From 76bf4ca8f75548bc019986c21f82e1309bbdfca9 Mon Sep 17 00:00:00 2001 From: Louis Moureaux Date: Tue, 13 Jun 2023 01:01:15 +0200 Subject: [PATCH] Don't give a free tech when inciting a city This makes inciting way too powerful, allowing "tech trading" in games where it ought to be disabled. Closes #1944. --- server/diplomats.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/server/diplomats.cpp b/server/diplomats.cpp index 3e5244b623..d795ee0c63 100644 --- a/server/diplomats.cpp +++ b/server/diplomats.cpp @@ -1125,9 +1125,6 @@ bool diplomat_incite(struct player *pplayer, struct unit *pdiplomat, pcity->shield_stock = 0; nullify_prechange_production(pcity); - // You get a technology advance, too! - steal_a_tech(pplayer, cplayer, A_UNSET); - // this may cause a diplomatic incident action_consequence_success(paction, pplayer, cplayer, ctile, clink);