ItemToReplica(item it);
########################################################################################################
//Defined in autoscend/paths/license_to_adventure.ash
boolean in_lta();
void bond_initializeSettings();
boolean bond_buySkills();
boolean LM_bond();
item[int] bondDrinks();
########################################################################################################
//Defined in autoscend/paths/live_ascend_repeat.ash
boolean in_lar();
boolean lar_safeguard();
boolean lar_repeat(location loc);
boolean lar_abort(location loc);
boolean LM_lar();
########################################################################################################
//Defined in autoscend/paths/low_key_summer.ash
boolean in_lowkeysummer();
void lowkey_initializeSettings();
boolean lowkey_needKey(item key);
int lowkey_keyDelayRemaining(location loc);
int lowkey_keysRemaining();
location lowkey_nextKeyLocation(boolean checkAvailable);
location lowkey_nextKeyLocation();
location lowkey_nextAvailableKeyLocation();
location lowkey_nextAvailableKeyDelayLocation();
boolean lowkey_keyAdv(item key);
boolean lowkey_zoneUnlocks();
boolean LX_findHelpfulLowKey();
boolean L13_sorceressDoorLowKey();
boolean LX_lowkeySummer();
########################################################################################################
//Defined in autoscend/paths/nuclear_autumn.ash
boolean in_nuclear();
void nuclear_initializeSettings();
void nuclear_initializeDay(int day);
boolean nuclear_buySkills();
boolean LM_nuclear();
########################################################################################################
//Defined in autoscend/paths/one_crazy_random_summer.ash
boolean in_ocrs();
boolean ocrs_postHelper();
boolean ocrs_postCombatResolve();
########################################################################################################
//Defined in autoscend/paths/path_of_the_plumber.ash
boolean in_plumber();
boolean plumber_initializeSettings();
boolean plumber_haveHammer();
boolean plumber_equippedHammer();
boolean plumber_haveFlower();
boolean plumber_equippedFlower();
boolean plumber_equippedBoots();
int plumber_numBadgesBought();
boolean plumber_buySkill(skill sk);
boolean plumber_buyEquipment(item it);
stat plumber_costume();
boolean plumber_buyCostume(stat st);
boolean plumber_nothingToBuy();
boolean plumber_buyStuff();
int plumber_ppCost(skill sk);
boolean plumber_canDealScalingDamage();
boolean plumber_skillValid(skill sk);
boolean plumber_equipTool(stat st, boolean forceEquipRightNow);
boolean plumber_equipTool(stat st);
boolean plumber_forceEquipTool();
void plumber_eat_xp();
boolean LM_plumber();
########################################################################################################
//Defined in autoscend/paths/picky.ash
boolean in_picky();
void picky_pulls();
void picky_startAscension();
########################################################################################################
//Defined in autoscend/paths/pocket_familiars.ash
boolean in_pokefam();
void pokefam_initializeSettings();
string pokefam_defaultMaximizeStatement();
boolean pokefam_makeTeam();
boolean L12_pokefam_clearBattlefield();
########################################################################################################
//Defined in autoscend/paths/quantum_terrarium.ash
boolean in_quantumTerrarium();
boolean qt_currentFamiliar(familiar fam);
familiar qt_nextQuantumFamiliar();
int qt_turnsToNextQuantumAlignment();
boolean LX_quantumTerrarium();
void qt_initializeSettings();
boolean qt_FamiliarAvailable (familiar fam);
boolean qt_FamiliarSwap (familiar fam);
void auto_refreshQTFam();
########################################################################################################
//Defined in autoscend/paths/the_source.ash
boolean in_small();
void small_initializeSettings();
void auto_SmallPulls();
boolean auto_smallCampgroundGear();
########################################################################################################
//Defined in autoscend/paths/the_source.ash
boolean in_theSource();
boolean theSource_initializeSettings();
boolean theSource_buySkills();
boolean L8_theSourceNinjaOracle();
boolean LX_theSource();
boolean theSource_oracle();
boolean LX_attemptPowerLevelTheSource();
########################################################################################################
//Defined in autoscend/paths/two_crazy_random_summer.ash
boolean in_tcrs();
float tcrs_expectedAdvPerFill(string quality);
boolean tcrs_maximize_with_items(string maximizerString);
########################################################################################################
//Defined in autoscend/paths/way_of_the_surprising_fist.ash
boolean in_wotsf();
########################################################################################################
//Defined in autoscend/paths/wereprofessor.ash
boolean in_wereprof();
void wereprof_initializeSettings();
boolean is_werewolf();
boolean is_professor();
void wereprof_buySkills();
boolean wereprof_haveAllEquipment();
void wereprof_buyEquip();
boolean wereprof_oculus();
boolean LM_wereprof();
boolean LX_wereprof_getSmashedEquip();
boolean wereprof_usable(string str);
########################################################################################################
//Defined in autoscend/paths/wildfire.ash
boolean in_wildfire();
void wildfire_initializeSettings();
boolean wildfire_groar_check();
boolean wildfire_warboss_check();
boolean LX_wildfire_calculateTheUniverse();
void wildfire_rainbarrel();
void wildfire_refillExtinguiser();
int wildfire_water_cost(string target);
boolean LX_wildfire_grease_pump();
boolean LX_wildfire_pump(int target);
boolean LX_wildfire_dust();
boolean LX_wildfire_frack();
boolean LX_wildfire_sprinkle();
boolean LX_wildfire_hose_once(location place);
boolean LX_wildfire_hose(location place, int target_fire);
boolean LX_wildfire_hose(location place);
boolean LX_wildfire_water();
boolean LX_wildfire_spookyravenManorFirstFloor();
boolean LA_wildfire();
########################################################################################################
//Defined in autoscend/paths/you_robot.ash