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[BUG] Innate wanderers are killed during free run fights instead of ran from #2121

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Shiverwarp opened this issue Sep 19, 2024 · 0 comments

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@Shiverwarp
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Describe the bug
customizeMacro will kill innate wanderers unless we're using backup camera. We don't want this during free run fights because it eats up our buff turns.

function customizeMacro<M extends StrictMacro>(macro: M) {
  return Macro.if_(
    $monsters`giant rubber spider, time-spinner prank`,
    Macro.kill(),
  )
    .externalIf(
      have($effect`Eldritch Attunement`),
      Macro.if_($monster`Eldritch Tentacle`, Macro.basicCombat()),
    )
    .ifInnateWanderer(
      Macro.externalIf(
        haveEquipped($item`backup camera`) &&
          get("_backUpUses") < 11 &&
          get("lastCopyableMonster") === globalOptions.target &&
          myFamiliar() === meatFamiliar(),
        Macro.skill($skill`Back-Up to your Last Enemy`).step(macro),
        Macro.basicCombat(),
      ),
    )
    .step(macro);
}

To Reproduce
Running free run fights during days with holiday wanderers (I ran into it on pirate day during my mayfly runs)

Expected behavior
We use our planned free run on the holiday wanderer during freeRunFights

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