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Arc Wave has +0 crit damage, i.e. crits with Arc Wave deal the same amount of damage as normal hits. It's debatable what the correct behaviour should be:
Keep as it is?
Give it crit damage?
Don't upgrade the hit result?
Make it always normal hit?
Visualize crits as normal hits?
The text was updated successfully, but these errors were encountered:
I think it's just an artifact of the implementation.
Base game 'X2Effect_ArcWaveMultiDamage' uses a WeaponDamageValue, but only ever sets the Damage part of the struct. LW's version does the same, so net effect is Crit is 0. Easy to change, the question is whether we should.
Arc Wave has +0 crit damage, i.e. crits with Arc Wave deal the same amount of damage as normal hits. It's debatable what the correct behaviour should be:
The text was updated successfully, but these errors were encountered: