Skip to content

Releases: longturn/freeciv21

3.0-alpha4

31 Aug 09:14
Compare
Choose a tag to compare
3.0-alpha4 Pre-release
Pre-release

Client / Server

  • A bug that prevented the client from spawning a server for local games on Windows was fixed #588
  • The client now shows unit IDs in various places, for instance in the middle-click popup #560
  • The client will no longer show host names and ping times, and the server will no longer send them #559
  • A PRNG seeding bug was fixed #607
  • A crash when navigating to Help > Terrain > Terrain alterations > Irrigation was fixed #542
  • A bug was fixed where the unit description would be shown twice in the middle click popup #557

Utility / Other

  • The Windows installer now proposes to run Freeciv21 after installation #552 :
  • Some code refactoring #543 #562 #597
  • The cmake build system now supports a new target docs to build the docs in a local repository for testing.
  • Documentation Project updates #554 #571 #572 #579

3.0-alpha3

22 Jul 01:20
Compare
Choose a tag to compare
3.0-alpha3 Pre-release
Pre-release

This release fixes some annoying bugs:

Client/Server

  • Passwords were truncated at 47 characters in the client #531

Tools

  • No change

Nations

  • Two female leaders were added for the Phoenician nation. #529

Ruleset Support

  • No change

Utility/Other

  • The installer required admin rights #538
  • The build was failing on Windows systems #532

Second alpha (LTEx24 server)

19 Jul 22:41
Compare
Choose a tag to compare
Pre-release

This is the second alpha release of Freeciv21. It brings the following changes over alpha.1:

  • Lua (>=5.3) is now a hard dependency. Make sure you have the development files. #517
  • The WYSIWYG patch of Longturn has been integrated. What you see in the city dialog should match exactly what you get in the next turn, no matter what happens during turn change (except for a few corner cases). #306
  • Combat_Rounds now works in more cases #463
  • It is now possible to set a random nation in /playernation #521

First version ever

13 Jun 22:51
Compare
Choose a tag to compare
First version ever Pre-release
Pre-release

This is the first ever released version of Freeciv21, which is still pretty much a work in progress. Many thanks to @jwrober for the Windows build. Here are some highlights of what we did:

Modding and gameplay

  • Units can now have a user-defined name, so you can call your vet-3 battleship "Bismark" #410
  • Buying a unit that you can't build now results in a penalty #317
  • Combat rounds are now better integrated #463
  • The sentry range can now be changed by the ruleset #427

Graphics

  • A third city bar style has been added #220
  • It is now possible to define more output sprites #424

Infrastructure

  • The code is now compiled as C++ using CMake
  • Qt is used internally in the server and shared code, with KArchive for compression
  • FCDB is always enabled #417
  • The modpack installer uses JSON and pulls data from https://github.com/longturn/modpacks
  • Re-licensed under GPL version 3 or later

Bugs

Bugs are reported here.