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Deadeye is sometimes considered a standard shot where it shouldn't #1696

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wdanny69 opened this issue Mar 11, 2024 · 1 comment
Open

Deadeye is sometimes considered a standard shot where it shouldn't #1696

wdanny69 opened this issue Mar 11, 2024 · 1 comment
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@wdanny69
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issue: it seems that deadeye is sometimes considered a standard shot and will trigger abilities like reposition

expected behavior: being a special shot, it should behave as one and not trigger abilities that looks for standard shots.

reproduction: simply use the deadeye ability on a flanked target should grant a movement action

@wdanny69 wdanny69 added the bug Something isn't working label Mar 11, 2024
@Tedster59
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looks like Deadeye was in an explicit config list of allowed abilities. Not sure where this is from, but can easily be changed.
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